Hey Everyone, For this patch we added 2 buildable log sleds, a new advanced way to cook, an option for tree regrowth, the ability to strum your guitar, a new cove area with some beached sailboats, a ton of world detail and environmental improvements and lots more As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub. [b]Features[/b] [list] [*] Buildable basic and advanced log sled [*] Tree regrowth (setting is on by default) with a 10% chance to randomly regrow when you sleep [*] Findable cooking pots and new advanced cooking system [*] Can now add tarps to log structures [*] 2 new found footage clips added [*] Beached sail boats location added [*] 79 new ponds and 34 new lakes added to map [*] You can now play the guitar [*] Added Timmy mutated arm to demon battle scene [*] New wearable clothing item added [*] New Kelvin commands added to reset traps, fill log sleds and fill drying racks with fish [/list] [b]Improvements[/b] [list] [*] Days Survived now shows the correct readout if the player died during the final interactive cutscene by jumping into the propeller blades [*] Cannibals in villages will now sometimes engage in a test of strength fight with another cannibal [*] Cannibal fear is now affected by group size, single cannibals will have more fear, large cannibal groups will have less [*] Shotgun rail is now on side of gun instead of top to avoid blocking vision [*] Turtles will now only lay eggs on sand [*] Muddies will sometimes get bored with the player and run away if not angry [*] Added Timmy mutant arm visuals to demon boss cutscene [*] Lowered priority for female cannibals stealing logs [*] Eagles may now steal dead fish [*] Throwing dead bodies on spring traps now sends them flying into air [*] Moldy food and dead flowers added to banquet hall [*] Timmy will now block the exit to hell cave until after you have defeated the boss demon [*] Timmy’s jacket will now be ripped after demon boss battle scene [*] GPS Map updated with latest lakes and rivers [*] Dead small birds now float in water [*] Fix for duplicating logs in storage triggers [*] Knight V improved sheen on pickup [*] Enforced max server name length [*] Lobby list performance improved in preparation for an upcoming feature [*] Improved support for loading into large multiplayer saves and help with structures vanishing [*] Rotated the shotgun in the weapon case in inventory so that the mods are visible now that they are on the side [*] Added localized display names for Points of Interest notifications [*] Player no longer makes a drinking sound when refilling a container with liquid [*] 3D Printer will once again update the resin volume readout when the printer is refilled [*] If an item instance module fails to deserialize on load, it will no longer stop the rest the of the players inventory from loading [*] Renamed bunker locations to be clearer when discovered [*] Improved docks draw distance [*] Added more tree moss/vines in areas of map [*] Improved bunker food lighting [*] Bunker luxury details added; More decorative items, vases, and more dead bodies [*] Added cooking pot pickup to tech apartment in bunker residential [*] Looking around now updates the target cut position when aiming at a log with an axe equipped (before it was only calculated when first targeted) [*] It is no longer possible to cut off holes in floors supporting furniture or windows from a wall that is supporting wall structures [*] Kelvin will now choose another tree to chop if a tree structure is placed on it [*] Kelvin's order will complete with the thumbs up if there are no more Arrows/Bolts, Berries, or Radios to retrieve and drop [*] Kelvin will now have berries in his hand when eating them. On fishing will have fish on initial grab [*] Added fail[*]safe protection against enemies falling through world and not deactivating [*] Multiplayer clients will now see the proper GPS locator type on Virginia instead of default icon [*] Current wetness on characters now replicates to multiplayer clients [*] The chainsaw revved state will now be heard and seen by other players and rev will stop when knocked down [*] Fixed small birds flying under the water surface when flying over deep lakes [*] Fixed a fish bunching up issue [/list] [b]Fixes[/b] [list] [*] Can no longer drink lava [*] Fixed under lava visuals [*] Fixed snow and wetness occlusion volumes used in specific world locations not initializing properly [*] Fixed a visual arm pop on player that appeared sometimes when landing from a fall or jump [*] Fixed Twins not always turning towards player before taunting [*] Fixed fingers stuck in standing idle after burning death [*] Fixed projectile impact FX for flesh and hard surfaces not replicating to other players in multiplayer [*] Fixed player sometimes being able to interact with other triggers when notepad was open, which could get player into stuck state [*] Fixed cannibals not staying snapped to tree edge while shimmying around the tree [*] Fixed bug where cannibals could take dismember damage while blocking [*] Fixed muddy cannibal getting angry at player if hit by a rock thrown by another muddy [*] Fixed some cases of cannibals getting blocked by collision at or above head [*] Fixed muddies having standing collision instead of hunched over [*] Fixed eating dead squirrels not increasing character fullness stat [*] Fixed some cases of far snaps for Sitting and Jumping on Rock [*] Fixed the cave shark sometimes being killed by creepies [*] Fixed multiplayer client thrown logs not breaking foliage when far away from server player [*] Fixed multiplayer client-thrown logs not causing a hit reaction on enemies [*] Fixed multiplayer clients not seeing burning effects when dead puffies are thrown onto a fire [*] Fixed multiplayer clients unable to put cannibals into the injured limb state and fixed some animation blending and smoothness issues in the injured state [*] Fixed Kelvin radios deactivating when moved far from original location, and fixed carry positioning visuals for multiplayer clients [*] Kelvin will no longer pickup broken radios [*] Fixed Kelvin when moved far away from tree target unable to find another tree to clear automatically [*] Kelvin Finish Structure command; Fixed some issues with counting logs needed. If he's holding unused items they will now be dropped on ground [*] Fixed a case where Kelvin stood carrying a single log instead of placing it then cutting a tree [*] Fixed Kelvin getting stuck if the holder he was filling was removed or destroyed. Now he will drop the item and complete the order [*] Fixed Kelvin trying and failing to fill item holders that are far above the ground [*] Fixed case where a leaning beam could link a free pillar with a structure on an incompatible placement grid [*] Fixed context allowing to place a beam with same support on both ends that isn't an Apex or a Wall [*] Fixed detached pillar placement creating degenerate pillar if it fails to find supporting ground, now properly prevents placement if there is no ground bellow (could happen when placing off a cliff for example) [*] Fixed one case where quickly sharpening stick posts causes the cut animation to fail for subsequent cuts [*] Fixed player getting stuck in carry log animation by rapidly placing and taking a log from the log holder [*] Fixed cutting quarters off dynamic logs sometimes hard to target [*] Fixed Repair Tool hitbox active while it is equipped [*] Fixed some wrong settings for quarter log LODs (rendering performance improvement) [*] Fixed Defensive Walls and DW Gates unable to be damaged by player melee hits [*] Fixed leaned beams sometimes accepting pillars on top of the bottom end before planks are added [*] Fixed cutting Defensive Wall spikes moving player too close which made subsequence cuts harder to aim [*] Fixed some localized entries in the configuration menus not showing properly on Windows machines set to Turkish display language [*] Cut down trees with axe tutorial should now only trigger the first time [*] Battery indicator on the NVGs should no longer disappear after performing certain actions [*] Fixed flickering/distortion that could appear for some players in late game saves [*] Increased reflection probe atlas to 4096x2048 (should fix issues where reflection probes could break/show wrong probes) [*] Burning Puffies should now look correct/not distort [*] Fix for 3D Printer not showing the correct initial amount of resin [*] 3D Printed Sled can no longer be placed on the crafting mat [/list] [b]Audio[/b] [list] [*] Improved player audio for other players in multiplayer [*] Added some Timmy voice acting to Gold Room cutscene [*] Made chainsaw transition to cutting sound faster [*] Reduced fade time on intro helicopter crash music [*] Made first look guitar sting 3d [*] Added beeps to opening helicopter crash [*] Improved demon boss audio [*] Set some various small objects in bunkers/morgue to have surfaces tagged for impact sounds and get melee impact physics [*] Added ragdoll impact sounds to deer and baby [/list]