Small Patch
Author: Dishmink,
published 7 months ago,
Hey everyone,
This patch gives Kelvin the ability to get into golf carts, allows players to create a new armor type, and adds improvements to the auto foundation snapping system.
There are also some additional fixes and improvements, listed below.
[b]Features[/b]
[list]
[*] Added ability for Kelvin to get into golf carts
[*] Added seat occupied indicators for golf carts
[*] Added new Armor type
[*] Auto foundation now allows snapping at various heights instead of only the highest
[/list]
[b]Improvements[/b]
[list]
[*] Arrows and spears are now easier to collect after thrown or shot
[*] Gps tracker will now correctly align to player direction (i.e. when using the glider)
[*] Players can now carry 16 bones
[*] Improved Timmy run animations and added Muddy cannibal sleeping animations and 180 turn on rock for male cannibals
[*] Raccoon’s will now trigger some trap types and eagles will now sometimes grab fish out of water
[*] Balanced fire torch
[*] Improved performance of effects when plater is active
[/list]
[b]Fixes[/b]
[list]
[*] Fixed case where golf cart particles could cause visual distortion
[*] Fix for knife equip when waking up under water
[*] Fixed some keyboard keys displaying name incorrectly in some languages
[*] Blocked mounting knight V while healing from downed state in multiplayer
[*] Fixed Knight V tire decal disappearing when dismounted
[*] Fixed a bug when trying to sled in ice caves
[*] Fixed canvas scaling for save game menu on dead screen
[*] Fix for HUD coming back when pressing esc after quitting
[*] Fixed a case of auto foundation placement being blocked when it shouldn't
[*] Fixed various beams linking and dismantling issues
[*] Fixed case where eagle could visually pop on landing
[*] Add splash sound on killer whale jump
[*] Increased cooldown on bat scare inside caves
[*] Fix decapitated carried cannibals not hiding their facial deformations
[*] Improved chopper rotation for clients in multiplayer games
[*] Improved moose path following issues and interruption issues
[*] Fixed issue were projectiles like spears could hit and be blocked by player hands
[*] Kelvin will now drop carried items when forced into sleep state when player sleeps
[*] Fixed shark missing some audio events
[*] Fixed seagull missing transition from "eat" to “fly”
[*] Fixed seagull sometimes falling through collision after landing
[*] Add raccoon ragdoll audio for thump on ground falling out of tree dead
[*] Fixed wooden crate position popping on break
[*] Fixed boat engine missing audio for impact/slide
[*] Wall will need 4 door cuts instead of 3 to be considered passable by ai actors
[*] Fix cannibals often looking away at other cannibals when taunting a bound player
[*] Fix case where Virginia or Kelvin could be stuck in place swimming after jumping into water
[*] Fix case where Kelvin could be stranded if he somehow got very far off the NavMesh
[*] Fix for zipline blocker at Bunker Residential and Bunker Entertainment exits
[*] Fix for some holes in Cave C collision meshes
[*] Removed a few trees in rocks above Cave B entrance
[/list]
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub