[img]https://clan.cloudflare.steamstatic.com/images//41581512/740ffeb9f6871b05ee03f2cdfb59222bc9135705.png[/img] [h1]Evacuation[/h1] Evacuation system changed In response to a players' popular demand, we decided to change the Evacuation mechanic closer to what it was during the “Dead Man’s Marathon” with some tweaks. [h2]Helicopter Call[/h2] After completing all the tasks, the team has the ability to evacuate from Boral prematurely. Players will have to reach an inactive Evacuation event and wait for 90 seconds for a helicopter to arrive. After landing, the helicopter will wait for the players for 30 seconds. After taking off, the next helicopter can be activated on the same point after 180 seconds. [h2]Final Helicopters arrival[/h2] 2 minutes before the end of the match, all the inactivated Helicopter Call events get activated before the session ends. [b][i]This is the last chance for the team to escape the Boral island.[/i][/b] [h1]Group departure[/h1] Now the squad doesn't have to wait for the timer expiration to evacuate by helicopter. If the helicopter is occupied by any three players, an early timer starts for 5 seconds. After this time, they are successfully evacuated, provided no one in the group has left the helicopter. [b][i]Тhe players can be from different squads, yet the evacuation will happen anyway.[/i][/b] [h2]Helicopter overload[/h2] If the evacuation chopper contains more than three players, it will be in an overload state. The evacuation timer will be postponed until there are three players left in the helicopter. [h1]Other changes[/h1] [list] [*]Partially fixed the problem with NPC Zombies spawning in front of players; [*]Fixed the AFK status being applied after successful evacuation; [*]Added weapon reload to Converts after respawning; [*]Fixed situations where players got stuck while using the grappling hook; [*]Added distortion effect for invisible Converts; [*]Fixed the signals display on the PIONEER-3 wide range detector. [/list]