Greetings! I have gone away on a vacation and came back refreshed and with a few ideas for the updates to the game! In fact the amount of changes and reworks is substantial enough to consider this an "overhaul" of the game, one which y'all hopefully enjoy. Let's dive in! ^_^ Additions: - Character stats - Each character now has unique stats - HP, Speed, Collection Range, Acceleration - New Character - Drone Queen - Lower HP, but vastly bigger collection range and starts with a laser drone - Drone Abilities - 5 drone types are available in game - Heal, Laser, Missile, Mortar, Ram - Ability Evolution - Apart from the Heal Drone that is available instantly other drone types require you to select the Healing drone and then a corresponding ability - Laser Shot, Guided Missile, Grenade, Magnetic Shield Optimisation i.e. fixes: - The experience pick-ups now have an outline so that they don't blend visually - In "Alpha", "Beta", "Gamma" and "Zeta" sectors enemy Boss spawns are no longer limited by a chance in a certain time period, instead they start spawning after a certain time to provide pressure on the player. Changes: - Upgrades concerning in-session abilities have been moved to the in-session part. That way you build up to be a mecha machine of destruction during the session itself, but start with such immense power. - Missile ability that used to circle around the player is now the Ram Drone ability. - Whirlwind has been changed to be mouse guided - "Alpha", "Beta", "Gamma" and "Zeta" sectors are locked behind the enemy kill counts. - "Boss Rush" Mode Characters can be unlocked in the "Upgrades" section - "Zen" Mode requires 2 victories in any mode - Enemy howitzer attack reduced from 2 damage to 1. There is more to come! Thank you for your interest in Spaceborne Survivors and stay tuned for more! :)