Patchnote [17.07.2024]
Author: Gorodskovich,
published 5 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//41581512/0b434901ff58fcf9c7412e97105bf189d3e071fe.png[/img]
[h2]Changes in Subdivision Battles[/h2]
There have been many changes throughout the history of [b]Clan Wars[/b], and its mechanics were still carrying some fundamental problems, not sharing the needs of certain groups of players. In addition, the number of people willing to participate has become more than able to accept entries. The need for global changes has long been brewing, and its time has finally come!
From now on, [b]Clan Wars[/b] will be referred to as [b]Subdivision Battles[/b], divided in three types:
[list]
[*] Brawls;
[*] Tournaments;
[*] Base capture.
[/list]
In order to access the Subdivision Battles menu, proceed to [b]Session Battles → Subdivision Battles[/b].
[img]https://clan.cloudflare.steamstatic.com/images//41581512/6a13c2715b7c3267a3285879f1112bd21eca59ed.png[/img]
[h3]Brawls[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/f7741c15817c3809f10802aca431404cdb2e2ba5.png[/img]
A familiar format for all the CW veterans:
[list]
[*] Previously, subdivisions were registered for specific bases, but now registration takes place in a pool of participants.
[*] After the registration is completed, parallel brackets are formed, and conquests start in 3 stages of 30 minutes each. Each bracket can have 64 members at most.
[*] The maximum amount of subdivision participants was reduced from 5 to 4.
[*] Removed factional seeding of the subdivisions in brackets. Groups are now formed randomly.
[*] By default, all subdivisions are hostile to each other, but alliances can be made with units of any faction.
[*] Brawls do not affect the subdivision rating.
[/list]
[h4]Brawls Rewards[/h4]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/8e5bf084176ecf6e8c252edd106f60f9fd22927f.png[/img]
[h3]Maps[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/78c143d04b3a5afafcb37ca9d49b9a824b79a437.png[/img]
[h3]Tournaments[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/938eefa5ad645c1dd4771dceea21ea313d5d1fd8.png[/img]
Follows a scheme of 1v1 captures. Let’s discuss its main features:
[list]
[*] Just like the Brawls, you register into “general participants pool”.
[*] After the registration is done, the parallel brackets are formed:
[/list]
[table]
[tr]
[td]The maximum number of participants is 16 per 1 bracket;[/td]
[/tr]
[tr]
[td]There might be up to 4 stages per bracket, depending on the number of the subdivisions participating.[/td]
[/tr]
[/table]
[list]
[*] Capture time differs from stage to stage:
[/list]
[table]
[tr]
[td]Stage 1 – 10 minutes;[/td]
[/tr]
[tr]
[td]Stage 2 – 15 minutes;[/td]
[/tr]
[tr]
[td]Stage 3 – 20 minutes;[/td]
[/tr]
[tr]
[td]Stage 4 – 25 minutes.[/td]
[/tr]
[/table]
[list]
[*] Groups are matched randomly, independent of subdivision rating.
[*] Politics mechanics is off. Everyone are hostile.
[*] Wins and losses in the Tournaments affects subdivision rating.
[/list]
[h4]Rating system changes[/h4]
Previously, the Bases were separated by the levels, which affected the amount of award and the rating. The rating itself was just combined with the current one in case of a win.
Now, the rating grows in case of a win and falls in case of losses. The ratings changes depend on the enemy's current rating. In case of an equal rank, the opposing subdivisions will get and lose equal amounts of rank points. If the rating is different, then the subdivision with the higher rank will get fewer points in case of a win and will lose more in case of a loss. And vice-versa with the subdivision of the lower rank.
[table]
[tr]
[td]There are limits that won’t allow the subdivision to get or lose extra rank points.[/td]
[/tr]
[/table]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/c9df8642064f64c12ea518c69833b2883d81f9e5.png[/img]
[table]
[tr]
[td]Current minimum rating change = 20, the maximum = 80.[/td]
[/tr]
[/table]
When receiving a personal award for a place in the faction top-10 at the end of the rating season, Tournament stages played by the subdivision will also count.
[h4]Tournaments Rewards[/h4]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/1728cedf790a8d6acfc12f71487544452fee5bd1.png[/img]
[h4]Maps[/h4]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/cded66f949d56b1eab48cf70a73c0ddd671e374a.png[/img]
[h3]Base Captures[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/75e704f9c0742dcf38320171f4ce9221ac327262.png[/img]
Base Captures also take place in a 1v1 battle format, just like Tournaments. Specific features are:
[list]
[*] Only the top 10 subdivisions from each faction at the moment are allowed to register (40 in total)
[*] All 4 bases are captured on the same day. The bases are played in pairs. It is possible to register only on 1 base from the current pair. The pairs of bases are as follows:
[/list]
[table]
[tr]
[td]Bunker - Checkpoint
[/td]
[/tr]
[tr]
[td]Weather station - Old mine[/td]
[/tr]
[/table]
[list]
[*] The winners of the first pair cannot register for the second pair played on the same day. The losing players of the first pair may take part in the bases' conquest of the second pair.
[*] Brackets are formed from the participants registered to a particular base and can go up to 6 stages.
[*] The timing of the conquests varies from stage to stage:
[/list]
[table]
[tr]
[td]Stage 1, 2, 3 - 10 minutes[/td]
[/tr]
[tr]
[td]Stage 4 - 15 minutes[/td]
[/tr]
[tr]
[td]Stage 5 - 20 minutes[/td]
[/tr]
[tr]
[td]Stage 6 - 25 minutes[/td]
[/tr]
[/table]
[list]
[*] Currently, there is no losing and gaining rating in Base Conquests.
[*] The winner of the final stage gets a base at location Forge-11.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/2a75d8d8270a43bb2e5d6178690f756b20d90ade.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/3abcda86d2ab8be269f293c4ffeaceceb6ed074c.png[/img]
[h4]Base Features[/h4]
[list]
[*] A base falls under the control of the set subdivision that captured it. Players from allied factions cannot enter captured bases.
[*] Fast travel to the base is available once every 10 minutes.
[*] Respawning and participating in session modes are not allowed on the base.
[*] An 8x8 cell storage is available, but access to personal storage is not.
[*] The consumables trader does not offer discounts based on the faction base level; however, division bonuses still apply.
[*] The Fence purchases items at reduced prices, but division bonuses still apply.
[*] The Mechanic allows equipment repairs without considering faction base level discounts.
[*] The base generator allows charging devices for in-game currency.
[*] Radios are present on the bases.
[/list]
[h4]Base Capture Rewards[/h4]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/96f1e500a1ab3cf87f9ba94535ab902f066a284a.png[/img]
[h4]Maps[/h4]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/cf62f30927c4939d2fb0ec914d122f724067ab0f.png[/img]
[h3]Other Changes[/h3]
[h4]Grenades in Captures[/h4]
Restrictions have been introduced, limiting all grenades and flashbangs to 20 units of each type.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/0bf2e3d5b2527356da421d41b87d176ac7d486aa.png[/img]
In the mobile camp, you can purchase the special grenade EG-1 "Barrier". Limit: 30 units.
[h4]Structure Breakdown Distance[/h4]
[list]
[*] On Malaya Berdovka and its variations, the breakdown distance for mobile camps and outposts has been set to 50 meters.
[*] On all other maps, the breakdown distance has been set to 60 meters.
[/list]
[h4]Mobile Camps and Outposts[/h4]
[list]
[*] On Malaya Berdovka and its variations, Mobile Camps and Outposts can be placed in buildings.
[/list]
[h2]Fixes[/h2]
[list]
[*] Fixed bug with music in storyline dungeons.
[*] Fixed daily quests for killing Mutts in Lyubech-3 and the Zone Center.
[*] Entry to the Shelter is now available after completing the quest "Vahter."
[*] Fixed a bug where the Vahter could appear at the faction base.
[*] Increased the number of caches in daily tasks.
[*] Fixed a bug where converted players couldn't start the northern storyline.
[/list]
Thank you for your attention,
and good hunting in the Zone!