Update #1 - Fixes and optimizations
Author: jakubtomsu,
published 7 months ago,
[b]Thank you so much to everyone who has been playing the game!
[/b]
I'm planning to continue supporting the game, as well as add more features and content in the future. For now I've mostly been fixing small issues and polishing stuff.
[h1]Patch Notes:[/h1]
[list]
[*] Fixed a bug where player damage accumulator was kept between rounds
[*] Fixed a bug where bots could collect achievements like regular players
[*] Fixed a couple of small typos in the czech translation
[*] Updated the Swedish translation
[*] Fixed the 'Fire' button in HUD
[*] Fixed an issue related to telepoter projectile bouncing off of players
[*] Added simple missing achievement descriptions
[*] Disasters are now faster, stronger and don't wait so many turns
[*] Fixed bot logic for picking weapons
[*] Each powerup now has an icon
[*] Optimized the explosions and terrain edits, it should be much faster especially on low-power devices like laptops
[*] Added a couple of missing chinese characters which previously didn't render properly
[*] Fixed a bug where playing with the 'free teleporter' option would recharge guns faster
[/list]
I also worked on the linux build using Proton. I got it working just a while ago, so I uploaded a build but it's still experimental. It should be stable in the next patch.
I'm also considering adding a short tutorial + campaign set of levels. It could make it considerably easier for players to learn all of the game mechanics.
Cheers,
Jakub