[img]https://clan.cloudflare.steamstatic.com/images//41581512/a07413feac0ba292c395603c089b182bfb1c45be.png[/img] Clan conquests that are based on the tournament grid have been added to the game. The schedule of conquests is as follows: [img]https://clan.cloudflare.steamstatic.com/images//41581512/4962422d387198ee95901f60e86374c5c897767d.png[/img] The exact schedule and locations of the bases can be viewed by opening the "Base Conquest" tab in PDA. [img]https://clan.cloudflare.steamstatic.com/images//41581512/e786782f6859560ad015d12e4f4aec6cec09d521.png[/img] [h3]Registration for conquest[/h3] [table] [tr] [td][i]Subdivisions from level 2 and upwards may participate in tournament conquest.[/i][/td] [/tr] [/table] Subdivision members with the rank of Officer and higher can register their subdivision to participate in the conquest. To do this, select the base of interest on the map in the PDA and double-click on it to open the registration window. During registration the participation fee will be deducted from the subdivision treasury. You will be able to see the list of all participants of the conquest and the formed tournament grid after the end of registration. [table] [tr] [td][i][b]Be aware![/b] Once registered, you will not be able to register for a fight for another base until the current one has passed.[/i][/td] [/tr] [/table] [img]https://clan.cloudflare.steamstatic.com/images//41581512/cc96785649a0534e5d28d434179dbffce9664b30.png[/img] [h3]Preparation for conquest[/h3] After the registration is completed, a tournament grid is formed, which will divide all participating subdivisions into groups. There can be from 2 to 5 subdivisions in a group. Depending on the number of participating subdivisions, the tournament may last from 1 to 3 stages. By default there is a truce between subdivisions of the same faction, but it is possible to declare a standoff against a friendly subdivision, which will allow you to fight it as part of a tournament conquest. The standoff is declared through the tournament grid GUI. [h3]Conducting a conquest[/h3] Each stage lasts 35 minutes. 5 minutes are allocated for preparation: all participants enter the conquest location, purchase equipment and discuss tactics, the remaining 30 minutes is the battle itself to determine the winner of the group. Only subdivision members with the rank Private and above can participate in the conquest. To get to the conquest location you need to go to the "Conquests" tab in Session Battles and click on "Join". In order to win, subdivisions need to capture and hold locations on the map while gaining points. The winner of the group is the subdivision with the most points. [img]https://clan.cloudflare.steamstatic.com/images//41581512/1a5907ea92f3070c10f483efdca3f0450a8a8c61.png[/img] [table] [tr] [td][i]Example of a map and captured points[/i][/td] [/tr] [/table] [h3]Auxiliary structures[/h3] Playing conquests, fighters will often die and it will take a long time to run back to the points, and every second counts. Special structures will help to solve this problem. [b]Mobile camp[/b] [img]https://clan.cloudflare.steamstatic.com/images//41581512/7e782c95634c3a73cdc180b88a1a7f64362f0580.png[/img] Purchased at the subdivision's main base by players with the rank of "Officer" or higher. The camp can be placed on the map to select it as a place of revival after death, as well as to purchase consumables there at the expense of the subdivision treasury. A suit capable of carrying heavy backpacks will be required to carry the camp. Only 1 mobile camp can be placed on the map at a time. • Purchase limit per capture: 3 [b]Outpost[/b] [img]https://clan.cloudflare.steamstatic.com/images//41581512/6474624d0bd3ee86140697bb69aed2e0d25b7acf.png[/img] Purchased at the subdivision's main base by players with the rank of "Sergeant" or higher. Carried in inventory. Allows the owner's squad to revive on it once every 40 seconds. You can't buy supplies there, but when reviving, players automatically receive a minimum set of necessary consumables. You can place 6 outposts on the map at a time, but no more than 2 per squad. • Purchase limit per capture: 6 [b]Barricade[/b] [img]https://clan.cloudflare.steamstatic.com/images//41581512/ee5b019d0b9ad6025a9a9161bebd33f0bfb6eb3c.png[/img] Can be purchased either at the subdivision's main base or at a mobile camp. Allows you to cover a vulnerable to attack camp, outpost or install a fortified firing point. You can place up to 10 barricades on the map at a time. [b]Auxiliary supplies[/b] [img]https://clan.cloudflare.steamstatic.com/images//41581512/a5bb1a5b19271cd07f758331cb1d7065dca6b522.png[/img] In the mobile camp, players with the rank of Sergeant and above will be able to purchase such consumables as: HG-1 Rapture, KG-1 Toadstool and smoke grenades. HG-1 Rapture and KG-1 Toadstool grenades have a purchase limit of 15 per capture. Smoke grenades are limited to 30 pieces per conquest. [h3]Rewards[/h3] For each successfully completed stage of the tournament, subdivision members will be sent a courier reward, and the subdivision will receive a rating, influence points, and money to their treasury. Once the tournament is over, the base is under the control of the faction that the winning subdivision is a part of. Details of the rewards can be found in the table below: [img]https://clan.cloudflare.steamstatic.com/images//41581512/4085e2d4360671edbb18ab7d7cea69d741c8a132.png[/img] *[b]Bonus rating is awarded to a subdivision if it wins a tournament capture for a base in its "native" northern location.[/b] For the Covenant and Mercenaries, these are bases located in the "Red Forest" location, and for the Duty and Freedom, bases located in the "Yanov" location. [b]In a faction-controlled base[/b], all faction members can use the safe zone storage, as well as NPC services. [b]Note that it is not possible to save on safe base zones[/b], and the contents of the storage will be inaccessible if the faction ceases to own it. [h3]Treasury Cashback[/h3] If a subdivision achieves a certain result but does not leave the group, it will be refunded a portion of the money in the treasury spent during the battle. The percentage of returned money depends on the stage of the tournament and the place in the group: [img]https://clan.cloudflare.steamstatic.com/images//41581512/e49a26ad957ecb5d603f2399394df6b4984cffdc.png[/img] If a subdivision came in 3rd place during the 2nd stage of the tournament and spent 300,000 from the treasury, it will be returned to its balance after conquest like this: 300,000 * 0.5 = 150,000 treasury [img]https://clan.cloudflare.steamstatic.com/images//41581512/eafa6da60075214a850fda612477fc5edfcfeb2d.png[/img] [b]HK G3A1, OTs-14 Groza, AS Val[/b] [list] [*] Base magazine size 20 → 25 [/list] [b]FG42[/b] [list] [*] Base magazine size 21 → 27 [/list] [b]Kriss Vector[/b] [list] [*] Base magazine size 30 → 33 [/list] [b]Extended magazine for OTs-14 Groza[/b] [list] [*] Magazine size 30 → additional magazine size +10 [/list] [b]Extended magazine for VSS/Val[/b] [list] [*] Magazine size 30 → additional magazine size +10 [/list] [b]Ergonomic magazine for VSS/Val[/b] [list] [*] Magazine size 20 → additional magazine size +0 [/list] [img]https://clan.cloudflare.steamstatic.com/images//41581512/1769dd816b1b3f94ed31c3efcd8d9918387c9cf7.png[/img] [previewyoutube=PxWz_V2xGy0;full][/previewyoutube] • Updated models, animations and sounds of interaction of SVT-40 and its variants, SKS. • Updated sprint animations with FN F2000 and analogues. [img]https://clan.cloudflare.steamstatic.com/images//41581512/3e73c484d6068bd790cd10054ed7ea77c1a2b09c.png[/img] • Damaged SVT-40 replaced by SKT-40. [img]https://clan.cloudflare.steamstatic.com/images//41581512/5c091e5aac3938cc57bd360a936336e1e20cd45a.png[/img] • Added the ability to paint OTs-14 Groza. [img]https://clan.cloudflare.steamstatic.com/images//41581512/00f29d074133b4cc1987515b857e6c4f3f27897e.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//41581512/66e050ef51885a39521a142a6b6387124406be59.png[/img] • Paint masks have been corrected for RAPS AH-6, Centurion Armored Exoskeleton • Updated music in the main menu [img]https://clan.cloudflare.steamstatic.com/images//41581512/f311492fce9c668756be85c7b5ae947f42e880de.png[/img] [list] [*] Flash grenades have been removed from the assortment of "Confrontation" merchants [*] Reduced the number of issued rounds for RGM-40 Kastet [*] Added the ability to drop equipment in the tutorial in Chernobyl NPP [/list] [hr][/hr] Thank you for your attention, And good hunting in the Zone!