Patchnote [30.10.2024]
Author: Unskill,
published 1 month ago,
[i]Black Market Bosses are going big with raids on ominous Boral island, which is now under control by the mysterious yet high-tech Murmur gang. Your task is to catch up as many technologies as you can from those zombie-puppets and drag your feet away from the island on the whirlybird![/i]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/d633c001649e5f99d3247a5e0ccbbc16b7b69b12.jpg[/img]
[h1]Black raid[/h1]
It's almost Halloween, and it's time for launching Black Raid event that has so many new features, that make him always as good as last year Dead Men Marathon! Get ready to explore the Boral Island and prove Murmurs that you are a force to be reckoned with. The event will be available until December 4 (That's right, we've decided to prolong the event after the trailer release).
[b][i]For everyone who hasn't played Dead Man Marathon, we recommend you watching [url=https://youtu.be/1BYNCSrKBJw?si=PYLxCgtl76RyFoie]this video guide.[/url] We changed content, but the general principles are the same.[/i][/b]
One of the main features is the new Ranked mode!
[img]https://clan.cloudflare.steamstatic.com/images//41581512/a172a3b4bcb18a292d7e5390c6a0382ce9882987.png[/img]
[h1]Ranked mode[/h1]
Ranked mode will be available starting November 2 at 12:00 (GMT+3) for all the characters that [b]have more than 100 play hours[/b]. This mode doesn't have [b]Converts[/b] (zombie players), and teams can compete with each other at full strength with less random implemented.
At the end of the event, players achieve places in the leader board, which are tied to a certain rank. Depending on the rank achieved, participants will receive one of the following awards:
[img]https://clan.cloudflare.steamstatic.com/images//41581512/0067af383f860a571f3fe6a45bb8e047a0b3ebca.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/054a2109b2a04530edc395750bef88912c822239.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/36f05ac5cf8dfc7d03689874a5e723898af2759d.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/a75de7847eb0fc4a4ca2f0d8154decedb4d17040.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/343bb96882831f0db2de0aab1eb60c221df89f12.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/2ac659b0d0224cabad575495a8cfa57a68e4fef5.png[/img]
Let's list some awesome prizes:
Chitin backpack that is obtainable for reaching the top of the rating (EU: Top 100, NA: Top 50, SEA: Top 20). The backpack will be exclusive until the start of Act II, and then will be available for purchasing by parts for Act II Tickets at the cost of a legendary item;
Transferable Elbrus Short Range Detector;
Aesthete Token;
99% Barter Coupon;
Pack of masters attachments;
And also a bunch of anomalous serum, advanced spare parts, trade coins, Black Present cases etc.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/f8b1de55679947be011ce27d069184ba295dce92.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/fb0c00b9cf14fdac81fb5f9d754e1f33b9d0c96c.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/926f601bbb2b50d74228e30ba671934465d40b62.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/05765fa013a6c67f422883b2bed9123b36926f2a.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/fc04bf4ffba26ff3c97fde2a7c4e94ce65471a8e.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/5308e263105db90607f09e3b8e3cbfd167855123.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/e57fd8eeca10dca752ecf993f9fbbf2aed533471.png[/img]
[h2]Match ranking[/h2]
You can find out your rating and qualify for awards of the corresponding rank only after [b]passing the calibration[/b], which lasts for [b]10 ranked games[/b].
After the calibration is finished, each player gains certain rating points.
The amount of rating points received per match depends on the team's ranking, determined by the number of points earned per game.
After the event is finished (December, 4th) the player results will be summarized. Based on that, the players will receive awards, corresponding to their rank and rating.
[h2]Rating principle[/h2]
The game points are received for completing certain tasks like clearing our camps, killing NPCs, killing enemy players etc.
There are extra multipliers that are applied for completing the main objective (+25% of team points) and evacuation (+50% of team points).
[img]https://clan.cloudflare.steamstatic.com/images//41581512/e6f079d002de476d9aaca2919ad5735dbd0d2189.png[/img]
At the end of the game, a leaderboard of the teams within the match is constructed based on the teams' scores and the multipliers applied to them. The top half of the players gain rating, the bottom half lose rating. The closer the players are to the first place, the more rating points they receive, the closer they are to the last place, the more rating points they lose.
[h2]Players and teams ratings at the start[/h2]
[list]
[*]The higher your rating compared to all players in the session, the lower the multiplier of the rating you receive and the higher the multiplier of the rating you lose.
[*]The higher your team's rating compared to all teams in the session, the lower the multiplier of the rating you receive and the higher the multiplier of the rating you lose.
[/list]
So, based on your individual ranking, team relative ranking, and team position on the session leaderboard, you gain or lose ranking.
[h2]Black chips[/h2]
Before the start of a ranked match, you will have the opportunity to bet Black Chips, which will give a multiplier to both win and lose. You can bet fiches only after the calibration.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/0b0b974cb5d0151e5085eabdf2753c20b372f824.png[/img]
You can bet from 1 to 3 fiches on each ranked game:
[list]
[*]1 chip multiplies the gained or lost ranking by 2;
[*]2 chips multiply the gained or lost ranking by 2.5;
[*]3 chips multiply the gained or lost ranking by 3.
[/list]
[b][i]For example, if the player has successfully completed the match, he will receive somewhere like +62 ranking points. In the meantime, their teammate who bet one chip before the start of the match will get +124 ranking points. In case of defeat, the former will receive -62 ranking points and the latter -124 ranking points.[/i][/b]
[h2]Ways to earn Black Chips[/h2]
After the calibration is finished, the player receives 6 Black Chips.
Additional ways to obtain them:
[list]
[*]Piece by piece for BM-checks in the shop;
[*]Special Black Chips set in the shop.
[/list]
The Black Chips sets can be transferred to another player or auctioned off. Accordingly, it is possible to purchase such sets from another player directly or through an auction.
A black chip bet refund occurs when a player who was not in the same squad as you during your quest leaves the ranked game.
[b][i]Using chips should crank the adrenaline and emotion of the game to the max![/i][/b]
[h2]Restrictions for unsportsmanlike behaviour[/h2]
In case of long inactivity, access to picking up the next games may be restricted, and precious rankings may be lost.
[b][i]At first, the warning is given, but each following restriction will be stronger.[/i][/b]
In case of premature withdrawal from the match, corresponding restrictions will also be implemented. The players that weren't part of the “intruder” team while using the match are free to leave the game.
[h2]Ranking abuse penalties[/h2]
This time we tried to make the most competitive ranking possible, with very valuable rewards. We understand the sensitivity of participants to all sorts of dishonest players who will attempt to play unfairly.
Details on fighting the intruders will be published closer to the ranked mode launch at the end of the week and will be applied not only to the cheaters.
[h1]Shop changes[/h1]
A page for each of the currencies has been added to the shop. On this page, you can find two tabs, “How to get?” and “Offers”.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/a66d487743d852d11730849b1035967b197386e0.png[/img]
The first one, “How to get?” tells you about the currency and how to get or spend it. For the convenience of players, we have also placed there the most popular offers for each of the currencies.
The “Offers” tab shows all the purchase options for a particular currency that are currently available in the shop. The desired currency page can be opened by clicking on the corresponding currency in the upper right corner of the shop.
[h1]Black Market cases[/h1]
[h2]Advanced case[/h2]
The Black Market Advanced Case is now on sale, and with every opening, the player will receive not only a Basic Item, but also a Bonus Item.
[b][i]In other words, the player gets two items per discovery.[/i][/b]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/a9d8661c891ae27753ceb6fc7227496e727d04e9.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/2764cc545d676d13e495f46dd7bed8e4820144ba.png[/img]
[h2]Discounts on Black Market cases[/h2]
There will also be special discounts on the rest of the Black Market cases during the Black Raid season event:
[list]
[*]Elite case 12000 → 9490 (2510 BM-check discount);
[*]Tactical case 12000 → 9490 (2510 BM-check discount);
[*]Basic case 2500 → 1990 (510 BM-check discount).
[/list]
[h1]Season changes[/h1]
[h2]Silent Scream[/h2]
Added a reward for Season 1000 level — a unique Scream style for the OTs-14M Surge.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/c153efc006aaebd64eb999bbb422944a892cbf8f.png[/img]
[h2]Explorer Bonus[/h2]
Due to the start of the Black Raid event, for a limited time, the player will be able to receive up to 7 Explorer Bonuses per day instead of 5 previously.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/58a71c935a0d4ffa363abbd8f0003199b084bc23.png[/img]
Explorer Bonuses can also be gained for participating in the Black Raid event.
When playing as the Black Market operatives, you must survive the match for at least 5 minutes, complete the main mission, or successfully evacuate. You will receive 1 Explorer Bonus for completing each of these points.
When playing as a Murmur fighter, 1 Explorer Bonus will be granted for not leaving Boral Island before all Black Market units have been destroyed or evacuated. Moreover, you will receive 2 additional Explorer Bonuses for completing Murmur missions.
[h2]PIONEER-3 wide range detector[/h2]
There's a new wide range detector in the Chernobyl Exclusion Zone – PIONEER-3.
PIONEER-3 is a more advanced version of the popular SAK-2 detector model.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/0872f499b6ba9b3af0a8487af874da6485f86100.png[/img]
Remember that this scanner has been created for internal use by ZIVCAS Corporation employees, and any use by third parties will be sanctioned.
[h1]QoL changes[/h1]
Added display of resources from personal storage to resource collection tasks.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/5b97f7f49e0a19ef40d9359f23848742cab9a5f4.png[/img]
Also added setting to display recipe status separately.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/75be8b79080394916c1ecc77faa62eaea0af4cb3.png[/img]
[i][b]Note: If you have pinned the recipes before this update, to display the available resources, you need to open the personal storage once.[/b][/i]
[h1]Balance changes[/h1]
[h2]Heavy and light machine guns[/h2]
Machine guns are not popular due to the difficulty in implementing them. High recoil and large penalties to movement speed affect them more than a large magazine capacity.
Both machine gun types have received improvements.
[b]Heavy machine guns:[/b]
[table]
[tr]
[td]PKP Pecheneg[/td]
[td][list]
[*]Damage: 48.5 → 49
[*]Damage decrease starts: 12 m. → 15 m.
[*]Spread multiplier in motion: 1.7 → 1.5
[/list][/td]
[/tr]
[tr]
[td]Worn PKP[/td]
[td][list]
[*]Damage: 42.5 → 43
[*]Damage decrease starts: 12 m. → 15 m.
[*]Spread multiplier in motion: 1.7 → 1.5
[/list][/td]
[/tr]
[tr]
[td]RPD[/td]
[td][list]
[*]Damage: 35.6 → 36
[*]Damage decrease starts: 12 m. → 14 m.
[*]Spread multiplier in motion: 1.7 → 1.5
[/list][/td]
[/tr]
[tr]
[td]DP[/td]
[td][list]
[*]Damage: 25.5 → 26
[*]Damage decrease starts: 10 m. → 13 m.
[*]Spread multiplier in motion: 1.7 → 1.5
[/list][/td]
[/tr]
[tr]
[td]RPK[/td]
[td][list]
[*]Damage: 40.8 → 41
[*]Damage decrease starts: 12 m. → 14 m.
[*]Spread multiplier in motion: 1.6 → 1.5
[/list][/td]
[/tr]
[tr]
[td]MG 3[/td]
[td][list]
[*]Damage: 28 → 29.5
[*]Damage decrease starts: 12 m. → 14 m.
[*]Spread multiplier in motion: 1.7 → 1.5
[/list][/td]
[/tr]
[/table]
[b]Light machine guns:[/b]
[table]
[tr]
[td]RPL-20[/td]
[td][list]
[*]Recoil: 0.89° → 0.74°
[*]Horizontal recoil: 0.2° → 0.17°
[/list][/td]
[/tr]
[tr]
[td]RPK-74[/td]
[td][list]
[*]Damage: 37.4 → 38
[*]Recoil: 0.88° → 0.8°
[/list][/td]
[/tr]
[tr]
[td]L86A1[/td]
[td][list]
[*]Damage: 34.3 → 35
[/list][/td]
[/tr]
[/table]
[h2]ASh-12[/h2]
Recently, the ASh-12 has had difficulties competing with other weapons, which caused interest in the unique rifle to drop noticeably.
Very similar characteristics of the silencer and MBC are revised for diversity. The silencer now significantly reduces weapon spread, and the MBC better compensates recoil.
In addition, the weapon itself has received minor changes.
[table]
[tr]
[td]ASh-12[/td]
[td][list]
[*]Damage: 56.5 → 57
[*]Limb damage multiplier: 0.8 → 0.9
[/list][/td]
[/tr]
[tr]
[td]MBC ASh-12[/td]
[td][list]
[*]Spread: -6.25% → -3.75%
[*]Recoil: -12% → -15%
[*]Horizontal Recoil: -12% → -15%
[/list][/td]
[/tr]
[tr]
[td]ASh-12/MTs-558 Silencer[/td]
[td][list]
[*]Spread: -3.75% → -21.25%
[*]Recoil: -15% → -1.5%
[*]Horizontal Recoil: -15% → -1.5%
[/list][/td]
[/tr]
[/table]
[h2]PPK-20 and TDI KRISS Vector[/h2]
PPK-20 and TDI KRISS Vector allow the owner to shoot effectively from the hip, do not affect movement speed and have tremendous damage at close ranges. The combination of strong characteristics made these SMGs an overkill weapon, leaving too little chance for the opponents.
PPK-20 and TDI KRISS Vector's branches efficiency is reduced.
[table]
[tr]
[td]PPK-20[/td]
[td][list]
[*]Damage: 50.5 → 49.5
[*]Recoil increase: 4% → 5%
[/list][/td]
[/tr]
[tr]
[td]TDI KRISS Vector[/td]
[td][list]
[*]Damage: 41 → 40
[*]Horizontal recoil: 0.08° → 0.09°
[/list][/td]
[/tr]
[tr]
[td]Beretta Mx4 Storm[/td]
[td][list]
[*]Damage: 36 → 35.1
[/list][/td]
[/tr]
[tr]
[td]Vityaz-SN[/td]
[td][list]
[*]Damage: 44.1 → 43
[*]Recoil increase: 4% → 5%
[/list][/td]
[/tr]
[tr]
[td]PP-19-01 Vityaz[/td]
[td][list]
[*]Damage: 37 → 36
[*]Recoil increase: 4% → 5%
[/list][/td]
[/tr]
[tr]
[td]HK UMP45[/td]
[td][list]
[*]Damage: 39 → 38.5
[/list][/td]
[/tr]
[tr]
[td]HK MP5[/td]
[td][list]
[*]Damage: 39 → 38.5
[/list][/td]
[/tr]
[/table]
[h2]Other armour and weapon changes[/h2]
[table]
[tr]
[td]Vanguard Armored Suit[/td]
[td][list]
[*]Bullet resistance: 231 → 239
[/list][/td]
[/tr]
[tr]
[td]Hounds Exoskeleton[/td]
[td][list]
[*]Removed periodic healing 2%
[/list][/td]
[/tr]
[tr]
[td]АМ-17[/td]
[td][list]
[*]Minimum damage: 33 → 33.5
[*]Recoil: 0.7° → 0.68°
[/list][/td]
[/tr]
[tr]
[td]Mk 14 EBR[/td]
[td][list]
[*]Recoil: 0.8° → 0.7°
[*]Horizontal recoil: 0.15° → 0.14°
[/list][/td]
[/tr]
[tr]
[td]M1A FA[/td]
[td][list]
[*]Recoil: 0.82° → 0.72°
[*]Horizontal recoil: 0.15° → 0.14°
[/list][/td]
[/tr]
[tr]
[td]M1A[/td]
[td][list]
[*]Recoil: 0.82° → 0.72°
[*]Horizontal recoil: 0.15° → 0.14°
[/list][/td]
[/tr]
[tr]
[td]SKS and SKS-T[/td]
[td][list]
[*]Recoil: 1.12° → 0.94°
[*]Horizontal recoil: 0.2° → 0.19°
[/list][/td]
[/tr]
[tr]
[td]RSh-12[/td]
[td][list]
[*]Draw time: 0.4 сек. → 0.5 сек.
[/list][/td]
[/tr]
[tr]
[td]А-545[/td]
[td][list]
[*]Minimum damage: 26.4 → 26.6
[/list][/td]
[/tr]
[tr]
[td]SR-3M[/td]
[td][list]
[*]Minimum damage: 24.5 → 25
[/list][/td]
[/tr]
[tr]
[td]SR-3 Vikhr[/td]
[td][list]
[*]Minimum damage: 21.5 → 22
[/list][/td]
[/tr]
[tr]
[td]АК-308[/td]
[td][list]
[*]Fixed compatibility issues with muzzles
[*]Now compatible with: FA556 Mini Silencer, NATO Handmade Compensator
[*]Now incompatible with: Domestic Handmade Compensator
[/list][/td]
[/tr]
[/table]
[h2]Grenades changes[/h2]
[table]
[tr]
[td]Napalm[/td]
[td][list]
[*]Damage range: 5 м. → 4 м.
[*]Temperature: 100 → 50
[*]Added -22.5 frost output
[/list][/td]
[/tr]
[tr]
[td]Napalm grenade round[/td]
[td][list]
[*]Damage range: 6 м. → 4 м.
[*]Temperature: 100 → 50
[*]Added -22.5 frost output
[/list][/td]
[/tr]
[tr]
[td]Snowstorm[/td]
[td][list]
[*]Damage range: 5 м. → 4 м.
[*]Frost: 10 → 15
[*]Added -75 temperature output
[/list][/td]
[/tr]
[tr]
[td]Snowstorm greande round[/td]
[td][list]
[*]Frost: 10 → 15
[*]Added -75 temperature output
[/list][/td]
[/tr]
[tr]
[td]Hot Jack[/td]
[td][list]
[*]Temperature: 100 → 50
[*]Added -22.5 frost output
[/list][/td]
[/tr]
[tr]
[td]Freezer[/td]
[td][list]
[*]Frost: 10 → 15
[*]Added -75 temperature output
[/list][/td]
[/tr]
[tr]
[td]Veil and veil grenade round[/td]
[td][list]
[*]Fixed incorrect range in characteristics: 8 m. → 6 m. (real effect distance has not changed)
[/list][/td]
[/tr]
[tr]
[td]Thunder[/td]
[td][list]
[*]Duration: 8 seconds → 0.25 seconds
[*]Removed 65% speed reduction
[*]Added -1000% stamina reduction
[*]Added -1000% stamina recovery reduction
[*]Added input of stopping power when triggered
[/list][/td]
[/tr]
[tr]
[td]Tarmac[/td]
[td][list]
[*]Damage range: 5 m. → 4 m.
[*]Duration: 8 seconds → 10 seconds
[*]Removed 65% speed reduction
[*]Added permanent input of stopping power within action range
[/list][/td]
[/tr]
[tr]
[td]Tarmac grenade round[/td]
[td][list]
[*]Duration: 8 seconds → 10 seconds
[*]Removed 65% speed reduction
[*]Added permanent input of stopping power within action range
[/list][/td]
[/tr]
[/table]
[h2]Consumables[/h2]
[table]
[tr]
[td]Canned beans[/td]
[td][list]
[*]Rank: newbie → stalker
[*]The effect does not wear off after death
[/list][/td]
[/tr]
[tr]
[td]Meat preserves[/td]
[td][list]
[*]Rank: newbie → stalker
[*]The effect does not wear off after death
[/list][/td]
[/tr]
[tr]
[td]Biopatch[/td]
[td][list]
[*]Duration 3 seconds → 5 seconds
[*]Weight: 0.15 kg→ 0.125 kg
[/list][/td]
[/tr]
[tr]
[td]Panacea[/td]
[td][list]
[*]Duration: 5 seconds → 30 seconds
[*]Grouping in the inventory slot: 3 → 10
[*]Removed sway effect when used
[*]Removed 50 poisoning
[*]Added -20 poisoning output
[*]Radiation: -100 → -20
[*]Temperature: -100 → -20
[*]Biological infection: -100 → -20
[*]Psy-emissions: -100 → -20
[*]Frost: -100 → -20
[*]Removed bleeding output
[*]Removed burning output
[*]Added 75% resistance to radiation, biological infection, frost, temperature, and psy-emissions
[/list][/td]
[/tr]
[tr]
[td]
Neurotonic
Battery Energy drink
Strength stimulator
Hemostat
Astrixin
Burn Cream
Strong Burn Cream
Morphine
Epinephrine
Ozverin
ATLAS Anabolic Steroid
SALT Anabolic Steroid
STARK Anabolic Steroid
[/td]
[td][list]
[*]The effect does not wear off after death
[/list][/td]
[/tr]
[tr]
[td]Garlic Soup[/td]
[td][list]
[*]Fixed incorrectly low priority
[/list][/td]
[/tr]
[/table]
[h2]Hitbox changes[/h2]
Some armour with standard hitbox had areas not covered by the hitbox, contributing to unfair misses on the wearer.
The hitbox of the following armours has been increased and is now intermediate between standard and medium hitboxes:
[table]
[tr]
[td]Longevity[/td]
[td]Saturn Jumpsuit[/td]
[td]Scythian-5 Armored Suit[/td]
[/tr]
[tr]
[td]Storyteller's Cloak[/td]
[td]Artist's Cloak[/td]
[td]Worn Saturn Jumpsuit[/td]
[/tr]
[tr]
[td]Scythian-4 Armored Suit[/td]
[td]Scythian-4b Armored Suit[/td]
[td]MIS-X ATLAS[/td]
[/tr]
[tr]
[td]Worn Scythian-4[/td]
[td]Worn Scythian-4b[/td]
[td]Damaged Saturn Jumpsuit[/td]
[/tr]
[tr]
[td]Albatross Scout Armored Exoskeleton[/td]
[td]Albatross Infiltrator Armored Exoskeleton[/td]
[td]Brigand Armored Suit[/td]
[/tr]
[tr]
[td]Fog Hunter Heavy Armored Suit[/td]
[td]Phantom Hunter Armored Suit[/td]
[td]Damaged Scythian-4[/td]
[/tr]
[tr]
[td]Bulat-M Armored Suit[/td]
[td]Legionnaire Heavy Armored Suit[/td]
[td]Scythian-2m Armored Suit[/td]
[/tr]
[tr]
[td]Kingpin Armored Suit[/td]
[td]Uranus Jumpsuit[/td]
[td]REAPER Jumpsuit[/td]
[/tr]
[tr]
[td]MIS-122 Amethyst[/td]
[td]Osh Protective Suit[/td]
[td]CD-3b Armored Suit[/td]
[/tr]
[tr]
[td]Expedition Suit[/td]
[td]Worn Amethyst[/td]
[td]Thug Heavy Armored Suit[/td]
[/tr]
[tr]
[td]Altyn-T Heavy Set[/td]
[td]Voshod Heavy Armored Suit[/td]
[td]Worn Scythian-2m[/td]
[/tr]
[tr]
[td]Worn Kingpin[/td]
[td]MIS-116 Emerald[/td]
[/tr]
[tr]
[td]MIS-113 Iolite[/td]
[td]MIS-105 Topaz[/td]
[td]MIS-102 Zircon[/td]
[/tr]
[tr]
[td]CD-3a Armored Suit[/td]
[td]Lynx Armored Suit[/td]
[td]Worn Emerald[/td]
[/tr]
[tr]
[td]Worn Iolite[/td]
[td]Worn Topaz[/td]
[td]Worn Thug Heavy Armored Suit[/td]
[/tr]
[tr]
[td]Worn Voshod Heavy Armored Suit[/td]
[td]Worn AH-3 Seeker Suit[/td]
[td]Altyn Set[/td]
[/tr]
[tr]
[td]MIS-99 Malachite[/td]
[td]MIS-100 Garnet[/td]
[td]Fleece Protective Suit[/td]
[/tr]
[tr]
[td]Falcon Armored Suit[/td]
[td]Mockingbird Armored Suit[/td]
[td]Hoplite Armored Suit[/td]
[/tr]
[tr]
[td]Worn Falcon Armored Suit[/td]
[td]Worn Mockingbird Armored Suit[/td]
[td]Worn MIS-99M Malachite[/td]
[/tr]
[tr]
[td]Worn Hoplite Armored Suit[/td]
[td]Worn AH-3 Seeker Suit[/td]
[td]Worn Fleece Protective Suit[/td]
[/tr]
[tr]
[td]Damaged AH-3 Seeker Suit[/td]
[td]Mysterious stranger[/td]
[td]Improved Hazmat Suit[/td]
[/tr]
[tr]
[td]Ghillie Suit[/td]
[td]CD-2 Armored Suit[/td]
[td]Trapper Suit[/td]
[/tr]
[tr]
[td]Kleptomaniac Suit[/td]
[td]AH-2 Nomad Suit[/td]
[td]Forager Jumpsuit[/td]
[/tr]
[tr]
[td]MIS-99 Amber[/td]
[td]IP-4M[/td]
[td]Damaged AH-2 Nomad[/td]
[/tr]
[tr]
[td]CD-1 Jumpsuit[/td]
[td]Scout Suit[/td]
[td]AH-1 Drifter Suit[/td]
[td]Aurora Jumpsuit with Gas Mask[/td]
[/tr]
[tr]
[td]Aurora-B Jumpsuit[/td]
[td]Houndmaster Protective Suit[/td]
[td]Bandit Suit with Gas Mask[/td]
[/tr]
[tr]
[td]Bandit Suit with Gas Tanks[/td]
[td]Currant Ghillie Suit[/td]
[td]Aurora Jumpsuit[/td]
[/tr]
[tr]
[td]Bandit Suit[/td]
[td]PS-1 Picklock[/td]
[td]Hunter's Suit[/td]
[/tr]
[tr]
[td]Waterproof Suit[/td]
[td]Oracle's Combat[/td]
[td]Oracle's Worm[/td]
[/tr]
[tr]
[td]Worn Trapper Suit[/td]
[td]Worn AH-2 Nomad[/td]
[td]Worn Kleptomaniac[/td]
[/tr]
[tr]
[td]Worn MIS-99 Amber[/td]
[td]Worn Striker Armored Suit[/td]
[td]Worm Armored Suit[/td]
[/tr]
[tr]
[td]Combat-5M Armored Suit[/td]
[td]Worn REAPER Jumpsuit[/td]
[td]Worn Legionnaire[/td]
[/tr]
[tr]
[td]Worn Uranus Jumpsuit[/td]
[td]Worn Forager[/td]
[td]Striker Armored Suit[/td]
[/tr]
[tr]
[td]Worn Osh Protective Suit[/td]
[td][/td]
[td][/td]
[/tr]
[/table]
[h1]Craft changes[/h1]
Crafting of some items has been cheapened:
[table]
[tr]
[th]Reset Essence[/th]
[th]Changing Serum[/th]
[th]Anomalous Serum[/th]
[/tr]
[tr]
[td]10 Nootropics[/td]
[td]10 Nootropics[/td]
[td]10 Nootropics[/td]
[/tr]
[tr]
[td]1 Cleaning Reagent[/td]
[td]1 Mutation Enzyme[/td]
[td]1 Anomalous Genes[/td]
[/tr]
[tr]
[td]3 Thermal Mixtures[/td]
[td]3 Frosty Mixtures[/td]
[td]3 Electric Mixtures[/td]
[/tr]
[tr]
[td]15 Chronodusts[/td]
[td]15 Chronodusts[/td]
[td]15 Chronodusts[/td]
[/tr]
[tr]
[td]5 Anomalous Plasma[/td]
[td]5 Anomalous Plasma[/td]
[td]5 Anomalous Plasma[/td]
[/tr]
[/table]
[h1]Other changes and fixes[/h1]
[list]
[*]Changing rank of detectors:
[table]
[tr]
[th]Name[/th]
[th]Changes[/th]
[/tr]
[tr]
[td]Buryat Short Range Detector[/td]
[td]Rank: Stalker → Veteran[/td]
[/tr]
[tr]
[td]Elbrus Short Range Detector[/td]
[td]Ранг: Veteran → Master[/td]
[/tr]
[/table]
[*]Replaced temporary voiceovers for characters in the “Baron of the Black Market” questline;
[*]Updated textures of Apostle Super-Heavy Armored Suit
[img]https://clan.cloudflare.steamstatic.com/images//41581512/3c8797b6b5eb4e9a5cbbe672f22695b261b08141.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/17886ad335f96fa20a40d8e4751cae09f2e99ac3.jpg[/img]
[*]Updated textures of spare parts;
[img]https://clan.cloudflare.steamstatic.com/images//41581512/18d0e1a66169c320d65a211597f4efdf64e9c1c7.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/8fe078228932040df66d5029db42c3252fdfbcac.jpg[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/c95f7b3de3ae13ecdf09ad5fde01d26b038df1e2.jpg[/img]
[*]Updated paint mask of AMB-17
[img]https://clan.cloudflare.steamstatic.com/images//41581512/31308b3c86c2a531ac40ea9dd8e8524adc485a04.jpg[/img]
[*]Updated model of the ANG4 grip
[img]https://clan.cloudflare.steamstatic.com/images//41581512/bc67c52c45734cfb1793cf05e4c276810fc93024.png[/img]
[*]Updated the SR-3M model: the receiver cover now has a Picatinny rail;
[img]https://clan.cloudflare.steamstatic.com/images//41581512/44c1cf4bb8219eac686b9518aa3450e991db5672.png[/img]
[*]Fixed incorrect signal search time for SAK-1;
[*]Personal storage search no longer finds attachments built into the weapon;
[*]Added a “Surrender” button to the Esc menu.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/8223ee8fd870c75adf5b5be343cdc1c6db75a276.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/e31cb73e36d0284005b235c5f350d82e49f09488.jpg[/img]