[h2]Seasonal event «Arena of Slavs»[/h2] [previewyoutube=-VaZvmTRFVw;full][/previewyoutube] [table equalcells=1] [tr] [td]Be sure to watch the tutorial![/td] [/tr] [/table] [b]"Arena of Slavs" is the first seasonal event of the year[/b], featuring a team-based mode with waves of mutant creatures, bosses, duels and 5-on-5 player skirmishes. During the battle, players acquire and modify various equipment and strive to defend their idol more effectively than the other team. [table equalcells=1] [tr] [td]If you're new to the event, we recommend checking out [url=https://support.exbo.net/ru/help-center/articles/16/2/447#mcetoc_1houc2m121aj][b]the Support Center article[/b][/url]for a detailed description of the event.[/td] [/tr] [/table] And if you are already an experienced player, you can go straight to the description of innovations! [h3]New setting[/h3] [img]https://clan.cloudflare.steamstatic.com/images//41581512/e7b0bc6ba0e0130363beea9cf8825d1860cf5aa0.png[/img] It's not Max Crow's style to repeat himself, so for this year he chose new scenery and [b]ancient Russian setting[/b]. Now you will portray bogatyrs defending the idol from assorted creatures and, of course, treacherous lizards! [h3]Duels[/h3] [img]https://clan.cloudflare.steamstatic.com/images//41581512/ee75dc7b4d50217a593b55b3c5001fdd7e321561.png[/img] [b]A new type of round has been added - "Duels"[/b]. On them, bogatyrs from different teams are divided into pairs and fight each other in isolated arenas. Pairs are selected by armor type. [table equalcells=1] [tr] [td]Winning a duel earns a lot of tokens for the team![/td] [/tr] [/table] [h3]Passive Upgrades[/h3] [img]https://clan.cloudflare.steamstatic.com/images//41581512/c7b3cd20d46f8b3094881567c24ec8c55f8b5680.png[/img] [b]After each PvP round[/b], bogatyrs can choose one of three available upgrades. Upgrades can be improved twice to increase their effectiveness. [table equalcells=1] [tr] [td]Upgrades affect survivability, damage dealt, and even the amount of money you get![/td] [/tr] [/table] [h3]Artifacts[/h3] [img]https://clan.cloudflare.steamstatic.com/images//41581512/f4e79e9124554909b263f1521ed23376a546caf8.png[/img] [b]Instead of "ordinary" artifacts from the Zone[/b], the Arena now sells various gimmicks that give simple buffs. [table equalcells=1] [tr] [td]It is no longer necessary to put together a complex build.[/td] [/tr] [/table] [b]Containers have also been changed[/b] - now players have them immediately and their capacity increases as the match progresses. [h3]Modules[/h3] [img]https://clan.cloudflare.steamstatic.com/images//41581512/c921c72774a9022b81dac88e917454d303013678.png[/img] The upgrades from Dead Man's Marathon are back in the game! You can buy almost all the modules you're familiar with in the store, and install them on any weapon. [table equalcells=1] [tr] [td]All this variety of enhancements allows players to come up with their own builds.[/td] [/tr] [/table] [h3]Comeback system in PvP rounds/h3] When losing in PvP, the team receives a bonus to the damage dealt at the start of the next PvP round. If they lose again, the bonus is increased. If a team that lags behind wins the match, the damage counters are equalized in the next PvP round. Example: [table equalcells=1] [tr] [td]1 PvP round[/td] [td]No bonuses[/td] [td]Team A wins[/td] [/tr] [tr] [td]2 PvP round[/td] [td]Team B has 3000 bonus points at start[/td] [td]Team A wins[/td] [/tr] [tr] [td]3 PvP round[/td] [td]Team B has 6000 bonus points at start[/td] [td]Team B wins[/td] [/tr] [tr] [td]4 PvP round[/td] [td]No bonuses[/td] [td]Team B wins[/td] [/tr] [tr] [td]5 PvP round[/td] [td]Team A has 3000 bonus points at start[/td] [td]–[/td] [/tr] [/table] [img]https://clan.cloudflare.steamstatic.com/images//41581512/da538fdb6634d632c839b0f0a9296616eb56016a.png[/img] [h3]Season Pass[/h3] [b]Added a reward for level 1000[/b] – a unique themed style on the RPL-20 "Thunderer". [img]https://clan.cloudflare.steamstatic.com/images//41581512/cf483fdf6dbbbf9a5e85755f569da1a6d663861e.png[/img] [table equalcells=1] [tr] [td]Available as part of the Folktale Spring season only![/td] [/tr] [/table] [h3]Challenges, daily and weekly tasks[/h3] [b]Trials and weekly seasonal challenges[/b] have been launched as part of the seasonal event. [table equalcells=1] [tr] [td]The daily seasonal challenges have been replaced with event challenges.[/td] [/tr] [/table] A daily experience bonus has been added to speed up progression, it gives additional experience when participating in an event and is updated every day. [h2]Styles[/h2] [img]https://clan.cloudflare.steamstatic.com/images//41581512/340aaf4ec9b01c38c6209bbd65e9d972f901663d.png[/img] [table equalcells=1] [tr] [td]"SBA Tank" Bomber style has been added to the permanent sale[/td] [/tr] [/table] [h2]Session battles[/h2] Reputation of northern faction bases now also affects the discount when buying consumables in Confrontation mode - previously only reputation in the bar 100 Rads affected the discount. [list] [*] [b]Level 4[/b] of the 100 Rads bar / faction bases - 20%. [*] [b]Level 7[/b] of the 100 Rads bar / faction bases - 50%. [/list] If a player has a reputation on several bases, the discount from the maximum of them will be chosen. [h2]Tournament captures[/h2] Grenade launcher rounds with different effects have been added to the Mobile Camp assortment. [img]https://clan.cloudflare.steamstatic.com/images//41581512/3cca7043d5bbf2a685b8a38731bfc944220619b8.png[/img] [table equalcells=1] [tr] [td]Grenades are compatible with all underbarrel and hand grenade launchers.[/td] [/tr] [/table] [table equalcells=1] [tr] [th]Grenade[/th] [th]Action mechanism[/th] [th]Acquaisition[/th] [/tr] [tr] [td]Veil[/td] [td]Putting up a smoke screen[/td] [td][list] [*] Rank: Fighter, [*] Limit: 30, [*] Treasury Price: 200 [/list][/td] [/tr] [tr] [td]Spark[/td] [td]Blinding the enemy[/td] [td][list] [*] Rank: Fighter, [*] Limit: 20, [*] Treasury Price: 200 [/list][/td] [/tr] [tr] [td]Napalm[/td] [td]Reduces the effectiveness of enemy healing and applies thermal infection[/td] [td][list] [*] Rank: Sergeant, [*] Limit: 10, [*] Treasury Price: 1000 [/list][/td] [/tr] [tr] [td]Snowstorm[/td] [td]Reducing the effectiveness of enemy healing and cold infection[/td] [td][list] [*] Rank: Sergeant, [*] Limit: 10, [*] Treasury Price: 1000 [/list][/td] [/tr] [tr] [td]Tar[/td] [td]Slowing down players[/td] [td][list] [*] Rank: Sergeant, [*] Limit: 20, [*] Treasury Price: 300 [/list][/td] [/tr] [tr] [td]Plantain[/td] [td]Increased survivability and healing of allies[/td] [td][list] [*] Rank: Sergeant, [*] Limit: 20, [*] Treasury Price: 300 [/list][/td] [/tr] [tr] [td]Sickness[/td] [td]Reduced survivability and effectiveness of enemy healing[/td] [td][list] [*] Rank: Sergeant, [*] Limit: 20, [*] Treasury Price: 300 [/list][/td] [/tr] [tr] [td]Stinky[/td] [td]Putting up a poison gas screen[/td] [td][list] [*] Rank: Sergeant, [*] Limit: 10, [*] Treasury Price: 1000 [/list] [/td] [/tr] [/table] [hr][/hr] Thank you for your attention, and good luck on the battlefield!