Small Patch
Author: Dishmink,
published 6 months ago,
Hey everyone,
Here’s a small patch that adds a new skunk animal type, the ability to catch, hold and breed rabbits and some small fixes and improvements.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
[b]Features[/b]
[list]
[*] Added Skunks
[*] Added new rabbit breeding and holding structures
[*] Small animal traps will now trap rabbits and keep them alive. Trapped rabbits can now be picked up.
[*] Scarecrow will now prevent eagles and seagulls from grabbing food or landing nearby
[/list]
[b]Improvements[/b]
[list]
[*] Improved some animations
[*] Speared fish visuals are now synced on characters in multiplayer
[*] Creepy attack parties will now be sent towards the plating structure instead of player
[*] Improved bird awareness to prevent multiple landing in same location
[/list]
[b]Fixes[/b]
[list]
[*] Fixed issue with crafting menu obscuring crafting mat after crafting
[*] Fixed rabbits not being saved on load if caught in trap
[*] Improved cannibal culling ranges when viewed with binoculars
[*] Cannibal spears will now match culling range of cannibals
[*] Fixed small trap not being plateable unless triggered
[*] Fixed some missing static world colliders
[*] Fixed rare instances that could cause multiplayer disconnects with traps
[*] Fixed issue causing player to get into bad state with grab-bag, lighter and campfire interaction
[*] Fixed canned food placement on shelves
[*] Improved deer and moose dynamic avoidance
[*] Fix for grave digging not rendering correctly in some locations
[*] Fixed issue with severed limbs not syncing their perishable states correctly when on a drying rack or being cooked on a campfire.
[*] Fixed thrown severed limb orientation changing after first impact
[*] Fixed issue with storage sometimes losing items when full
[*] Fixed duping issue when adding items to storage
[*] Fixed issue with ui being stuck on in some cases when dismantling
[*] Fixed rare case of client being kicked when consuming items
[*] Fixed some instances that would push the player through collision when being knocked down
[*] Fixed issue with shotgun ammo cycling not working as expected
[*] Fixed collision on some cellar entrances
[*] Fixed bug with demon boss cutscene becoming broken when teleporting
[*] Fixed multiplayer arrows losing upgrade type when dropped by Kelvin
[*] Fixes for Heavy Cannibal sitting interaction, and reaction when taking damage while sitting
[*] Fixed cannibal look out tower visuals disabling too soon
[*] Fixed instances where characters could sometimes spawn in view of players
[*] Fixed orientation issues after relocating some SCREW structures such as wall torch
[*] Fixed issue causing player to get into a bad state when interacting while being revived
[/list]