Update.01: Lift-Off - Released!
Author: TobyKrufs,
published 1 month ago,
[previewyoutube=lwH8Zj-e4fY;full][/previewyoutube]
Greetings Space Realtors! 📢
The first update for Space for Sale: [b]Lift-Off[/b] - is finally out!
A month ago Space for Sale launched and what a month it has been! We've been getting tons of great feedback from our players, some of which we hope to adress in this update!
Full changelog below, highlights include:
[list]
[*] A New Event ”[b]Bloomin’ Blarfairs[/b]” 🌻
[*] New and updated Constructions
[*] Movable Constructions
[*] Resource Trading
[*] Global Hub Inventory
[*] UI Improvements
[*] Tutorial Improvements
[/list]
We would like to thank everyone who has embarked on their Space Realty journey, It's been such a joy watching people finally play and interact with our game! If you haven't already consider joining the community on Discord!
https://discord.gg/spaceforsale
We hope you enjoy [b]Update.01: Lift-Off[/b] and that you'll come along as we move onward toward the next update "[b]Update.02: The Red Planet[/b]".
Thank you for playing and see you in space! 🚀
[h2]Changelog:[/h2]
[h3]Improvements:[/h3]
[list]
[*] The Mechanoid is now able to hangout with and perform activities similar to other clients (fishing, [*] sunbathing, etc.)
[*] Made Hub site shield look better in certain angles
[*] Made clients actually go away when you deconstruct their houses
[*] Increased the speed of the jackhammer
[*] Opened up the closed road between regions “Follies Fairground” and “Manglers Ridge”
[*] Made it possible to move constructions in base site
[*] Made the “Logistics Centre” animate with drones sorting and delivering crates.
[*] “Unsafed” the buggy.
[*] Made it not possible for constructions to be built while sticking out of Hub site shield
[*] Improved the Demaws hunt animations
[*] Added a Market that lets you import and export resources (minerals, biofuel, organics, etc.) - It’s available in the Hub UI!
[*] Made resources global
[*] Removed Silos from the Construction Menu
[*] Removed shipping costs
[*] Added new event: “Bloomin’ Blarfair” - Team up with a space gardener to save the unique Blarfair flowers.
[*] Made the Hub have global storage
[*] Updated the Exogarden construction
[*] Updated the client houses to better profile their respective faction
[*] Made it not possible to scan a world feature if there is a Blocker sitting on top of it
[*] Improved the targeting of the Jackhammer
[*] Expanded ending of Main Project: S.I.T. Contract to be more satisfying
[*] Made various improvement to marker stability in world map
[*] Replaced worker slot icon
[*] Added tooltips to various UI:s
[*] Updated the Factions window in the status tab
[*] Reworked the resource information into a top bar
[*] Reworked the information displayed when building constructions into pop ups
[*] Added a cutscene when building a construction for the first time
[*] Updated various icons in the construction menu
[*] Added special rule: “Limited to one per region” and “Limited to one per development” to one-of-a-kind buildings in construction menu
[*] Added highlighting of newly unlocked construction in the construction menu
[*] Region summary and Hub summary will now be visible on the Teleporter map
[*] Replaced icon of the Bottle of Goop item
[*] Cost and yield info of improved world features is now displayed if you hover on their icons on the World Map.
[*] Updated region summary in World Map with produced and consumed resources instead of available resources
[*] Made hollow tree tunnels more easy to pass through
[*] Removed “Difficult Terrain” modifier since we no longer have “Shipping Costs” in game
[*] Changed “Logistics Centre” reward since we no longer have “Shipping Costs” in game
[*] Adjusted UI of “Construction Activation” UI to accommodate long text
[*] Shaved off ca 2 seconds of the cutscene when clients move in
[*] Increased time slightly when crafting tools in the Workbench
[*] Made the Construction Kit research project slightly easier to accomplish
[*] Made the Snitch creature flee when you chase it in a buggy
[*] Increased scroll speed in Storage UIs
[*] Added building “Experimental Power Plant”
[/list]
[h3]Squashed Bugs:[/h3]
[list]
[*] Made “Observer Kit” completable while modifier “Peaceful” is toggled on - Ashdillos can now drop scales by several methods
[*] Fixed rules to the building “Homeowners Association”
[*] Fixed various colliders
[*] Players are now less likely to get stuck in ragdoll state
[*] The spaceship is now not able to show up on the planet
[*] Made player less likely to get stuck under a buggy if they flip it on top of themselves
[*] Fixed some issues with scanning not progressing research
[*] Removed “Q” icon from HUD while on the spaceship
[*] Made the “Invert Camera” setting save correctly between play sessions
[*] Improved the crafting interaction in the Refinery.
[*] Added a title to the storage of deconstructed buggies
[*] Made Frog Kit display correctly on the Kit Hanger
[*] Made items held in hand drop when using a teleporter instead of disappearing
[*] Made dialogue not be able to start when in menus
[*] Made various fixes to the S.I.T. Project
[*] Made so that the multiplayer client’s colors are not reset when they die
[*] Players can no longer build constructions on top of each other in multiplayer
[*] Multiplayer clients can now hear the objective complete music
[*] Fixed several minor synching issues for the multiplayer client
[*] Made so that the Mechanoid cannot spawn outside of the map
[*] Grayed out the “Save” button for the multiplayer client in the System Menu
[*] Unfortunate parking no longer causes player to enter ragdoll state when landing on planet
[*] Made various minor fixes to UI
[*] The Bottle of Goop item will no longer turn into a Squeaky Toy when equipped from ground…
[*] Removed the “Interface Color Preset” setting
[*] Fixed issue of the anchor of the Professor’s house sometimes disappearing
[*] Made player spawn in expected Hub base when loading a save
[/list]