[table] [tr] [td][i]Server maintenance is about to start, after the completion a temporary "Crow Arena" mode will appear in the game![/i][/td] [/tr] [/table] [h2]Crow Arena game mode[/h2] [previewyoutube=4Vev_0PtB84;full][/previewyoutube] Max Crow invites brave gladiators from all over the Zone to participate in Arena battles! Venturers are waiting for an explosive mixture of PvE and PvP, sprinkled on top with random modifiers. This crazy spectacle takes place in amazing scenery inspired by the legends of the Zone ... "Blue Sphere" and "Monolith", teams of "Orderlies" and "Blesseds" - Max Crow promises not just fights, but real theatrical action! Detailed information about the new game mode is provided in [url=https://support.exbo.net/help-center/articles/16/2/338/][b]this article[/b][/url]. [table] [tr] [td][i]Don't forget to watch the tutorial video before entering the Arena![/i][/td] [/tr] [/table] [hr][/hr] [h2]The Max Crow Storyline[/h2] [img]https://clan.cloudflare.steamstatic.com/images//41581512/ca96102be60361c6ccf7dfac7f0812edf978bacd.png[/img] There are rumors that a veteran stalker named Max Crow has returned to the Zone. He organized an Arena at the Bar where members of all factions can fight for the title of Arena Champion! Will you be able to win this title? [hr][/hr] [h2]Battle Pass[/h2] [img]https://clan.cloudflare.steamstatic.com/images//41581512/d54f1c35d72f4f87991b61bf64d2fdedd4e6543a.png[/img] Fighting in the Arena will earn you Battle Pass points. The points received are equal for the whole team and depend on the percentage of creatures killed in each wave. The more monsters your team kills, the more points you get. And if you win, the number of points will be increased by 1.5 times. [h3]Bonus points[/h3] We have also introduced a bonus points system. Every day, for the first few games, you will receive bonus BP points from your reserve. Bonus points are awarded at the end of the match and added to the points earned in the match. [list] [*] Points will be awarded until the player has used up the entire reserve. The reserve is updated at midnight server time. [*] Battle Pass can be purchased, as before, in both personal and non-personal forms. [*] Unused Battle Passes will automatically disappear after 30 days from the date of purchase in the in-game store. [/list] [h3]Crow Arena Styles[/h3] [img]https://clan.cloudflare.steamstatic.com/images//41581512/16bac02c6e1e42aefd0ac5967f002847dff9d72e.png[/img] The case with thematic styles is back! In this delivery, you will find unique styles: Gladiator Lot for A-545, Crowd Favorite for Saturn, Crow Beak for knife and much more. [expand type=spoiler][img]https://clan.cloudflare.steamstatic.com/images//41581512/e70079ad5a28fcdfd057759b7cd65b59f3598e06.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//41581512/60b7d527675c9e367245b338ff1c25563f76b9d7.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//41581512/6cff9d042d2a9abff0e6fe34b959aabd53f05188.png[/img][/expand] [table] [tr] [td][i]Keep in mind that the delivery is limited in time![/i][/td] [/tr] [/table] [hr][/hr] [h2]Animations, models and sounds[/h2] Updated animations and sounds of interaction for DP, SMG-19-01 Vityaz and Walther MPK. [previewyoutube=DAFsqsuLEGk;full][/previewyoutube] The Bear exoskeleton model has been updated [img]https://clan.cloudflare.steamstatic.com/images//41581512/499196f683574807b507aba574b5abbcb0c89b7a.png[/img] [list] [*] The playlist No. 5 for radio "Rock" has been formed. New songs have been added, and the best tracks from all previous playlists have been added as well. [*] Updated the sounds of sniper rifle shots from the 1st person view (with and without a silencer). [*] Increased the volume of steps. [/list] [hr][/hr] [h2]Subdivisions[/h2] [h3]Special Delivery[/h3] Special delivery suppliers have appeared on the bases of the Northern factions. And now they are available for members of subdivisions. [img]https://clan.cloudflare.steamstatic.com/images//41581512/110fcd01bced283c73da7b20b926b02510bca1d3.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//41581512/551084e1c276f75dd9286047d86fbd584ec30707.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//41581512/3fe793fa6a446dad940ecc2af581bbf2ab9831a1.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//41581512/61e34a9af7ca34e781d1e11c83345bebb2f8e7ee.png[/img] The mechanics are similar to delivery contracts, but there is a number of differences: [list] [*] Only members of subdivision with the rank of "Officer", "Colonel" and "Leader" can interact with the Special Delivery supplier. [*] The deposit for delivery is taken from the treasury of the subdivision. For successful delivery, the unit receives a reward in the treasury and influence points. [*] The delivery carrier cannot run. [/list] Special deliveries are available for subdivisions starting from the 1st level and include 3 delivery contracts. With the increasing level of the subdivision, more complex and profitable deliveries will be opened. [h3]Increasing level of the subdivision[/h3] The tasks for the increasing level of the subdivision from 1 to 2 and from 2 to 3 have been changed. Previously, with each level increase, it was necessary to find and hand over the Regalia to the quartermaster, now the composition of the tasks is as follows: [b]Increasing level of the subdivision 1 → 2[/b] [list] [*] Have 30 out of 30 members in the subdivision. [*] Successfully completed 10 special deliveries. [/list] [b]Increasing level of the subdivision 2 → 3[/b] [list] [*] Win 6 stages on tournament captures for bases of level 1 and higher. [*] To hand over to the quartermaster items in the amount of 2.500.000. [/list] [h3]Quartermaster prices changed[/h3] [list] [*] Now it is possible to hand over the Regalia to the intendant. This will bring 500,000 treasury and 100,000 influence points to the subdivision. [*] Glowing sugar cost in the treasury: 60 → 100 [*] Regular delivery cost in the treasury: 2.000 → 2.500 [*] Significant supply value in the treasury: 4.000 → 6.700 [*] Large delivery cost in the treasury: 6.000 → 15.000 [/list] [h3]Invulnerability Changes[/h3] [list] [*] Invulnerability appears after the player has exited the loading screen. [*] Now invulnerability is given every time a player leaves the save zone. [*] Removed the invulnerability alert when entering the save zone. [/list] [hr][/hr] [h2]Balance[/h2] [b]HK G36C[/b] [list] [*] Damage 33.5 → 34 [*] Damage on distance 27.5 → 27.8 [*] Reduced the additional recoil of the first shot [/list] [b]OTs-14 Groza[/b] [list] [*] Reduced the additional recoil of the first shot [/list] [b]FN F2000, FN F2000 Tactical[/b] [list] [*] Vertical recoil: 0.24 → 0.28 [*] Horizontal recoil: 0.12 → 0.14 [*] Increased the additional recoil of the first shot [/list] [b]All machine guns[/b] [list] [*] Removed the additional recoil of the first shot [/list] [b]RPD[/b] [list] [*] Damage 30.2 → 31.2 [*] Damage on distance 23.3 → 24.3 [*] Vertical recoil 0.7 → 0.66 [*] Horizontal recoil 0.3 → 0.26 [/list] [b]Worn RPD[/b] [list] [*] Damage 27 → 28 [*] Damage on distance 20.7 → 21.7 [*] Vertical recoil 0.7 → 0.66 [*] Horizontal recoil 0.3 → 0.26 [/list] [b]PKP[/b] [list] [*] Damage 42 → 43 [*] Damage on distance 31 → 32 [*] Vertical recoil 0.66 → 0.62 [*] Horizontal recoil 0.27 → 0.25 [/list] [b]Worn PKP[/b] [list] [*] Damage 37.5 → 38.5 [*] Damage on distance 27.3 → 28.3 [*] Vertical recoil 0.66 → 0.62 [*] Horizontal recoil 0.27 → 0.25 [/list] [b]WA2000, SVU, SVD, SVT-40[/b] [list] [*] Stopping power 50 → 100 [/list] [hr][/hr] [h2]Other changes[/h2] [img]https://clan.cloudflare.steamstatic.com/images//41581512/f1e384985e736855c5742ce3e65fc5fef1e7181d.png[/img] • Updated the interfaces of the task board and delivery contracts. Updated painting masks: [table] [tr] [td] [list] [*] Saturn Suit [*] Scout Suit [*] Striker Armored Suit [*] Hoplite Armored Suit [*] Legionnaire Heavy Armored Suit [*] Centurion Armored Exoskeleton [*] AH-1 Drifter Suit [*] AH-2 Nomad Suit [*] Worn AH-3 Seeker [*] RAPS AH-4 [*] RAPS AH-5 [*] RAPS AH-6 [/list][/td] [/tr] [/table] [list] [*] Updated visual effects of grenades HG-1 Rapture, Toadstool KG-1, EG-1 Barrier. [*] Added volume slider for dialogs [/list] [hr][/hr] [h2]Fixes[/h2] [list] [*] Fixed microfreeze when entering the infection zone for the first time in the game session. [*] Explosions no longer cause damage to the "Combat Prototype" when the shield is turned on. [/list] [hr][/hr] [i]Thanks for your attention, gladiators And good luck in the Arena![/i]