Small Patch
Author: Dishmink,
published 7 months ago,
Hey everyone,
Here’s a small patch focused mostly on bug fixing.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
[b] Improvements[/b]
[list]
[*] Rabbits can now be electrocuted with the stun gun
[*] Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose
[*] Rope bridges will now generate nav mesh links allowing A.I. to path across them
[*] Optimized nav mesh refresh speed
[*] Kelvin now has a careful jump with a new animation when moving slower
[*] Split Logs animation sped up after splitting log
[/list]
[b] Fixes[/b]
[list]
[*] Fix for stars not rendering at night
[*] Ai characters can now eat dropped meat pickups
[*] Cannibals can now navigate inside of the old fisherman’s huts
[*] Fixed final boss missing snow trail in winter
[*] Blocked opening the screw book if the glider is equipped
[*] Skunk texture resolution adjusted to be consistent with other small animals
[*] Fixed some cases of Kelvin snapping through walls to sit by fire
[*] Printer Laptop now properly cycles the blueprints forward and backwards
[*] Fixed some cases of Kelvin navigating to the level above a player in player built structures
[*] Fixed issue where ai avoidance could set a path point on a different level of a player built structure
[*] Snow mound blockers added outside of CaveB entrance
[*] Fixed some cases where structure nav mesh generation failed
[*] Fixed some cases of nav mesh on ramps not connecting on uneven slopes
[*] Fix for destroyed ramps and corner ramps leaving some remnants in nav graph
[*] Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor
[*] Fix for blendshapes on priest outfit when wearing armor
[*] Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag
[*] Fix for collision errors when throwing ingredients into a cooking pot
[*] Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot
[*] Fixed issues with the cooking recipe UI not always showing recipes correctly
[*] Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed
[*] Fix for shotgun shooting off target in some cases when aiming
[*] Fix for flares not reactivating correctly on dying soldiers
[*] Fix for other players not playing audio events when holding a rabbit
[*] Rabbits now fully support big head mode
[*] Fixed rabbits dropped from hutch being the wrong color variation
[*] Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water
[*] Fix for collisions on lake docks
[*] Fix for Blueberry Bush LOD1 mesh being offset
[*] Fix for some gaps in residential bunker doorways
[*] Fix for tree regrowth sometimes getting desynced
[*] Fix for falling while on KnightV not limiting speed
[*] Fix for rope on rope gun not attaching to end correctly
[*] Fix for golf cart audio sometimes not clearing
[*] Fix for player not being able to un-crouch near certain colliders
[*] Number of players waiting to sleep is now properly displayed in dedicated servers
[*] Fix for not being able to dismount printed sled when not moving
[*] Clicking “No” when asked to confirm overwrite save will not close the menu anymore
[*] Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients
[*] Fix for cases where ai characters could not be visible
[*] Fix for Raccoons sometimes stealing food through walls, and not playing eating animation
[*] Fixed an issue that could cause multiple seagulls or ducks to land at same point
[*] Fix for multiple seagulls spawning from same location by docks
[*] Fixed red cannibals scared animation being distorted
[*] Fix for held rabbits flipping upside-down during player knockdown
[*] Fix for twisting leg during demon and boss demon idles
[*] Fix for twins locomotion animation which caused improper blending and out of sync animations
[*] Fix for sleeve intersection during player wake up animation after drowning
[*] First look animation for dining room table cards has been shortened
[*] Fixed issue with some log types falling off ziplines at the wrong location
[*] Kelvin's help up prompt will no longer show up in the inventory view if the player opens their inventory on top of him
[*] Fixed rabbit escaping the kill action if the kill action was triggered at the same time as the drop action
[*] Fix for the player getting into a bad state if the tutorial book is stashed and immediately re-toggled
[*] Fix for seeing other players with arrows in the slingshot
[*] Fixed explosive arrows exploding when fake dropped
[*] Animal heads will no longer easily fall through terrain
[*] Logs and stones will no longer pop into place for clients when thrown in to holder
[*] Fix for frozen lakes showing splashes when throwing stones and logs onto them
[*] Fixed log sled auto-add feature disabling when host wasn't near
[*] Fix for generic dug graves lod distance issues
[*] Fixed locked gold-plated doors not blocking ai from trying to navigate through them
[*] 3/4 height structure floors will no longer be considered valid for pathing
[*] Corner ramp structures will cut area from nav mesh
[*] Some environment fixes for a few open edges on cliffs, and some floating grass
[*] Some stream LOD ranges adjusted so lower resolution LODs don't intersect waterfall
[*] Smoke for muzzle flash particles won't float above weapons anymore
[*] Added a missing nav bridge where there is a path across stream so cannibals can cross
[*] Falling snow fx will no longer be emitted when breaking tree stumps in winter
[*] Fixed a few cases of cannibal actions able to snap through collision
[*] Fixed some cases of enemies trying to attack player behind a wall
[*] Fixed some cases of demon boss position popping when moving into collision
[*] Control rebinding menu will now use ps4/ps5 gamepads icons instead of xbox
[*] Fixed tree structure ghosts being destructible
[*] Fix for held weapons firing when raising a tarps corner with a stick
[*] Fixed Binoculars not aligning correctly with player’s head when aiming up and down in third person
[*] Fixed context where dismantling some screw structures didn’t work correctly
[*] Fixed some cases of cut and place plank animation hanging
[*] Fixed destroyed lookout tower leaving the bottom rope and some beams floating
[*] Fixed cost of auto foundations for multiplayer clients when late joining a game
[*] Fixed messed up corner ramp when remote players add a corner ramp to a leaning beam while another player is completing a strut on the same beam
[*] Fixed lifting a leaned beam as another player is placing a ramp on it breaking ramp configuration
[*] Fixed some cases where lifting a beam with a strut concurrently with another player placing a corner beam wouldn't be cancelled properly
[*] Fixed other players not animating correctly when they lift beam with a strut
[*] Fixed tarp floors overlapping if placed by multiple network players at same time
[*] Fixed tarp wall/floor overlapping a log wall/floor if both are added at the same time
[*] Fixed auto foundations snapped to other structures not determining correct ingredient cost
[*] Fixed repairing defensive wall gate not properly returning vertical logs to their initial position
[*] Fixed jittering look of held screw structures made of logs
[*] Fixed logs lod visibility when moving furniture
[*] Fixed being able to duplicate logs using manual tree construction
[*] Fixed fires fuel amount getting reset to max after loading a save
[*] Fixed fires not retaining their burnt visual after loading a save or when joining a game as multiplayer client
[*] Fixed missing collision on incomplete auto foundations
[*] Fixed settle animations not playing most of the time when building
[*] Fixed gaps in underwater rendering near some waterfalls
[*] Fixed active fingers spittle objects not cleaned up on actor disable
[*] Fix for the fire audio never stopping when shooting a fire arrow or throwing a molotov into water
[*] Fix for lake water bouyancy being disabled when host enters a cave
[*] Fixed local construction audio events doubling up for clients when a network player is nearby
[*] CaveC water volumes will now be enabled when client is inside cave and host is outside
[*] CaveD gold environment assets will now have collision enabled for ai when client is in cave and host is outside of the cave
[*] Fixed wrong renderer sometimes getting switched to built when building snapped platforms
[/list]
[b] Audio[/b]
[list]
[*] New sound for small plastic items physics interactions added to energy bar
[/list]