Hey everyone, This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system. There are also some additional fixes and improvements, listed below. [b]Features[/b] [list] [*] Added ability for Kelvin to get into golf carts [*] Added seat occupied indicators for golf carts [*] Added new Armor type [*] Auto foundation now allows snapping at various heights instead of only the highest [/list] [b]Improvements[/b] [list] [*] Arrows and spears are now easier to collect after thrown or shot [*] Gps tracker will now correctly align to player direction (i.e. when using the glider) [*] Players can now carry 16 bones [*] Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals [*] Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water [*] Balanced fire torch [*] Improved performance of effects when plater is active [/list] [b]Fixes[/b] [list] [*] Fixed case where golf cart particles could cause visual distortion [*] Fix for knife equip when waking up under water [*] Fixed some keyboard keys displaying name incorrectly in some languages [*] Blocked mounting knight V while healing from downed state in multiplayer [*] Fixed Knight V tire decal disappearing when dismounted [*] Fixed a bug when trying to sled in ice caves [*] Fixed canvas scaling for save game menu on dead screen [*] Fix for HUD coming back when pressing esc after quitting [*] Fixed a case of auto foundation placement being blocked when it shouldn't [*] Fixed various beams linking and dismantling issues [*] Fixed case where eagle could visually pop on landing [*] Add splash sound on killer whale jump [*] Increased cooldown on bat scare inside caves [*] Fix decapitated carried cannibals not hiding their facial deformations [*] Improved chopper rotation for clients in multiplayer games [*] Improved moose path following issues and interruption issues [*] Fixed issue were projectiles like spears could hit and be blocked by player hands [*] Kelvin will now drop carried items when forced into sleep state when player sleeps [*] Fixed shark missing some audio events [*] Fixed seagull missing transition from "eat" to “fly” [*] Fixed seagull sometimes falling through collision after landing [*] Add raccoon ragdoll audio for thump on ground falling out of tree dead [*] Fixed wooden crate position popping on break [*] Fixed boat engine missing audio for impact/slide [*] Wall will need 4 door cuts instead of 3 to be considered passable by ai actors [*] Fix cannibals often looking away at other cannibals when taunting a bound player [*] Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water [*] Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh [*] Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits [*] Fix for some holes in Cave C collision meshes [*] Removed a few trees in rocks above Cave B entrance [/list] As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub