[previewyoutube=lwH8Zj-e4fY;full][/previewyoutube] Greetings Space Realtors! 📢 The first update for Space for Sale: [b]Lift-Off[/b] - is finally out! A month ago Space for Sale launched and what a month it has been! We've been getting tons of great feedback from our players, some of which we hope to adress in this update! Full changelog below, highlights include: [list] [*] A New Event ”[b]Bloomin’ Blarfairs[/b]” 🌻 [*] New and updated Constructions [*] Movable Constructions [*] Resource Trading [*] Global Hub Inventory [*] UI Improvements [*] Tutorial Improvements [/list] We would like to thank everyone who has embarked on their Space Realty journey, It's been such a joy watching people finally play and interact with our game! If you haven't already consider joining the community on Discord! https://discord.gg/spaceforsale We hope you enjoy [b]Update.01: Lift-Off[/b] and that you'll come along as we move onward toward the next update "[b]Update.02: The Red Planet[/b]". Thank you for playing and see you in space! 🚀 [h2]Changelog:[/h2] [h3]Improvements:[/h3] [list] [*] The Mechanoid is now able to hangout with and perform activities similar to other clients (fishing, [*] sunbathing, etc.) [*] Made Hub site shield look better in certain angles [*] Made clients actually go away when you deconstruct their houses [*] Increased the speed of the jackhammer [*] Opened up the closed road between regions “Follies Fairground” and “Manglers Ridge” [*] Made it possible to move constructions in base site [*] Made the “Logistics Centre” animate with drones sorting and delivering crates. [*] “Unsafed” the buggy. [*] Made it not possible for constructions to be built while sticking out of Hub site shield [*] Improved the Demaws hunt animations [*] Added a Market that lets you import and export resources (minerals, biofuel, organics, etc.) - It’s available in the Hub UI! [*] Made resources global [*] Removed Silos from the Construction Menu [*] Removed shipping costs [*] Added new event: “Bloomin’ Blarfair” - Team up with a space gardener to save the unique Blarfair flowers. [*] Made the Hub have global storage [*] Updated the Exogarden construction [*] Updated the client houses to better profile their respective faction [*] Made it not possible to scan a world feature if there is a Blocker sitting on top of it [*] Improved the targeting of the Jackhammer [*] Expanded ending of Main Project: S.I.T. Contract to be more satisfying [*] Made various improvement to marker stability in world map [*] Replaced worker slot icon [*] Added tooltips to various UI:s [*] Updated the Factions window in the status tab [*] Reworked the resource information into a top bar [*] Reworked the information displayed when building constructions into pop ups [*] Added a cutscene when building a construction for the first time [*] Updated various icons in the construction menu [*] Added special rule: “Limited to one per region” and “Limited to one per development” to one-of-a-kind buildings in construction menu [*] Added highlighting of newly unlocked construction in the construction menu [*] Region summary and Hub summary will now be visible on the Teleporter map [*] Replaced icon of the Bottle of Goop item [*] Cost and yield info of improved world features is now displayed if you hover on their icons on the World Map. [*] Updated region summary in World Map with produced and consumed resources instead of available resources [*] Made hollow tree tunnels more easy to pass through [*] Removed “Difficult Terrain” modifier since we no longer have “Shipping Costs” in game [*] Changed “Logistics Centre” reward since we no longer have “Shipping Costs” in game [*] Adjusted UI of “Construction Activation” UI to accommodate long text [*] Shaved off ca 2 seconds of the cutscene when clients move in [*] Increased time slightly when crafting tools in the Workbench [*] Made the Construction Kit research project slightly easier to accomplish [*] Made the Snitch creature flee when you chase it in a buggy [*] Increased scroll speed in Storage UIs [*] Added building “Experimental Power Plant” [/list] [h3]Squashed Bugs:[/h3] [list] [*] Made “Observer Kit” completable while modifier “Peaceful” is toggled on - Ashdillos can now drop scales by several methods [*] Fixed rules to the building “Homeowners Association” [*] Fixed various colliders [*] Players are now less likely to get stuck in ragdoll state [*] The spaceship is now not able to show up on the planet [*] Made player less likely to get stuck under a buggy if they flip it on top of themselves [*] Fixed some issues with scanning not progressing research [*] Removed “Q” icon from HUD while on the spaceship [*] Made the “Invert Camera” setting save correctly between play sessions [*] Improved the crafting interaction in the Refinery. [*] Added a title to the storage of deconstructed buggies [*] Made Frog Kit display correctly on the Kit Hanger [*] Made items held in hand drop when using a teleporter instead of disappearing [*] Made dialogue not be able to start when in menus [*] Made various fixes to the S.I.T. Project [*] Made so that the multiplayer client’s colors are not reset when they die [*] Players can no longer build constructions on top of each other in multiplayer [*] Multiplayer clients can now hear the objective complete music [*] Fixed several minor synching issues for the multiplayer client [*] Made so that the Mechanoid cannot spawn outside of the map [*] Grayed out the “Save” button for the multiplayer client in the System Menu [*] Unfortunate parking no longer causes player to enter ragdoll state when landing on planet [*] Made various minor fixes to UI [*] The Bottle of Goop item will no longer turn into a Squeaky Toy when equipped from ground… [*] Removed the “Interface Color Preset” setting [*] Fixed issue of the anchor of the Professor’s house sometimes disappearing [*] Made player spawn in expected Hub base when loading a save [/list]