[img]https://clan.cloudflare.steamstatic.com/images//41581512/5844974817ac76f5ec51905d6320b1ef3f84a28e.png[/img] New Year metamorphosis has finally reached the harsh Zone, which will stay with us for the next 3 weeks! Snow covered the entire 30-kilometer area, in honor of which the locals ran to dress up the holiday tree and receive daily gifts under it. [h3]Snowy weather[/h3] [img]https://clan.cloudflare.steamstatic.com/images//41581512/5094f3d66352f044d008168c99b1e566760d5337.png[/img] All locations are covered with snow, experienced travelers are already advising to update the camouflage on the suits. The inhabitants of safe zones were immediately inspired by the weather, and worked on their New Year's decorations. In locations south the Red Forest and Yanov, a truce is active within the main faction (mercenaries and covenant, duty and freedom) In anomalies, along with regular artifacts, icy ones will sometimes appear (they don't form on their own). [h2]Christmas tree[/h2] On the bases players get their own Christmas tree, which can be decorated with Christmas toys. Each toy will bring a certain number of points to the Christmas tree, thus increasing the level of the tree itself. [img]https://clan.cloudflare.steamstatic.com/images//41581512/009f9fd7bc1694b030f9cde1329a730541664129.png[/img] All Christmas tree decorations are organized into groups - the stricter you stick to a certain theme while decorating your Christmas tree, the higher the level becomes. It is also affected by the rarity of the ornaments themselves. [table] [tr] [td]For every set of ornaments you collect, except for the story set, you'll get a themed paint and keychain reward![/td] [/tr] [/table] [img]https://clan.cloudflare.steamstatic.com/images//41581512/0800de867226c1ae6bd2e55f6e4a85443b319112.png[/img] Interacting with the Christmas tree is done through an interface where you can change toys, track your Christmas tree level, and look at your friends' Christmas trees. The level of the Christmas tree affects the daily rewards under the Christmas tree - the higher the level, the better the rewards. Rewards are updated at полночь по московскому времени. In all safe zones, where there is a Christmas tree, you can find a merchant with a simple nickname "Exchanger" - you can sell unwanted ornaments to him for event currency, as well as buy themed crates, gifts with toys for the tree and fireworks! [h3]Christmas tree ornaments[/h3] Christmas tree ornaments can be found or obtained from the following activities:: [list] [*] Gifts scattered throughout the locations, as well as crates and barrels; [*] Human and mutant camps (with some chance from normal events); [*] New Year's location bosses; [*] New Year's Airdrops. [/list] [img]https://clan.cloudflare.steamstatic.com/images//41581512/72ca6242e86a5585edb916a0f83771ec888ed4d7.png[/img] [table] [tr] [td][i]The farther north you climb - the more valuable the gifts will be![/i][/td] [/tr] [/table] Also, gifts can be obtained in the session modes. Gifts and Christmas tree ornaments will be removed from the game after the event is over! [h3]Combining ornaments[/h3] Don't be in a hurry to throw away duplicate Christmas tree ornaments! If you combine them together, you will get an improved toy, which gives a little more points. To get an outstanding Christmas tree, you will have to improve all the toys several times. [img]https://clan.cloudflare.steamstatic.com/images//41581512/11400399e5a0d8ec77e8cea2488a5d83136632d3.png[/img] [h3]Leaderboard[/h3] Upon reaching the 7th level of the Christmas Tree, you will be able to take part in the competition for the most beautiful Christmas Tree. [table] [tr] [td]The results of all players will be displayed in the general leaderboard, which will allow you to track your current position, and the necessary number of points to win.[/td] [/tr] [/table] At the end of the event will take place summarization, where each participant will receive an award, depending on the place taken in the leaderboard. [h3]New open-world events[/h3] [b]The bosses[/b] More than a dozen themed bosses have appeared on the locations. They pose a serious threat, so stock up on ammo and reliable friends! [b]Frost protoanomalies[/b] Frost protoanomalies are now appearing in random places in the Zone. These are mysterious icicles falling on stalkers' heads straight from the sky! [b]Random mutants[/b] You can find roaming ice mutants all over the Zone. They are a bit stronger than their kin, but for killing them you will get Pine, for which you can buy themed loot from the merchant. [b]Dangerous mutants[/b] Sometimes you will come across areas with dangerous mutants. They can be comparable to bosses in terms of strength, but they also give you more Pine for them. [b]New Year's Airdrops[/b] Instead of regular airdrops, holiday airdrops are now being dropped! You can get some gifts and Battle Pass points from them. [h2]Battle Pass[/h2] [img]https://clan.cloudflare.steamstatic.com/images//41581512/ec89b927866d8183b85ccad1c363e56a06f46dec.png[/img] The main part of the Battle Pass is traditionally 90 levels. There are several ways to improve this pass: [h3]Challenges[/h3] [img]https://clan.cloudflare.steamstatic.com/images//41581512/7793492d1dcfaa0a35e35e11063fda12f4dad3ef.png[/img] [table] [tr] [td][i]First level[/i][/td] [/tr] [/table] [img]https://clan.cloudflare.steamstatic.com/images//41581512/edd09a0071c30a4fcb81609bd607277391320eb5.png[/img] [table] [tr] [td][i]Second level[/i][/td] [/tr] [/table] [img]https://clan.cloudflare.steamstatic.com/images//41581512/f13a8a0202042c01f82ceecd71f32ed9873d8e48.png[/img] [table] [tr] [td][i]Third level[/i][/td] [/tr] [/table] Essentially, challenges are a themed set of achievements that will earn you Battle Pass points for completing. You will receive notifications when you complete the challenge There are currently 30 challenges available, and more will be added each week. [h3]New Year's errands[/h3] Once a day you can complete one New Year's errand. As a reward, you will receive several levels of Battle Pass, valuable barter and various consumables. The errands on The Swamp base can be received from the second level. On other bases they can be received at the entrance to the safezone. Also, battle pass points can be earned for completing various open world events. [h3]A mini-raid on the Frost Giant[/h3] [img]https://clan.cloudflare.steamstatic.com/images//41581512/54436cf4b9a75fcb2520e7405a7fd116f9d5dcb4.png[/img] [table] [tr] [td][i]Meet Rudolph![/i][/td] [/tr] [/table] Every several hours you can start a battle with the Frost Giant. This is a very strong boss, for the battle with which several dozens of players will gather. You can start searching for a raid using the "Queue" button in the Battle Pass window. For defeating the Giant, you will receive gifts and Battle Pass points. [h2]New Year's storyline[/h2] [img]https://clan.cloudflare.steamstatic.com/images//41581512/a5c363ff966ea9e38cdfe556279631fe83c3a7af.png[/img] The Zone is in danger again! Team up with Snegurochka, save the world from interfacing with the Noosphere and send the girl home! This time, the entire storyline is available starting from the first week of the event. To get the first mission, visit any safezone starting from Cordon. [h2]In-game store[/h2] [img]https://clan.cloudflare.steamstatic.com/images//41581512/8383c8a57fbadea27b9047b550c9263519cef20a.png[/img] Christmas tree sets, new equipment sets and crates with unique styles, as well as New Year's discounts will be available in the in-game store until January 10! [h3]The styles of "Anomalous Winter"[/h3] [img]https://clan.cloudflare.steamstatic.com/images//41581512/22765fde5652f8269142d9758e7b066289a525b0.png[/img] The new themed crate features unique styles for weapons: the VSS-M, Ice Axe and more. Available until January 10! [b]Permanent offer[/b] [img]https://clan.cloudflare.steamstatic.com/images//41581512/106f743c0532b3ae404f2a76f8f1c11bccb46a31.png[/img] Continuing the tradition of Dead Man's Marathon, we continue to add some styles to the permanent sale, in honor of the holiday event. "Anomalous Winter" offers you 2 new styles: "Winter Soldier" on AH-6 and "Taiga Wind" on A-545. [img]https://clan.cloudflare.steamstatic.com/images//41581512/bffee53ce213086c93694d03d4913f2aa1a18069.png[/img] [table] [tr] [td][i]"Winter Soldier" on AH-6[/i][/td] [/tr] [/table] [img]https://clan.cloudflare.steamstatic.com/images//41581512/790c1f119c13de5df86ad731700ed8296593653a.png[/img] [table] [tr] [td][i]"Taiga Wind" on A-545[/i][/td] [/tr] [/table] For 30 days you can purchase these styles in special bundles and get 3 Connoisseur Cases and premium for 14 days as a gift! [h3]Christmas tree bundles[/h3] [img]https://clan.cloudflare.steamstatic.com/images//41581512/c2bdceffab7d2afb8cc41d5be2ccf00b9cb10021.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//41581512/3fdfdf8be43d61e2e8097977efd54de6eab29348.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//41581512/35f69fcf4750a353ad4819f56127f605323e4336.png[/img] [h3]Airdrops[/h3] Airdrops in Limansk have been switched to a reward system similar to that of airdrops in the North: [list] [*] Equipment Improvement Tools and Durability Restoration Kits have been moved to a separate "guaranteed reward" category per event. [*] Pack of master components (20% max durability recovery) have been replaced by master components (5% max durability recovery). [/list] [/list] [h3]Schedule of Tournament Captures[/h3] Sunday base captures were removed for the New Year's holiday. We wish you a good time with your family and friends! [h2]Merging barter resource belts[/h2] The development team has long noticed that most players leave the game when they reach the locations of Dump or Rostok Factory, where the difficulty of barter resources gathering increases. On this basis, it was decided to exclude special resources located in these locations and make farming easier. To keep you motivated to farm resources in the central locations (Dump and Rostok), they will drop significantly more resources from events than the side locations. [h3]Removed resources[/h3] Pieces of Aluminum Cable, Seeds, Blue Yeast, Piece of Infernal Coal, Chlorinex, Zoneshroom, Digamma Data Fragment, Remains of Scientific Equipment, Rusty Mold, Digamma Group Tracker. All removed resources will be completely replaced with resources at a 1:1 ratio. With the removal of the resources of the "Digamma" group the following resources are converted: [list] [*] Fragments and data blocks, as well as trackers of the "Gamma" group, to resources of the "Beta" group; [*] Fragments and data blocks, as well as trackers of the "Digamma" group, to resources of the "Gamma" group. [/list] Among other things, all barter offers that include deleted resources will be updated. However, the time to farm resources for these offers will remain unchanged. [h3]New distribution of barter resources across locations[/h3] [img]https://clan.cloudflare.steamstatic.com/images//41581512/740b5dce30c2299259969111974aefb3d41b34f3.png[/img] [h3]New offers[/h3] Dealer has new offers that allow you to trade old unused resources for their counterparts used to barter gear. [h2]Chronorifts[/h2] A new event, chronorifts, has been added to Backwater. [img]https://clan.cloudflare.steamstatic.com/images//41581512/0a8c6d56c6fa264e54c624d7d51eaed5069e818f.png[/img] The chronorift begins to nucleate 30 minutes after the end of the emission. In order to start the event, you need to find its signal using SAK-1. To initiate a chronorift, you must buy a chronoinstallation from the subdivision intendant for treasury currency; however, it can only be purchased by members with a rank of at least "Officer" who are in a second or third level subdivision. The number of chronoinstallations purchased per day is limited and depends on the level of the unit: [list] [*] Second level subdivision - 5 pieces per day; [*] Third level subdivision - 10 pieces per day. [/list] Keep in mind that the chronoinstallation will drop when you die! Once a player has placed a chronoinstallation near a chronorift, a notification is sent to all players on the location. The operation of the chronoinstallation is divided into two stages: [list] [*] The startup stage, during which the installation starts up; [*] The extraction stage, during which resources from the rift gradually appear in the chronoinstallation. [/list] The time of the stages is displayed on the player's screen. When the chronoinstallation finishes, the main part of the reward appears. The resources are not divided among the participants of the event, they can be taken by any player at once. During the chronoinstallation operation it can be destroyed by any player! New unique resources can be farmed from the chronorift, which can be: [list] [*] Sell them to a merchant in exchange for rubles; [*] Give them to a unit intendant for the unit treasury; [*] Split into energy by a scientist; [*] Exchange them for items at the Dealer (more on this below). [/list] [img]https://clan.cloudflare.steamstatic.com/images//41581512/b6b5652a6a2112291737bcfa5bb3c73a874ac6c9.png[/img] Also, at the end of the rift operation you are always guaranteed to get a chronosphere, for which many traders of the Zone are ready to give a considerable amount of money! With the addition of new resources, the following offers have been added to the Dealer: [list] [*] Anomalous Serum; [*] Reset Essence; [*] Changing Serum. [/list] All items except "Anomalous Serum" can be auctioned or transferred to another player. "Anomalous Serum" has a limit of 10 items per week. [h2]Seasonal ranking rewards for subdivisions[/h2] The game now has seasons, at the end of which the units that manage to gain the most ranking points for participating in tournament battles receive various rewards. The rewards are categorized into: [list] [*] Subdivision bonuses; [*] Personal rewards for subdivision members. [/list] You can see what rewards are available for the top positions of the season on the subfaction's main page on the right side of the PDA. [h3]Subdivision bonuses[/h3] If a subdivision ranks in the top 10 at the end of the season, it is rewarded with bonuses valid until the end of the next season. Subdivision bonuses apply to all its members and are also summed up with subfaction and premium bonuses. The received bonuses can be viewed in the new "Bonuses" tab. [h3]Personal rewards for a subdivision member[/h3] At the end of the season, personal rewards are sent by courier to subdivision players who finished in the top 10 at the end of the season. To receive a personal reward, a participant must meet the following criteria: [list] [*] Have a rank of Private or higher; [*] Participate in at least half of the capture stages in which the subdivision participated. [/list] If a player fails to meet at least one of the criteria, he will not receive a personal reward. Criteria do not affect subdivision bonuses. [h3]Sledgehammer[/h3] [img]https://clan.cloudflare.steamstatic.com/images//41581512/abde082580b6e51c59a103ab4636b1eae4a06013.png[/img] A new melee weapon of legendary rank, the Sledgehammer, has been added to the game. Sledgehammer has a unique damage modifier that allows it to deal increased damage to structures and all destructible objects - barricades, enemy tents, etc. Destroying the Monolith Antenna with a sledgehammer. To barter a sledgehammer, you must collect 4 of its parts, and have a 7th level reputation of the subfaction base. [h3]Subdivision Crates[/h3] Crates can be obtained as a personal reward at the end of the ranking season, or can be bought for Crimson Casings from the Dealer. The contents of the crates depend on the subdivision. To buy a subdivision crate, a player must be in a subdivision of that subfaction and have base reputation level 7. Contents of the crates: [list] [*] Parts of master weapons, attachments, and sledgehammer; [*] New camouflages for weapons and armor; [*] Subdivision knives, character skins and keychains; [*] New consumable - Champion's Breakfast; [*] Spare Parts. [/list] Some of the unwanted items can be turned in to the Dealer for Crimson Casings. [h2]Season "December 2023"[/h2] The first season of tournament captures will start on December 1st will last until December 31st, 2023. Once the season ends, subdivision bonuses will be in effect from 00:00:00 on January 1st until 00:00:00 on February 1st, 2024. [img]https://clan.cloudflare.steamstatic.com/images//41581512/6d9a99357600c603f330ac793d41409650d2e19b.png[/img] [h2]Graphics engine[/h2] [list] [*] Small optimization of the updated graphics engine. [*] Fixed the brightness of weapons in the Bar and other closed rooms. [/list] [h2]Artifacts[/h2] [h3]Spawn of artifacts[/h3] At the maximum distribution level, the quality and quantity of artifacts appearing after emission has been revised in Red Forest, Yanov Outskirts, and Backwater: Red Forest and Yanov Outskirts have been leveled up in terms of the number and type of artifacts [list] [*] appearing; [*] On Backwater, the number of appearing artifacts has been increased, and the chances of artifacts with the quality " uncommon" and higher have been increased. [/list] [h3]Fixes[/h3] Fixed artifacts spawning under the map and in places inaccessible to the player. ⚠️ We acknowledge that not everything may have been fixed and if you encounter such bugs, please let us know in technical support. [h2]Changes to the barter branches[/h2] The VSS-M - an advanced version of the VSS "Vintorez" has been added to the barter, due to this the barter branch has undergone changes. The "Worn VSS" has been removed from the game [h3]VSS "Vintorez"[/h3] [list] [*] Damage 33 → 32 [*] Minimal damage 32.5 → 31.2 [*] Magazine size 25 → 20 [*] Other characteristics are unchanged. [/list] [img]https://clan.cloudflare.steamstatic.com/images//41581512/1ce94c4f90f461b8718c04b8ad863784e83c2d4a.png[/img] [h3]VSS-M "Vintorez"[/h3] [img]https://clan.cloudflare.steamstatic.com/images//41581512/5068b418bdc5a991ab53e30a3c090aae95e7af5c.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//41581512/32892af783c5c55b8944be7b62d65c61e2043c6f.png[/img] [h3]Compensations[/h3] [list] [*] All players who had the "Worn VSS" on their hands are given a replacement VSS "Vintorez". Upgrades, attachments and camouflage are retained. [*] All players who had the "Worn VSS" were replaced with the "VSS-M". Upgrades, attachments and camouflage are retained. [/list] [h2]Removal of rate of fire upgrades[/h2] Due to technicalities, we are forced to remove the variable rate of fire from all entities that were able to affect it, namely: [list] [*] Weapon upgrading; [*] Attachments. [/list] The standard upgrading was originally planned to have no speed improvement, so it is removed without any additional changes. Attachments have had their rate of fire replaced by other characteristics, mostly affecting ergonomics. Adjustments to these changes can still be made if necessary. [h2]Balance[/h2] A new parameter "Stability" has been added. It is responsible for protection against stopping effects. Negative parameter values have been added to almost all speed artifacts to reduce their effectiveness in combat without severely affecting their movement speed in the world. Positive parameter values have been added to Super Heavy and Heavy Combat Suits. Also, Super Heavy and Heavy Combat Suits have started to ignore the movement speed penalty from weapons. [h3]Artifacts[/h3] [b]Snowflake[/b] [list] [*] Stability → -6.8% [/list] [b]Polyhedron[/b] [list] [*] Stability → -4.00% [/list] [b]Firefly[/b] [list] [*] Stability → -5% [/list] [b]Radiator[/b] [list] [*] Stability → -5.40% [/list] [b]Sparkler[/b] [list] [*] Stability → -3.60% [/list] [b]Flare[/b] [list] [*] Stability → -5.20% [/list] [b]Battery[/b] [list] [*] Stability → -7.20% [/list] [b]Spiral[/b] [list] [*] Stability → -6.80% [/list] [b]Gold Gravi[/b] [list] [*] Stability → -6.00% [/list] [b]Amberite[/b] [list] [*] Stability → -5.00% [/list] [b]Helium[/b] [list] [*] Stability → -6.80% [/list] [b]Bracelet[/b] [list] [*] Stability → -10.40% [/list] [b]Whirlwind[/b] [list] [*] Stability → -9.40% [/list] [b]Eye of the Storm[/b] [list] [*] Stability → -6.80% [/list] [h3]Armour[/h3] [b]Super Heavy Armor Suits "Chieftain", "Granite", "Reiter", "Apostle".[/b] [list] [*] Stability 30% [*] Ignores weapon speed penalty [/list] [b]"Bear" exoskeleton.[/b] [list] [*] 25% Stability [*] Ignores weapon speed penalty [/list] [h3]Consumables[/h3] [b]Epinephrine[/b] [list] [*] Speed 5.4% → 5% [/list] [b]Morphine[/b] [list] [*] Stability 10.8% [*] Bullet resistance 18 [/list] [h3]Weapons[/h3] [b]OTs-14 "Groza"[/b] [list] [*] Damage 40 → 40.5 [*] Minimal damage 23.6 → 24 [/list] [b]Worn OTs-14 "Groza"[/b] [list] [*] Minimal damage 19.2 → 19.5 [/list] [b]ALK-22[/b] [list] [*] 28.5 → 29.5 damage [*] Minimal damage 18.5 → 19.5 [/list] [h3]Artifacts[/h3] [b]Stone Flower[/b] [list] [*] Bullet Resistance 6.3 → 7 [*] Bullet Resistance (additional property) 2.1 → 2.4 [/list] [b]Goldfish[/b] [list] [*] Bullet Resistance 6.4 → 7.1 [*] Bullet Resistance (additional property) 2.2 → 2.4 [/list] [b]Eye[/b] [list] [*] Bullet Resistance 9.1 → 10.1 [*] Bullet Resistance (additional property) 3.1 → 3.4 [*] Bleed (additional property) -0.48 → -0.9 [/list] [b]Dark Jellyfish[/b] [list] [*] Bullet Resistance 10.4 → 11.6 [*] Bullet Resistance (extra property) 3.5 → 3.9 [/list] [b]Steel Kolobok[/b] [list] [*] Bullet Resistance 11.7 → 13 [*] Bullet Resistance (additional property) 3.9 → 4.4 [/list] [b]Prism[/b] [list] [*] Bullet Resistance 13 → 14.5 [*] Bullet Resistance (additional property) 4.4 → 4.9 [/list] [b]Jellyfish[/b] [list] [*] Bullet Resistance 5.2 → 5.8 [*] Bullet Resistance (additional property) 1.8 → 2 [/list] [b]Veiner[/b] [list] [*] Bullet Resistance 6.1 → 6.8 [*] Bullet Resistance (additional property) 2.1 → 2.3 [/list] [b]Crust[/b] [list] [*] Bullet Resistance 9.1 → 10.1 [*] Bullet Resistance (additional property) 3.1 → 3.4 [/list] [b]Fahrenheit[/b] [list] [*] Bullet Resistance 5.9 → 6.5 [*] Bullet Resistance (additional property) 2 → 2.2 [/list] [b]Sun[/b] [list] [*] Bleed -0.6 → -1.1 [/list] [b]Stone's Blood[/b] [list] [*] Bleed -0.47 → -0.9 [*] Bleed (additional property) -0.16 → -0.3 [/list] [b]Slime[/b] [list] [*] Bleed -0.33 → -0.6 [*] Bleed (additional property) -0.11 → -0.2 [/list] [b]Slug[/b] [list] [*] Bleed -0.41 → -0.8 [*] Bleed (additional property) -0.14 → -0.3 [/list] [b]Mica[/b] [list] [*] Bleed (additional property) -0.44 → -0.8 [/list] [b]Flame[/b] [list] [*] Bleed -0.54 → -1 [*] Bleed (extra property) -0.18 → -0.4 [/list] [b]Gravi[/b] [list] [*] Bleed (additional property) -0.41 → -0.8 [/list] [b]Polyhedron[/b] [list] [*] Bullet Resistance (extra property) 7.3 → 8.1 [*] Bleed (additional property) -0.6 → -1 [/list] [h3]Ammunition[/h3] [b]9 mm armor-piercing cartridge[/b] [list] [*] Stopping power 30 → 50 [/list] [b]9 mm SBP cartridge[/b] [list] [*] Stopping power 30 → 50 [/list] [b]5.45 mm armor-piercing cartridge[/b] [list] [*] Stopping power 15 → 25 [/list] [b]5.45 mm SBP cartridge[/b] [list] [*] Stopping power 15 → 25 [/list] [b]5.56 mm armor-piercing cartridge[/b] [list] [*] Stopping power 15 → 25 [/list] [b]5.56 mm SBP cartridge[/b] [list] [*] Stopping power 15 → 25 [/list] [b]7.62 mm armor-piercing cartridge[/b] [list] [*] Stopping power 15 → 25 [/list] [b]7.62 mm SBP cartridge[/b] [list] [*] Stopping power 15 → 25 [/list] [b]9x39 mm SP-6 cartridge[/b] [list] [*] Stopping power 15 → 20 [/list] [b]9x39 mm BP cartridge[/b] [list] [*] Stopping power 15 → 20 [/list] [h3]Other changes[/h3] [list] [*] 12.7x55mm AP cartridge moved to Bar at reputation level three [*] 12.7x55mm Sniper ammo has been moved to the Bar at 7th reputation level. [*] Added bags with the mentioned ammo to the corresponding reputation levels [*] In "100 Rads" and all corresponding bases the mentioned ammo is available from the first reputation level. [/list] [h2]Models[/h2] The AM-17 model has been updated: [img]https://clan.cloudflare.steamstatic.com/images//41581512/921ac14e9c8f42bb6214999344f850a5671e25ec.png[/img] The bolt has been replaced with a snowball: [img]https://clan.cloudflare.steamstatic.com/images//41581512/2bd4661c67f4abe906e7f266114cb1eafb1e564d.png[/img] Updated the textures and paint masks of the PSZ-10/SKAT series: [img]https://clan.cloudflare.steamstatic.com/images//41581512/42cacea61e3534ea484a62542d6bbe5a766c81d4.png[/img] PKP "Pecheneg" paint mask has been updated: [img]https://clan.cloudflare.steamstatic.com/images//41581512/33ed7d835b58d95746c9f08ce22af2c1cfe033c9.png[/img] [h2]Sounds[/h2] [h3]New Year[/h3] [list] [*] Added New Year melodies for guitar; [*] Added New Year's Eve playlist for radio. [/list] [h3]Radio Host[/h3] Archon Zuza is back on his own radio wave, Grind FM is back on the air! [h3]Own custom radio[/h3] Added the ability to create and listen to your own radio. If you place a folder with music files in "radio", you can switch between a shared radio station and your own radio station in the game settings. [list] [*] Instructions on how to add your own music tracks to the radio: [url=https://support.exbo.net/help-center/articles/16/17/385]read[/url]. [*] In connection with this innovation, edits have been made to the game's license agreement. [/list] n the settings in the section "Sound" added option "Radio", which is responsible for disabling and changing the station on safezones, the option "Music on bases" removed. The list of user stations is updated only on full restart of the game. [h2]Dead time[/h2] The prohibition on selecting more than one unique class per team has been returned. [b]Grenadier[/b] Reduced the damage of the grenade launcher projectile: [list] [*] Damage 250 → 151 [*] Minimum damage 140 → 101 [/list] [h2]Other changes[/h2] [list] [*] Increased equipment upgrade threshold to +15 [*] Fixed display of subdivision top for players who are not in a subdivision. [*] Removed flashes during teleport transitions. [*] Flash grenades from allies do not blind players who perform the event with protoelectrics. [*] Added sounds of falling from high and low heights. Updated damage sounds. [*] The game interface is no longer overlaid on top of technical information. [*] Exchanger has been removed. [/list] Thank you for your attention, and Happy New Year!