Patchnote [02.10.2024]
Author: Unskill,
published 2 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//41581512/81a24b929bec47d333644b22d3a0bbb7a79d1d55.png[/img]
[h1]Updated model of Peresvet jumpsuit[/h1]
The whole Covenant, or maybe not just the Covenant, has been waiting for this for so long. And finally it has come.
Peresvet jumpsuit got its unique model.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/992b85ba19efe33878a87d0e39a6947f5c997ad3.png[/img]
Covenant
[img]https://clan.cloudflare.steamstatic.com/images//41581512/b5960386130356e2a24645703a93809f8500fe2f.png[/img]
Original
[img]https://clan.cloudflare.steamstatic.com/images//41581512/55a25ceee3c7629f6e9b5a66b4ab0c0722d0cd1f.png[/img]
Northern Nebula
[img]https://clan.cloudflare.steamstatic.com/images//41581512/b4b483783243ef3392951a2476c07d33b3f9668b.png[/img]
Thunderstorm
[img]https://clan.cloudflare.steamstatic.com/images//41581512/3d40004194cb53807323cbc83bea112cfa61b90b.png[/img]
Pumpkins
[img]https://clan.cloudflare.steamstatic.com/images//41581512/244416645a4177ad6616f1633e3a34f037016526.png[/img]
Magma
[h1]QoL improvements[/h1]
[h2]Search for items in your personal storage[/h2]
A search bar has been added to the personal storage window to quickly find items.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/8ea7a99ef9075ae9dd8e085dc9e778f74e089964.png[/img]
Once you enter the item name in the search box, it is highlighted on all storage pages.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/5a00a78c14424ec5406117a44b0a41515b93296a.gif[/img]
You can search for items in personal storage as follows:
[list]
[*]You can search for items in the personal storage as follows:
[*]Press the Enter button to activate the search bar.
[*]Press Down and Up arrows on your keyboard to go forward or backwards in the search results.
[*]If an specific item is selected, you can push Down, Up, Left, and Right arrow keys to change items or scroll through other personal storage lists.
[*]Press the ESC button to close the items highlighted by the search bar.
[/list]
[h2]Quick search for items at auction[/h2]
Added an ability to find item lots at auction from the context menu in the inventory.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/0a5d4097464f3457893efdd8b34204deb2bff1cf.gif[/img]
[h2]Selecting new items in the quick access menu[/h2]
The following items have been added to the quick access menu:
[list]
[*]Plates;
[*]Backpacks;
[*]Artifact containers.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//41581512/5833ed722fc0cc2edfee8490339a4d739b771a89.gif[/img]
[h1]Explorer Bonus changes[/h1]
The Explorer Bonus in its current form gives players 500 Season Points for each stage. There are five of these stages available to players each day, which means everyone can earn up to 2,500 Season Points per day.
We purposely set such a high value at the start of this Season for the most active players, and it has been that way for 4 weeks since the start of the current season. Further, the increased Explorer Bonus will apply to the first 2 weeks from the start of each following season.
As of now, the reward for completing a stage will be reduced to 350 Season Points, so the maximum reward for the day will be 1750 Season Points.
[h1]Balance changes[/h1]
[h2]Stopping power[/h2]
Stopping power allows combining in gameplay a high movement speed in the world and acceptable movement speed in combat.
Too high speed during a firefight makes it very difficult to aim at the enemy and spoils the combat experience by making it too chaotic. However, slowing down too much can also create unpleasant situations by overly restricting the player's movement options in combat.
We will adjust the stopping power to find the optimum values.
[table]
[tr]
[th]Changes[/th]
[/tr]
[tr]
[td][list]
[*]Speed penalties reduced by 5-10% for each level of stopping power.
[*]The maximum possible penalty is now -60% of speed instead of -70%.
[/list][/td]
[/tr]
[/table]
[h2]CD-4 Armored Suit[/h2]
CD-4 has confident characteristics and a small hitbox at the same time, which allowed the suit to seriously dominate other combat armour and create a lot of “no damage registration” situations.
[table]
[tr]
[th]Changes[/th]
[/tr]
[tr]
[td][list]
[*]Hitbox size: small → medium
[/list][/td]
[/tr]
[/table]
[h2]Super-heavy armoured suits[/h2]
The combination of low movement speed and large hitbox makes super-heavy armoured suits less effective in combat than should be expected of them. Their increased bullet resistance in most situations is not enough to outweigh their weaknesses.
Bullet resistance of super-heavy armour will be improved.
[table]
[tr]
[th]Item[/th]
[th]Changes[/th]
[/tr]
[tr]
[td]ZIVCAS super-heavy exoarmour (used by NPCs)[/td]
[td][list]
[*]Added 40% stability
[*]Bullet resistance: 314 → 338
[/list][/td]
[/tr]
[tr]
[td][list]
[*]Apostle Super-Heavy Armored Suit
[*]Reiter Super-Heavy Armored Suit
[*]Granite Super-Heavy Armored Suit
[*]Chieftain Super-Heavy Armored Suit
[/list][/td]
[td][list]
[*]Bullet resistance: 279 → 300
[/list][/td]
[/tr]
[tr]
[td]SBA TANK[/td]
[td][list]
[*]Bullet resistance: 265 → 285
[/list][/td]
[/tr]
[tr]
[td]Bear Exoskeleton[/td]
[td][list]
[*]Bullet resistance: 193 → 207
[/list][/td]
[/tr]
[/table]
[h2]Flamethrowers[/h2]
Flamethrowers were not affected in any way during the recent massive damage changes, resulting in them being too weakly competitive against most other weapons.
[table]
[tr]
[th]Item[/th]
[th]Changes[/th]
[/tr]
[tr]
[td]Plamethrower and Tinderbox[/td]
[td][list]
[*]Damage and minimum damage: 7 → 9
[/list][/td]
[/tr]
[tr]
[td]Coldcutter[/td]
[td][list]
[*]Damage and minimum damage: 9.3 → 12
[/list][/td]
[/tr]
[/table]
[h2]AMB-17[/h2]
AMB-17 has many strengths, including:
[list]
[*]high stopping power;
[*]weak recoil, which partially compensates for weak damage beyond short ranges;
[*]decreased penalties for both movement speed and speed in aiming compared to assault rifles;
[*]serious up-close killing power.
[/list]
All of the above allows the assault rifle to heavily dominate other weapons and emerge victorious from too many situations.
Since low recoil and high comfort are originally intended as features of the weapon, the weakening will be issued in damage at close range, where the AMB-17 still shows itself stronger against other weapons.
[table]
[tr]
[th]Item[/th]
[th]Changes[/th]
[/tr]
[tr]
[td]AMB-17[/td]
[td][list]
[*]Damage: 46 → 45.5
[/list][/td]
[/tr]
[/table]
[h2]Consumables changes[/h2]
[table]
[tr]
[th]Item[/th]
[th]Changes[/th]
[/tr]
[tr]
[td]Bottle of pure water[/td]
[td][list]
[*]Poison: -0.6 → -0.3
[*]Duration: 3 seconds → 5 seconds
[*]It is no longer a weak boost
[/list][/td]
[/tr]
[tr]
[td]Lab First-Aid Kit[/td]
[td][list]
[*]Periodic healing: 5% → 6%
[/list][/td]
[/tr]
[tr]
[td]Red caviar[/td]
[td][list]
[*]Duration: 25 minutes → 21 minutes
[*]Vitality: 1.2% → 1.1%
[*]Healing effectiveness: 8.1% → 7.2%
[*]Now the effect disappears after death
[/list][/td]
[/tr]
[tr]
[td]Boiled tuna[/td]
[td][list]
[*]Duration: 23 minutes → 25 minutes
[*]Stamina: 12.8% → 13.6%
[*]Stamina Regeneration: 2.8% → 3%
[/list][/td]
[/tr]
[tr]
[td]Meat preserves[/td]
[td][list]
[*]Now the effect disappears after death
[/list][/td]
[/tr]
[tr]
[td]Piece of White Bread[/td]
[td][list]
[*]Duration: 17 minutes → 19 minutes
[*]Stamina Regeneration: 2.5% → 2.7%
[/list][/td]
[/tr]
[tr]
[td]Piece of Rye Bread[/td]
[td][list]
[*]Duration: 17 minutes → 19 minutes
[*]Stamina: 11.2% → 12%
[/list][/td]
[/tr]
[tr]
[td]Canned beans[/td]
[td][list]
[*]Duration: 19 minutes → 23 minutes
[*]Speed: 1.3% → 1.4%
[*]Added stamina regeneration: 2.8%
[/list][/td]
[/tr]
[tr]
[td]Fish preserves[/td]
[td][list]
[*]Duration: 19 minutes → 23 minutes
[*]Stamina Regeneration: 2.7% → 2.8%
[*]Added stamina: 12.8%
[*]Now the effect does not disappear after death
[/list][/td]
[/tr]
[tr]
[td]Sausage slices[/td]
[td][list]
[*]Duration: 19 minutes → 23 minutes
[*]Regeneration: 1.9% → 2%
[*]Added reaction to laceration: 2.2%
[*]Now the effect does not disappear after death
[/list][/td]
[/tr]
[tr]
[td]Army crispbread[/td]
[td][list]
[*]Duration: 21 minutes → 23 minutes
[*]Stamina: 12% → 12.8%
[*]Stamina Regeneration: 2.7% → 2.8%
[*]Now the effect does not disappear after death
[/list][/td]
[/tr]
[tr]
[td]Caviar Sandwich[/td]
[td][list]
[*]Duration: 21 minutes → 23 minutes
[*]Healing effectiveness: 7.2% → 7.6%
[/list][/td]
[/tr]
[tr]
[td]Salami Sandwich[/td]
[td][list]
[*]Duration: 21 minutes → 23 minutes
[*]Stamina Regeneration: 2.7% → 2.8%
[*]Regeneration: 1.9% → 2%
[*]Now the effect does not disappear after death
[/list][/td]
[/tr]
[tr]
[td]Sprats[/td]
[td][list]
[*]Duration: 21 minutes → 25 minutes
[*]Speed: 1.3% → 1.5%
[*]Regeneration: 1.9% → 2.1%
[*]Now the effect does not disappear after death
[/list][/td]
[/tr]
[tr]
[td]Doggie Delight Pâté[/td]
[td][list]
[*]Duration: 21 minutes → 27 minutes
[*]Stamina: 12% → 14.4%
[*]Stamina Regeneration: 2.7%→ 3.2%
[*]Now the effect does not disappear after death
[/list][/td]
[/tr]
[tr]
[td]Hoof to the Face Meat Jelly[/td]
[td][list]
[*]Duration: 21 minutes → 29 minutes
[*]Carry weight: 8.1 kg → 9.7 kg
[*]Stamina Regeneration: 2.7%→ 3.2%
[*]Added reaction to laceration: 2.5%
[*]Now the effect does not disappear after death
[/list][/td]
[/tr]
[tr]
[td]Olivier Salad[/td]
[td][list]
[*]Duration: 23 minutes → 31 minutes
[*]Regeneration: 2% → 2.4%
[*]Vitality: 1.1% → 1.3%
[*]Added stamina regeneration: 3.4%
[/list][/td]
[/tr]
[tr]
[td]Domestic MRE[/td]
[td][list]
[*]Duration: 29 minutes → 33 minutes
[*]Regeneration: 2.3% → 2.5%
[*]Vitality: 1.3% → 1.4%
[*]Stamina: 14.4% → 16%
[/list][/td]
[/tr]
[tr]
[td]Combat Peas[/td]
[td][list]
[*]Duration: 31 minutes → 21 minutes
[*]Removed stamina regeneration: 3.4%
[*]Speed: 1.6% → 1.3%
[*]Vitality: 1.3% → 1.1%
[/list][/td]
[/tr]
[tr]
[td]Excellent Canned Meat[/td]
[td][list]
[*]Duration: 31 minutes → 25 minutes
[*]Reaction to laceration: 1.9% → 2.3%
[*]Removed stamina: 15.2%
[*]Vitality: 1.3% → 1.2%
[/list][/td]
[/tr]
[tr]
[td]Saep[/td]
[td][list]
[*]Duration: 35 minutes → 33 minutes
[*]Removed stamina regeneration: 3.5%
[/list][/td]
[/tr]
[tr]
[td]Mutant Roast[/td]
[td][list]
[*]Duration: 35 minutes → 29 minutes
[*]Removed speed: 1.7%
[*]Stamina: 16% → 14.4%
[*]Stamina regeneration: 3.5% → 3.2%
[*]Vitality: 1.4% → 1.3%
[/list][/td]
[/tr]
[tr]
[td]Ground Dog Meat[/td]
[td][list]
[*]Duration: 19 minutes → 21 minutes
[*]Added stamina regeneration: 2.7%
[/list][/td]
[/tr]
[tr]
[td]Ground Piggy Meat[/td]
[td][list]
[*]Duration: 19 minutes → 21 minutes
[*]Duration: 19 minutes → 21 minutes
[/list][/td]
[/tr]
[tr]
[td]Ground Boar Meat[/td]
[td][list]
[*]Duration: 19 minutes → 21 minutes
[*]Added reaction to laceration: 2.1%
[/list][/td]
[/tr]
[tr]
[td]Condensed Milk[/td]
[td][list]
[*]Duration: 19 minutes → 7 minutes
[*]Removed regeneration: 1.9%
[*]Added speed: 0.8%
[*]Added stamina: 14.5%
[*]Added stamina regeneration: 1.6%
[*]Effect type: weak boost → stamina increase
[/list][/td]
[/tr]
[tr]
[td]Ice Cream[/td]
[td][list]
[*]Ice Cream
[*]Speed: 0.8% → 0.9%
[*]Stamina: 14.5% → 16%
[*]Stamina regeneration: 1.6%→ 1.8%
[/list][/td]
[/tr]
[tr]
[td]Juice[/td]
[td][list]
[*]Duration: 23 minutes → 17 minutes
[*]Removed vitality: 1.1%
[*]Regeneration: 2% → 1.8%
[/list][/td]
[/tr]
[tr]
[td]Aspic[/td]
[td][list]
[*]Duration: 35 minutes → 33 minutes
[*]Removed regeneration: 2.5%
[/list][/td]
[/tr]
[tr]
[td]Solyanka[/td]
[td][list]
[*]Reaction to burn: 2.7% → Healing effectiveness: 9.5%
[/list][/td]
[/tr]
[tr]
[td]Pea Soup[/td]
[td][list]
[*]Stamina regeneration: 3.5% → Regeneration: 2.5%
[*]Stamina: 16% → Carry weight: 10.7 kg
[/list][/td]
[/tr]
[tr]
[td]Garlic Soup[/td]
[td][list]
[*]Reaction to electricity: 4% → Speed: 1.7%
[*]Healing effectiveness: 9.5% → Stamina: 16%
[*]Bleeding: -0.9 → Regeneration: 2.5%
[/list][/td]
[/tr]
[tr]
[td]Nobleman’s Catfish Stew[/td]
[td][list]
[*]Reaction to chemical burn: 4% → Vitality: 1.4%
[*]Reaction to laceration: 2.7% → Stamina regeneration: 3.5%
[*]Regeneration: 2.5% → Bleeding: -0.9
[/list][/td]
[/tr]
[tr]
[td]Altered Cider[/td]
[td][list]
[*]Duration: 15 minutes → 14 minutes
[*]Speed: 3.3% → 3.2%
[*]Stamina: 32% → 30.4%
[*]Removed stamina regeneration: 7%
[*]Vitality: 2.8% → 2.7%
[/list][/td]
[/tr]
[tr]
[td]Crooked Claw Vodka[/td]
[td][list]
[*]Duration: 15 minutes → 14 minutes
[*]Removed stamina: 32%
[*]Stamina regeneration: 7% → 6.7%
[*]Vitality: 2.8% → 2.7%
[*]Healing Effectiveness: 19% → 18.1%
[/list][/td]
[/tr]
[/table]
[h2]Sniper Rifles[/h2]
The 9x39 sniper rifles are too versatile and can be used to fight effectively at all ranges, which greatly affects the competition and makes it impractical to get one.
VSS's and VSK's long distance efficiency will be a little reduced.
SVD-M, Mk 14 EBR and WA2000 barter lines will be enhanced to make them more competitive, compared with other sniper rifles.
Bolt-action sniper rifles will receive base damage increase without topping up the maximum damage (with headshot damage multiplier reduced) which allows them to do more limb and body damage.
[table]
[tr]
[th]Item[/th]
[th]Changes[/th]
[/tr]
[tr]
[td]VSS-M Vintorez[/td]
[td][list]
[*]Minimum damage: 38.3 → 37.3
[*]Damage drop-off: 80 → 70
[/list][/td]
[/tr]
[tr]
[td]VSS Vintorez[/td]
[td][list]
[*]Minimum damage: 33.6 → 32.8
[*]Damage drop-off: 80 → 70
[/list][/td]
[/tr]
[tr]
[td]VSK-94[/td]
[td][list]
[*]Minimum damage: 40.3 → 40
[*]Damage drop-off: 80 → 70
[/list][/td]
[/tr]
[tr]
[td]Mk 14 EBR[/td]
[td][list]
[*]Damage: 54.4 → 54
[*]Minimum damage: 48 → 50
[*]Reload time: 3.7 → 3.5
[*]Tactical Reload time: 3.2 → 3
[*]Horizontal recoil: 0.16 → 0.15
[/list][/td]
[/tr]
[tr]
[td]M1A FA[/td]
[td][list]
[*]Damage: 47.8 → 47.2
[*]Minimum damage: 42.2 → 44
[*]Reload time: 3.7 → 3.5
[*]Tactical Reload time: 3.2 → 3
[*]Draw time: 0.95 → 1.1
[*]Aiming time: 0.27 → 0.3
[*]Horizontal recoil: 0.16 → 0.15
[/list][/td]
[/tr]
[tr]
[td]M1A[/td]
[td][list]
[*]Damage: 40.2 → 39.7
[*]Minimum damage: 35.5 → 37
[*]Reload time: 3.7 → 3.5
[*]Tactical Reload time: 3.2 → 3
[*]Horizontal recoil: 0.16 → 0.15
[/list][/td]
[/tr]
[tr]
[td]SKS-T[/td]
[td][list]
[*]Damage: 38.8 → 41
[*]Minimum damage: 38 → 39
[/list][/td]
[/tr]
[tr]
[td]SKS[/td]
[td][list]
[*]Damage: 31.5 → 33.3
[*]Minimum damage: 30.8 → 31.8
[/list][/td]
[/tr]
[tr]
[td]WA2000[/td]
[td][list]
[*]Minimum damage: 105 → 110
[/list][/td]
[/tr]
[tr]
[td]SVD-М[/td]
[td][list]
[*]Damage: 102 →105
[*]Minimum damage: 99.5 → 103.5
[/list][/td]
[/tr]
[tr]
[td]SVD-S[/td]
[td][list]
[*]Damage: 90 → 92
[*]Minimum damage: 87.3 → 90.6
[/list][/td]
[/tr]
[tr]
[td]SVD[/td]
[td][list]
[*]Damage: 75.9 → 77.5
[*]Minimum damage: 73.5 → 76.3
[/list][/td]
[/tr]
[tr]
[td]SVT-40[/td]
[td][list]
[*]Damage: 62.5 → 65.5
[*]Minimum damage: 60.4 → 64.5
[/list][/td]
[/tr]
[tr]
[td]SKT-40[/td]
[td][list]
[*]Damage: 51 → 53.3
[*]Minimum damage: 49.3 → 52.5
[/list][/td]
[/tr]
[tr]
[td]Mauser 98k[/td]
[td][list]
[*]Damage: 70 → 75
[*]Minimum damage: 60 → 64.3
[*]Headshot damage: х1.5 → х1.4
[/list][/td]
[/tr]
[tr]
[td]Mosin’s Carbine[/td]
[td][list]
[*]Damage and minimum damage: 61 → 65.4
[*]Headshot damage: х1.5 → х1.4
[/list][/td]
[/tr]
[tr]
[td]Mosin's Rifle[/td]
[td][list]
[*]Damage and minimum damage: 61 → 65.4
[*]Headshot damage: х1.5 → х1.4
[/list][/td]
[/tr]
[tr]
[td]Worn Winchester M70[/td]
[td][list]
[*]Damage and minimum damage: 81 → 86.8
[*]Headshot damage: х1.5 → х1.4
[/list][/td]
[/tr]
[tr]
[td]Winchester M70[/td]
[td][list]
[*]Damage and minimum damage: 101 → 108.2
[*]Headshot damage: х1.5 → х1.4
[/list][/td]
[/tr]
[tr]
[td]Shaman's Boomstick[/td]
[td][list]
[*]Damage and minimum damage: 85 → 91.1
[*]Headshot damage: х1.5 → х1.4
[/list][/td]
[/tr]
[tr]
[td]Alpine TPG-1[/td]
[td][list]
[*]Damage and minimum damage: 125 → 133.9
[*]Headshot damage: х1.5 → х1.4
[/list][/td]
[/tr]
[tr]
[td]SV-98[/td]
[td][list]
[*]Damage and minimum damage: 119.5 → 128
[*]Headshot damage: х1.5 → х1.4
[/list][/td]
[/tr]
[tr]
[td]Worn M40A5[/td]
[td][list]
[*]Damage and minimum damage: 120 → 128.6
[*]Headshot damage: х1.5 → х1.4
[*]Stopping power: 150 → 170
[/list][/td]
[/tr]
[tr]
[td]M40A5[/td]
[td][list]
[*]Damage and minimum damage: 137 → 146.8
[*]Headshot damage: х1.5 → х1.4
[/list][/td]
[/tr]
[tr]
[td]MCMillan CS5[/td]
[td][list]
[*]Damage and minimum damage: 152 → 162.9
[*]Headshot damage: х1.5 → х1.4
[/list][/td]
[/tr]
[tr]
[td]L96A1[/td]
[td][list]
[*]УDamage and minimum damage: 157 → 168.2
[*]Headshot damage: х1.5 → х1.4
[/list][/td]
[/tr]
[/table]
[h2]Other balance changes[/h2]
[table]
[tr]
[td]MG 3[/td]
[td][list]
[*]Spread: 0.47 → 0.45
[/list][/td]
[/tr]
[tr]
[td]9А-91[/td]
[td][list]
[*]Ergonomics: 100% → 110%
[/list][/td]
[/tr]
[tr]
[td]SR-3M and SR-3 Vikhr[/td]
[td][list]
[*]Ergonomics: 100% → 110%
[*]Hip-fire spread: 2.4 → 2
[*]Increased base stabilisation by 30%
[/list][/td]
[/tr]
[tr]
[td]TKB-0146М[/td]
[td][list]
[*]Added overheat after 46 shots of continuous fire
[/list][/td]
[/tr]
[tr]
[td]10 mm Round[/td]
[td][list]
[*]Decreased limbs damage
[/list][/td]
[/tr]
[tr]
[td]Rune[/td]
[td][list]
[*]Rank: Veteran → Master
[*]Increased repair cost
[*]Damage: 35.4 → 42.2
[*]Minimum damage: 28.2 → 33.7
[/list][/td]
[/tr]
[/table]
[h1]Changes to crafting recipes in the Hideout[/h1]
[h2]Addition of new consumables and crafts[/h2]
Added following items:
[list]
[*]Strength stimulator;
[*]Biopatch;
[*]Painkiller;
[*]Unforgettable Cocktail;
[*]Geyser Vodka;
[*]Neurotonic;
[*]Battery Energy drink.
[/list]
They can be obtained through crafting mechanic in the Hideout.
[table]
[tr]
[th]Name[/th]
[th]Required recourses[/th]
[th]Characteristics[/th]
[/tr]
[tr]
[td]Strength stimulator[/td]
[td][list]
[*]Mutagen
[*]Battery Energy drink
[*]Adrenaline
[/list]
[/td]
[td][list]
[*]Carry weight 16.1
[*]Recoil -3.4%
[*]Sway -7.5%
[/list]
[/td]
[/tr]
[tr]
[td]Biopatch[/td]
[td][list]
[*]Anomalous Genes
[*]Hemostat
[*]Hormones
[/list][/td]
[td][list]
[*]Health regeneration 10%
[*]Bleeding -20
[/list][/td]
[/tr]
[tr]
[td]Painkiller[/td]
[td][list]
[*]Telomerase
[*]Adrenaline
[*]Nootropic
[/list][/td]
[td][list]
[*]Stamina 40%
[*]Stability 80%
[*]Biological infection 0.5
[/list][/td]
[/tr]
[tr]
[td]Unforgettable Cocktail[/td]
[td][list]
[*]Altered Cider
[*]Vodka
[*]Braga
[/list][/td]
[td][list]
[*]Vitality 2.8%
[*]Stamina 32%
[*]Movement speed 3.3%
[*]Health regeneration 4,9%
[/list][/td]
[/tr]
[tr]
[td]Geyser Vodka[/td]
[td][list]
[*]Crooked Claw Vodka
[*]Sparkling Champagne
[*]Children's Champagne
[/list][/td]
[td][list]
[*]Vitality 2.8%
[*]Health regeneration 4,9%
[*]Stamina regeneration 7%
[*]Healing effectiveness 19%
[/list][/td]
[/tr]
[tr]
[td]Neurotonic[/td]
[td][list]
[*]Coffee
[*]Glycerin
[*]Sweettooth Pulp
[*]Hellroot
[/list][/td]
[td][list]
[*]Stamina 19.2%
[*]Carry weight 12.9
[/list][/td]
[/tr]
[tr]
[td]Battery Energy drink[/td]
[td][list]
[*]Coffee
[*]Glycerin
[*]Sweettooth Pulp
[*]Cubemelon Pulp
[/list][/td]
[td][list]
[*]Movement speed 2%
[*]Stamina regeneration 4.2%
[/list][/td]
[/tr]
[/table]
Added new crafting options for the following items:
[table]
[tr]
[th]Name[/th]
[th]Made from[/th]
[/tr]
[tr]
[td]Ammonia[/td]
[td]Half-rotten fish[/td]
[/tr]
[tr]
[td]Biogas[/td]
[td][list] Any of the:
[*]Boar meat
[*]Piggy meat
[*]Mutt meat
[*]Half-rotten fish
[/list][/td]
[/tr]
[tr]
[td]Textolite[/td]
[td][list]
[*]Fabric
[*]Carbon fiber
[/list][/td]
[/tr]
[tr]
[td]Gloves[/td]
[td][list]
[*]Fabric
[*]Polymers
[*]Ethylene
[/list][/td]
[/tr]
[tr]
[td]Steel[/td]
[td][list]
[*]Set of Kitchen Knives
[*]Thermal mixture
[*]Iodine Solution
[/list][/td]
[/tr]
[tr]
[td]Tin can[/td]
[td]Iron[/td]
[/tr]
[tr]
[td]Aluminum powder[/td]
[td][list]
[*]Frying pan OR Saucepan
[*]Thermal mixture
[*]Potash
[/list][/td]
[/tr]
[tr]
[td]Tourniquet[/td]
[td]Polymers[/td]
[/tr]
[tr]
[td]Bottle of pure water[/td]
[td]Plastic bottle[/td]
[/tr]
[tr]
[td]Plastic bottle[/td]
[td]Bottle of pure water[/td]
[/tr]
[/table]
[h2]Changes in the use of anomalous and quantum batteries as energy sources[/h2]
Anomalous and quantum batteries can no longer be used as energy processing recourses on the generator.
Added new items to the supply merchant: Hadron Converter Using the Hadron Converter, combine anomalous battery with quantum battery to receive new energy recourse: cold fusion battery.
In order to craft the cold fusion battery and use it on the generator, you will need the same upgrades installed for processing anomalous and quantum batteries.
[h2]Alleviation of ammunition crafts[/h2]
Removed intermediary crafts, including: Casing Blank, Bullet Mold, Pressed Casing Blank, Bullet Casing, and Cartridge Casing Bullets and casings can now be crafted with bullet alloy and brass accordingly.
[h2]Crafting changes[/h2]
Changed crafting recipes of Air Duct, Mutated Enzymes, Neurodegenerant and other.
[table]
[tr]
[th]Name[/th]
[th]Required recourses[/th]
[/tr]
[tr]
[td]Juice[/td]
[td][list]
[*]Bottle of Pure Water
[*]Sweettooth Pulp
[*]Cubemelon Pulp
[/list][/td]
[/tr]
[tr]
[td]Air Duct[/td]
[td][list]
[*]Solid Metal
[*]Drill
[*]Protective Coating
[/list][/td]
[/tr]
[tr]
[td]Advanced Electrode[/td]
[td][list]
[*]Steel
[*]Carbon Dioxide
[*]Microelectronics
[*]Broken Device
[/list][/td]
[/tr]
[tr]
[td]Mutated Enzymes[/td]
[td][list]
[*]Anomalous Dust
[*]Frosty Mixture
[*]Nitroglycerin
[*]Glowing Sugar
[*]Hormones
[/list][/td]
[/tr]
[tr]
[td]Neurodegenerant[/td]
[td][list]
[*]Anomalous Dust
[*]Electric Mixture
[*]Mercury Fulminate
[*]Glowing Sugar
[*]Hormones
[/list][/td]
[/tr]
[tr]
[td]Polyurethane[/td]
[td][list]
[*]Polyethylene Base
[*]Electric Mixture
[*]Thermal Mixture
[*]Aniline
[/list][/td]
[/tr]
[tr]
[td]Drill[/td]
[td][list]
[*]Solid Metal
[*]Lubricant
[*]Milling Cutter
[/list][/td]
[/tr]
[tr]
[td]Pack of Bolts[/td]
[td][list]
[*]Iron
[*]Lubricants
[*]Milling Cutter
[*]Aluminum
[/list][/td]
[/tr]
[tr]
[td]Crate of Jury-Rigged Grenades[/td]
[td][list]
[*]Saltpeter
[*]Saltweed Pulp
[*]Ammonium Chloride
[*]Tin Can
[*]Splinters
[/list][/td]
[/tr]
[tr]
[td]Crate of V40 Mini-grenades (20)[/td]
[td][list]
[*]Nitrogelatin
[*]Tin Can
[*]Splinters
[/list][/td]
[/tr]
[tr]
[td]Crate of M67 (10)[/td]
[td][list]
[*]Dynamite
[*]Tin Can
[*]Splinters
[/list][/td]
[/tr]
[tr]
[td]Electric Motor Parts[/td]
[td][list]
[*]Copper
[*]Microelectronics
[*]Broken Device
[*]Set of Fine Drills and Bits
[/list][/td]
[/tr]
[tr]
[td]Measuring Equipment[/td]
[td][list]
[*]Golden Minerals
[*]Advanced Electrode
[*]Autotransformer
[*]Set of Fine Drills and Bits
[*]Potash
[/list][/td]
[/tr]
[tr]
[td]Autotransformer[/td]
[td][list]
[*]Control Board
[*]Microelectronics
[*]Broken Device
[*]Set of Fine Drills and Bits
[*]Textolite
[/list][/td]
[/tr]
[tr]
[td]Multimeter[/td]
[td][list]
[*]Broken Device
[*]Microelectronics
[*]Textolite
[*]Brass
[/list][/td]
[/tr]
[tr]
[td]Microelectronics[/td]
[td][list]
[*]Resonator
[*]Transformer
[*]Copper coil
[*]Brass
[/list][/td]
[/tr]
[tr]
[td]Chemical Reactor[/td]
[td][list]
[*]Polymers
[*]Measuring Equipment
[*]Strong Steel
[*]Protective Gear
[*]Aluminum
[/list][/td]
[/tr]
[tr]
[td]Operational Booster[/td]
[td][list]
[*]Multimeter
[*]Control Board
[*]Microelectronics
[*]Advanced Electrode
[*]Aluminum
[/list][/td]
[/tr]
[tr]
[td]Hemostat[/td]
[td][list]
[*]Blood Serum
[*]Blood Plasma
[*]Thermal mixture
[*]Zinc
[/list][/td]
[/tr]
[tr]
[td]3rd Class ThermoBlock[/td]
[td][list]
[*]Gnosis
[*]Aniline
[*]Glycerin
[*]Frosty Mixture
[*]Zinc
[/list][/td]
[/tr]
[tr]
[td]Pouch of Guide's First-Aid Kits[/td]
[td][list]
[*]Pouch of Military First-Aid-Kits
[*]Morphine
[*]Hemostat
[*]Iodine Solution
[/list][/td]
[/tr]
[tr]
[td]Neuron-33 PsyBlock[/td]
[td][list]
[*]Gnosis
[*]Nootropic
[*]Potassium Iodide
[/list][/td]
[/tr]
[tr]
[td]3rd Class Antidote[/td]
[td][list]
[*]Gnosis,, ,
[*]Charcoal
[*]Antitoxin
[*]Potassium Iodide
[/list][/td]
[/tr]
[tr]
[td]Control Board[/td]
[td][list]
[*]Microelectronics, ,
[*]Textolite
[*]Potash
[/list][/td]
[/tr]
[tr]
[td]Frosty Mixture[/td]
[td][list]
[*]Huge Artifact Fragment
[*]Strange Artifact
[/list][/td]
[/tr]
[tr]
[td]Electric Mixture[/td]
[td][list]
[*]Huge Artifact Fragment
[*]Strange Artifact
[/list][/td]
[/tr]
[tr]
[td]Thermal Mixture[/td]
[td][list]
[*]Huge Artifact Fragment
[*]Strange Artifact
[/list][/td]
[/tr]
[tr]
[td]Reagents[/td]
[td][list]
[*]Aluminium Powder
[*]Sulfuric Acid
[*]Plastic Bottle
[/list][/td]
[/tr]
[tr]
[td]Sewing Kit[/td]
[td][list]
[*]Iron
[*]Fabric
[/list][/td]
[/tr]
[tr]
[td]Iron[/td]
[td][list]
[*]Multitool
[*]Reagents
[/list][/td]
[/tr]
[tr]
[td]Copper[/td]
[td][list]
[*]Azure minerals
[*]Reagents
[/list][/td]
[/tr]
[tr]
[td]Shock-Absorbing Coating[/td]
[td][list]
[*]Polymers
[*]Fabric
[*]Duct Tape
[/list][/td]
[/tr]
[tr]
[td]Brass[/td]
[td][list]
[*]Copper
[*]Zinc
[*]Reagents
[/list][/td]
[/tr]
[tr]
[td]Anomalous Dust[/td]
[td][list]
[*]Huge Artifact Fragment
[*]Strange Artifact
[*]Electric Mixture
[/list][/td]
[/tr]
[tr]
[td]Battery Energy drink[/td]
[td][list]
[*]Coffee
[*]Glycerin
[*]Sweettooth Pulp
[*]Cubemelon Pulp
[/list][/td]
[/tr]
[tr]
[td]Neurotonic[/td]
[td][list]
[*]Coffee
[*]Glycerin
[*]Hellroot
[*]Sweettooth Pulp
[/list][/td]
[/tr]
[tr]
[td]Morphine[/td]
[td][list]
[*]Industrial Alcohol
[*]Hellroot
[*]Nootropic
[*]Flask Containing a Solution
[/list][/td]
[/tr]
[tr]
[td]Epinephrine[/td]
[td][list]
[*]Neurotonic
[*]Nootrop
[*]Prothrombin
[*]Amber Wormwood
[/list][/td]
[/tr]
[tr]
[td]Gas Cylinder[/td]
[td][list]
[*]Iron
[*]Methane
[/list][/td]
[/tr]
[tr]
[td]Polymers[/td]
[td][list]
[*]Strong Boar's Hoof
[/list][/td]
[/tr]
[tr]
[td]Bag of Ceramic Plates III[/td]
[td][list]
[*]Abrasive
[*]Aluminium Powder
[*]Plate Carrier
[/list][/td]
[/tr]
[tr]
[td]Bag of Steel Plates III[/td]
[td][list]
[*]Steel
[*]Plate Carrier
[/list][/td]
[/tr]
[tr]
[td]Bag of Composite Plates III[/td]
[td][list]
[*]Polyurethane
[*]Plate Carrier
[/list][/td]
[/tr]
[tr]
[td]STOMP[/td]
[td][list]
[*]Morphine
[*] Jiden EXTRA Energy Drink
[*]Arnie Tonic
[*]Telomerase
[*]Amber Wormwood
[/list][/td]
[/tr]
[/table]
[h2]Increased the stack size for certain items[/h2]
For more convenient storage, the stack size for most hideout items was increased.
[h2]Price adjustment in accordance with the new crafting recipes[/h2]
Prices for hideout crafting items were adjusted due to changes and simplification in the crafting of certain items.
[h2]Revision of spawn rates in decoration objects[/h2]
Spawn rates for ammonia and textolite were increased.
Some items, such as the transformer, replacement battery, copper coil and others were removed from the spawn pool.
[h1]Subdivision battles[/h1]
[h2]Changes to the rating system[/h2]
[list]
[*]Changed the penalty system for not attending a Base Capture for top-10 subdivisions of the faction. Before the penalty was applied to the subdivisions that ended up in the top-10 after the first set of base captures due to rating changes. Now the penalty is only applied to the subdivisions that were in top-10 at the start of Sunday.
[*]Fixed the issue of not receiving rating for skipped stages of Base captures
[*]Rating bonus for a winning streak now resets after losing a stage in Base captures
[/list]
[h2]Changes to calculations of rewards for the subdivision battles season[/h2]
[list]
[*]Attendance requirement for a personal seasonal reward was lowered: From 50% to 25% of the stages attended by the subdivision.
[*]Base captures stages and Tournament stages are now also counted towards the reward.
[*]The count of stages attended by the player no longer resets upon leaving the subdivision, but it is still necessary to be a member of the division to receive a personal reward. The reward is based on the position in the ranking occupied by the current division in which the player is in.
[/list]
[h2]Division roster management[/h2]
[list]
[*]Removed the 24-hour waiting period for a player to be promoted after joining a division.
[*]Increased the maximum amount of members for level 3 subdivisions: 30 → 35 members.
[*]However only a maximum of 30 members can participate in Subdivision battles.
[*]Only the top 30 participants based on their score receive rewards for participating in Subivision Battles.
[/list]
[h2]Subdivision Battles changes[/h2]
[list]
[*]Added hitmarkers when dealing damage to structures(Mobile camps, outposts, barricades)
[*]Added points for dealing damage to mobile camps and outposts (1 point for every 5 units of damage).
[*]Added the ability to dismantle friendly outposts. To dismantle, aim at the friendly outpost and hold F for 5 seconds. Outposts with 100% durability will be transferred to your inventory. If the durability < 100%, then the outpost will be destroyed.
[/list]
[h1]Other changes[/h1]
[list]
[*]Updated the models for the AN-PEQ laser modules and their variants.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/3baf81638799ff79fc43c45439e242a26eae96ac.png[/img]
[*]Updated models for RK-5, RK-0, RK-1, RK-2 foregrips.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/658eaad63386a40e3d61a347c3eb3faa1a07a7a7.png[/img]
[*]The winning entries of the storytelling contest were added to the stand next to the scientist at the Pervomayskiy Factory Bar.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/00c3a4ca0278c71b6499cee84922f4ea97eed207.png[/img]
[*]The artwork has been updated with the winning entries of the latest art contest in the safe zones of the 'Roadside' location and in the Pervomayskiy Factory Bar
[*]Updated SV-98 animations
[img]https://clan.cloudflare.steamstatic.com/images//41581512/1313eb47ac9dd49fb782184287346ad4087269e3.gif[/img]
[*]Now when equipping a sight on the Market's ShAK style the carry handle/increasing RIS rail disappears. But the increasing RIS rail, when installed, uses the model from the Style
[img]https://clan.cloudflare.steamstatic.com/images//41581512/67a93bb67df92716ab0e8d7b34e17f213077a871.gif[/img]
[*]Added displaying the name of the equipped item above the equipment bar in the HUD.
[img]https://clan.cloudflare.steamstatic.com/images//41581512/76c27820924bff9133669561d863ef7cede8f87f.jpg[/img]
[*]The inventory, as well as other scrolling interfaces, now support the Down, Up, Page Up, Page Down buttons correctly.
[*]Enabled the “Brother In Arms” questline.
[*]Fixed an issue in the “Supplies” quest of the “Trade Affairs” questline.
[*]Fixed Shaman's waypoints in the Bar during the South questline missions/quests.
[*]The “Use an ammo bag 5 times” will now also be completed if players open crafted ammo bags.
[*]Fixed an inability to delete some letters in the mail.
[*]Hideout items stack sizes will be reverted back to their prepatch parameters after the nearest unscheduled maintenance.