Greetings Space Realtors! Since launch Space For Sale has gotten one big update and multiple patches that focused on addressing community feedback as well as squashing bugs. We wanted to prioritise our first wave of players, to make sure that we reacted to what you were saying in a timely manner. This meant that the Demo has remained in a pre-launch state—but with this update, that is no longer the case! The Demo will be similar in regards to content but it reaps tons of benefits from the patches with improvements to UI/UX, gameplay, visuals and performance! So if you've been on the fence about Space for Sale, this is a great time to try out the demo! Thank you for playing and See you in Space! /Toby [b][i]NOTE: The Demo update is not compatible with older save files. Save files from before this update will not be shown in the planet select UI.[/i][/b] [h2]Changelog:[/h2] [h3]Improvements[/h3] [list] [*] Added directional arrow to building holograms. [*] Improved hologram visualization. [*] Made resources global. [*] Removed shipping costs. [*] Removed Silos from the Construction Menu. [*] Made the Hub have global storage. [*] Updated the client houses to better profile their respective faction. [*] Various fixes to colliders of constructions. [*] Added highlighting of newly unlocked construction in the construction menu. [*] Region summary and Hub summary will now be visible on the Teleporter map. [*] Added “Hints” that shows information in article form when relevant. [*] Cost and yield info of improved world features is now displayed if you hover on their icons on the World Map. [*] Updated region summary in World Map with produced and consumed resources instead of available resources. [*] Updated colors in profile creation. [*] Updated layout in profile creation. [*] Adjusted scale of buildings and constructions. [*] Adjusted required cost of some buildings. [*] Added splashing effect when stepping into water. [*] Added option to allow specific audio output selection. [*] Various improvements to Codex tab in the Pause Menu. [*] When using keyboard & mouse: “B” has been replaced with “I” to open inventory. [*] Polished construction VFXs. [*] Polished Hub site shield to not show weird behaviour in certain angles. [*] Made clients disappear when deconstructing their respective house. [*] Made tenant dialogue boxes more readable. [*] Increased the speed of the jackhammer. [*] Made it possible to move built constructions in base site. [*] “Unsafed” the buggy. [*] Numerous localization improvements. [*] Made various adjustments to tenant visuals and their animations. [*] Made it not possible for constructions to be built outside of Hub site shield. [*] Added a Market that lets you import and export resources (minerals, biofuel, organics, etc.) - It’s available in the Hub UI! [*] Improved visuals of “hold button” action prompts. [*] Replaced worker slot icon. [*] Added tooltips to various UI:s. [*] Reworked the Factions window in the status tab. [*] Reworked the resource information into a top bar. [*] Reworked the information displayed when building constructions into pop ups. [*] Added a cut scene when building a construction for the first time. [*] Updated various icons in the construction menu. [*] Localized the “Preview Limitation” text in the Prospect Market UI. [*] Increased scroll speed in Storage UIs. [*] Various UI Polish. [/list] [h3]Squashed Bugs:[/h3] [list] [*] Fixed various colliders. [*] Players are now less likely to get stuck in ragdoll state. [*] The spaceship is now not able to show up on the planet. [*] Made player less likely to get stuck under a buggy if they flip it on top of themselves. [*] Fixed some issues with scanning not progressing research. [*] Title is now displayed on the storage of deconstructed buggies. [*] Made items held in hand drop when using a teleporter instead of disappearing. [*] Made dialogue not be able to start when in menus. [*] Removed the “Interface Color Preset” setting. [*] Made player spawn in expected Hub base when loading a save. [*] 1920 x 1200 no longer cut off the border of some UIs. [*] Various fixes related to UI interactions. [*] Holograms are no longer animated, making it easier to read their size and position. [*] Made the “Invert Camera” setting save correctly between play sessions. [*] Improved the crafting interaction in the Refinery. [*] Flowers no longer look like they are trying to strangle a player when they walk through them. [/list]