Hey everyone, Here’s a small patch focused mostly on bug fixing. As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub [b] Improvements[/b] [list] [*] Rabbits can now be electrocuted with the stun gun [*] Captured puffies now have an electrocuted reaction that keeps them in the captured/tied up pose [*] Rope bridges will now generate nav mesh links allowing A.I. to path across them [*] Optimized nav mesh refresh speed [*] Kelvin now has a careful jump with a new animation when moving slower [*] Split Logs animation sped up after splitting log [/list] [b] Fixes[/b] [list] [*] Fix for stars not rendering at night [*] Ai characters can now eat dropped meat pickups [*] Cannibals can now navigate inside of the old fisherman’s huts [*] Fixed final boss missing snow trail in winter [*] Blocked opening the screw book if the glider is equipped [*] Skunk texture resolution adjusted to be consistent with other small animals [*] Fixed some cases of Kelvin snapping through walls to sit by fire [*] Printer Laptop now properly cycles the blueprints forward and backwards [*] Fixed some cases of Kelvin navigating to the level above a player in player built structures [*] Fixed issue where ai avoidance could set a path point on a different level of a player built structure [*] Snow mound blockers added outside of CaveB entrance [*] Fixed some cases where structure nav mesh generation failed [*] Fixed some cases of nav mesh on ramps not connecting on uneven slopes [*] Fix for destroyed ramps and corner ramps leaving some remnants in nav graph [*] Fix for player getting in to a temporary locked state when trying to equip clothing immediately after equipping a piece of armor [*] Fix for blendshapes on priest outfit when wearing armor [*] Fix for player not putting away their grab bag if they are knocked down at the exact time that they open the grab bag [*] Fix for collision errors when throwing ingredients into a cooking pot [*] Fix for not getting cooking ingredients back in the correct perishable state when removing them from the pot [*] Fixed issues with the cooking recipe UI not always showing recipes correctly [*] Gore chair and powered cross are now properly linked with any supporting furniture so they will be affected if the supporting structure is destroyed [*] Fix for shotgun shooting off target in some cases when aiming [*] Fix for flares not reactivating correctly on dying soldiers [*] Fix for other players not playing audio events when holding a rabbit [*] Rabbits now fully support big head mode [*] Fixed rabbits dropped from hutch being the wrong color variation [*] Fix for the player getting their weapon stuck in their hand while driving the golf cart through deep water [*] Fix for collisions on lake docks [*] Fix for Blueberry Bush LOD1 mesh being offset [*] Fix for some gaps in residential bunker doorways [*] Fix for tree regrowth sometimes getting desynced [*] Fix for falling while on KnightV not limiting speed [*] Fix for rope on rope gun not attaching to end correctly [*] Fix for golf cart audio sometimes not clearing [*] Fix for player not being able to un-crouch near certain colliders [*] Number of players waiting to sleep is now properly displayed in dedicated servers [*] Fix for not being able to dismount printed sled when not moving [*] Clicking “No” when asked to confirm overwrite save will not close the menu anymore [*] Fix Virginia’s equipped shotgun and pistol sometimes floating in air for multiplayer clients [*] Fix for cases where ai characters could not be visible [*] Fix for Raccoons sometimes stealing food through walls, and not playing eating animation [*] Fixed an issue that could cause multiple seagulls or ducks to land at same point [*] Fix for multiple seagulls spawning from same location by docks [*] Fixed red cannibals scared animation being distorted [*] Fix for held rabbits flipping upside-down during player knockdown [*] Fix for twisting leg during demon and boss demon idles [*] Fix for twins locomotion animation which caused improper blending and out of sync animations [*] Fix for sleeve intersection during player wake up animation after drowning [*] First look animation for dining room table cards has been shortened [*] Fixed issue with some log types falling off ziplines at the wrong location [*] Kelvin's help up prompt will no longer show up in the inventory view if the player opens their inventory on top of him [*] Fixed rabbit escaping the kill action if the kill action was triggered at the same time as the drop action [*] Fix for the player getting into a bad state if the tutorial book is stashed and immediately re-toggled [*] Fix for seeing other players with arrows in the slingshot [*] Fixed explosive arrows exploding when fake dropped [*] Animal heads will no longer easily fall through terrain [*] Logs and stones will no longer pop into place for clients when thrown in to holder [*] Fix for frozen lakes showing splashes when throwing stones and logs onto them [*] Fixed log sled auto-add feature disabling when host wasn't near [*] Fix for generic dug graves lod distance issues [*] Fixed locked gold-plated doors not blocking ai from trying to navigate through them [*] 3/4 height structure floors will no longer be considered valid for pathing [*] Corner ramp structures will cut area from nav mesh [*] Some environment fixes for a few open edges on cliffs, and some floating grass [*] Some stream LOD ranges adjusted so lower resolution LODs don't intersect waterfall [*] Smoke for muzzle flash particles won't float above weapons anymore [*] Added a missing nav bridge where there is a path across stream so cannibals can cross [*] Falling snow fx will no longer be emitted when breaking tree stumps in winter [*] Fixed a few cases of cannibal actions able to snap through collision [*] Fixed some cases of enemies trying to attack player behind a wall [*] Fixed some cases of demon boss position popping when moving into collision [*] Control rebinding menu will now use ps4/ps5 gamepads icons instead of xbox [*] Fixed tree structure ghosts being destructible [*] Fix for held weapons firing when raising a tarps corner with a stick [*] Fixed Binoculars not aligning correctly with player’s head when aiming up and down in third person [*] Fixed context where dismantling some screw structures didn’t work correctly [*] Fixed some cases of cut and place plank animation hanging [*] Fixed destroyed lookout tower leaving the bottom rope and some beams floating [*] Fixed cost of auto foundations for multiplayer clients when late joining a game [*] Fixed messed up corner ramp when remote players add a corner ramp to a leaning beam while another player is completing a strut on the same beam [*] Fixed lifting a leaned beam as another player is placing a ramp on it breaking ramp configuration [*] Fixed some cases where lifting a beam with a strut concurrently with another player placing a corner beam wouldn't be cancelled properly [*] Fixed other players not animating correctly when they lift beam with a strut [*] Fixed tarp floors overlapping if placed by multiple network players at same time [*] Fixed tarp wall/floor overlapping a log wall/floor if both are added at the same time [*] Fixed auto foundations snapped to other structures not determining correct ingredient cost [*] Fixed repairing defensive wall gate not properly returning vertical logs to their initial position [*] Fixed jittering look of held screw structures made of logs [*] Fixed logs lod visibility when moving furniture [*] Fixed being able to duplicate logs using manual tree construction [*] Fixed fires fuel amount getting reset to max after loading a save [*] Fixed fires not retaining their burnt visual after loading a save or when joining a game as multiplayer client [*] Fixed missing collision on incomplete auto foundations [*] Fixed settle animations not playing most of the time when building [*] Fixed gaps in underwater rendering near some waterfalls [*] Fixed active fingers spittle objects not cleaned up on actor disable [*] Fix for the fire audio never stopping when shooting a fire arrow or throwing a molotov into water [*] Fix for lake water bouyancy being disabled when host enters a cave [*] Fixed local construction audio events doubling up for clients when a network player is nearby [*] CaveC water volumes will now be enabled when client is inside cave and host is outside [*] CaveD gold environment assets will now have collision enabled for ai when client is in cave and host is outside of the cave [*] Fixed wrong renderer sometimes getting switched to built when building snapped platforms [/list] [b] Audio[/b] [list] [*] New sound for small plastic items physics interactions added to energy bar [/list]