Hey Everyone, Here are some small fixes for yesterdays patch release: [list] [*] Fixed missing music in the gold room cutscene if you have high sentiment with Virginia [*] Fixed some issues with distant cliff meshes [*] Fixed new cannibal types not working with all trap types [*] Fixed positioning of the overloaded indicator on the flat solar panels [*] Fixed bad guys not being removed from cutscene at end [*] Cannibals will no longer purposefully attack or climb over the effigies they build [*] Fixed issue where get down cutscene could be played multiple times after save/load [*] Fixed stone floors getting into a bad state in some cases [/list] As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.