Patch 05 - Log sleds, Re-growing trees, Advanced cooking and lots more
Author: Dishmink,
published 1 year ago,
Hey Everyone,
For this patch we added 2 buildable log sleds, a new advanced way to cook, an option for tree regrowth, the ability to strum your guitar, a new cove area with some beached sailboats, a ton of world detail and environmental improvements and lots more
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
[b]Features[/b]
[list]
[*] Buildable basic and advanced log sled
[*] Tree regrowth (setting is on by default) with a 10% chance to randomly regrow when you sleep
[*] Findable cooking pots and new advanced cooking system
[*] Can now add tarps to log structures
[*] 2 new found footage clips added
[*] Beached sail boats location added
[*] 79 new ponds and 34 new lakes added to map
[*] You can now play the guitar
[*] Added Timmy mutated arm to demon battle scene
[*] New wearable clothing item added
[*] New Kelvin commands added to reset traps, fill log sleds and fill drying racks with fish
[/list]
[b]Improvements[/b]
[list]
[*] Days Survived now shows the correct readout if the player died during the final interactive cutscene by jumping into the propeller blades
[*] Cannibals in villages will now sometimes engage in a test of strength fight with another cannibal
[*] Cannibal fear is now affected by group size, single cannibals will have more fear, large cannibal groups will have less
[*] Shotgun rail is now on side of gun instead of top to avoid blocking vision
[*] Turtles will now only lay eggs on sand
[*] Muddies will sometimes get bored with the player and run away if not angry
[*] Added Timmy mutant arm visuals to demon boss cutscene
[*] Lowered priority for female cannibals stealing logs
[*] Eagles may now steal dead fish
[*] Throwing dead bodies on spring traps now sends them flying into air
[*] Moldy food and dead flowers added to banquet hall
[*] Timmy will now block the exit to hell cave until after you have defeated the boss demon
[*] Timmy’s jacket will now be ripped after demon boss battle scene
[*] GPS Map updated with latest lakes and rivers
[*] Dead small birds now float in water
[*] Fix for duplicating logs in storage triggers
[*] Knight V improved sheen on pickup
[*] Enforced max server name length
[*] Lobby list performance improved in preparation for an upcoming feature
[*] Improved support for loading into large multiplayer saves and help with structures vanishing
[*] Rotated the shotgun in the weapon case in inventory so that the mods are visible now that they are on the side
[*] Added localized display names for Points of Interest notifications
[*] Player no longer makes a drinking sound when refilling a container with liquid
[*] 3D Printer will once again update the resin volume readout when the printer is refilled
[*] If an item instance module fails to deserialize on load, it will no longer stop the rest the of the players inventory from loading
[*] Renamed bunker locations to be clearer when discovered
[*] Improved docks draw distance
[*] Added more tree moss/vines in areas of map
[*] Improved bunker food lighting
[*] Bunker luxury details added; More decorative items, vases, and more dead bodies
[*] Added cooking pot pickup to tech apartment in bunker residential
[*] Looking around now updates the target cut position when aiming at a log with an axe equipped (before it was only calculated when first targeted)
[*] It is no longer possible to cut off holes in floors supporting furniture or windows from a wall that is supporting wall structures
[*] Kelvin will now choose another tree to chop if a tree structure is placed on it
[*] Kelvin's order will complete with the thumbs up if there are no more Arrows/Bolts, Berries, or Radios to retrieve and drop
[*] Kelvin will now have berries in his hand when eating them. On fishing will have fish on initial grab
[*] Added fail[*]safe protection against enemies falling through world and not deactivating
[*] Multiplayer clients will now see the proper GPS locator type on Virginia instead of default icon
[*] Current wetness on characters now replicates to multiplayer clients
[*] The chainsaw revved state will now be heard and seen by other players and rev will stop when knocked down
[*] Fixed small birds flying under the water surface when flying over deep lakes
[*] Fixed a fish bunching up issue
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[b]Fixes[/b]
[list]
[*] Can no longer drink lava
[*] Fixed under lava visuals
[*] Fixed snow and wetness occlusion volumes used in specific world locations not initializing properly
[*] Fixed a visual arm pop on player that appeared sometimes when landing from a fall or jump
[*] Fixed Twins not always turning towards player before taunting
[*] Fixed fingers stuck in standing idle after burning death
[*] Fixed projectile impact FX for flesh and hard surfaces not replicating to other players in multiplayer
[*] Fixed player sometimes being able to interact with other triggers when notepad was open, which could get player into stuck state
[*] Fixed cannibals not staying snapped to tree edge while shimmying around the tree
[*] Fixed bug where cannibals could take dismember damage while blocking
[*] Fixed muddy cannibal getting angry at player if hit by a rock thrown by another muddy
[*] Fixed some cases of cannibals getting blocked by collision at or above head
[*] Fixed muddies having standing collision instead of hunched over
[*] Fixed eating dead squirrels not increasing character fullness stat
[*] Fixed some cases of far snaps for Sitting and Jumping on Rock
[*] Fixed the cave shark sometimes being killed by creepies
[*] Fixed multiplayer client thrown logs not breaking foliage when far away from server player
[*] Fixed multiplayer client-thrown logs not causing a hit reaction on enemies
[*] Fixed multiplayer clients not seeing burning effects when dead puffies are thrown onto a fire
[*] Fixed multiplayer clients unable to put cannibals into the injured limb state and fixed some animation blending and smoothness issues in the injured state
[*] Fixed Kelvin radios deactivating when moved far from original location, and fixed carry positioning visuals for multiplayer clients
[*] Kelvin will no longer pickup broken radios
[*] Fixed Kelvin when moved far away from tree target unable to find another tree to clear automatically
[*] Kelvin Finish Structure command; Fixed some issues with counting logs needed. If he's holding unused items they will now be dropped on ground
[*] Fixed a case where Kelvin stood carrying a single log instead of placing it then cutting a tree
[*] Fixed Kelvin getting stuck if the holder he was filling was removed or destroyed. Now he will drop the item and complete the order
[*] Fixed Kelvin trying and failing to fill item holders that are far above the ground
[*] Fixed case where a leaning beam could link a free pillar with a structure on an incompatible placement grid
[*] Fixed context allowing to place a beam with same support on both ends that isn't an Apex or a Wall
[*] Fixed detached pillar placement creating degenerate pillar if it fails to find supporting ground, now properly prevents placement if there is no ground bellow (could happen when placing off a cliff for example)
[*] Fixed one case where quickly sharpening stick posts causes the cut animation to fail for subsequent cuts
[*] Fixed player getting stuck in carry log animation by rapidly placing and taking a log from the log holder
[*] Fixed cutting quarters off dynamic logs sometimes hard to target
[*] Fixed Repair Tool hitbox active while it is equipped
[*] Fixed some wrong settings for quarter log LODs (rendering performance improvement)
[*] Fixed Defensive Walls and DW Gates unable to be damaged by player melee hits
[*] Fixed leaned beams sometimes accepting pillars on top of the bottom end before planks are added
[*] Fixed cutting Defensive Wall spikes moving player too close which made subsequence cuts harder to aim
[*] Fixed some localized entries in the configuration menus not showing properly on Windows machines set to Turkish display language
[*] Cut down trees with axe tutorial should now only trigger the first time
[*] Battery indicator on the NVGs should no longer disappear after performing certain actions
[*] Fixed flickering/distortion that could appear for some players in late game saves
[*] Increased reflection probe atlas to 4096x2048 (should fix issues where reflection probes could break/show wrong probes)
[*] Burning Puffies should now look correct/not distort
[*] Fix for 3D Printer not showing the correct initial amount of resin
[*] 3D Printed Sled can no longer be placed on the crafting mat
[/list]
[b]Audio[/b]
[list]
[*] Improved player audio for other players in multiplayer
[*] Added some Timmy voice acting to Gold Room cutscene
[*] Made chainsaw transition to cutting sound faster
[*] Reduced fade time on intro helicopter crash music
[*] Made first look guitar sting 3d
[*] Added beeps to opening helicopter crash
[*] Improved demon boss audio
[*] Set some various small objects in bunkers/morgue to have surfaces tagged for impact sounds and get melee impact physics
[*] Added ragdoll impact sounds to deer and baby
[/list]