Software Inc. goes 64-bit
Author: Coredumping,
published 6 months ago,
This update will be in the unstable branch for a couple of days before releasing officially. [url=https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8600182/25ae553d2719e68f310e4af62bd3e2c05283ede6.png]Click here to see how to join the Unstable branch.[/url]
With 64-bit numbers, you should see less errors when handling large sums of money. Compatibility with 32-bit systems won't change. Older saves will be converted automatically and will no longer work in older versions of Software Inc.
[img]https://clan.cloudflare.steamstatic.com/images//8600182/cf4f9459538d091f53fb3fb7e8cc2afbb8c542a4.png[/img]
This update also introduces a way to centralize kitchens using conveyor belts!
[h1]Patch notes[/h1]
[b]Changes[/b]
[list]
[*]Moved from 32-bit to 64-bit decimal numbers for most money and simulation calculations to improve precision and stability
[*]Added food input and output for conveyor belts so kitchens can be centralized (Unlocked by completing the canteen task)
[*]Expanded random name generation for more product categories and companies
[*]Reduced the effect on colleagues when their friends retire amicably
[*]Luxury food can now only be delivered by cooks
[*]Employees now get a mood buff when eating cooked food
[*]Added prompt when prematurely ending network deal or hiring employee that is less than 3 years from retirement
[*]Furniture placed on an exterior wall can now be placed up against the edge of the wall
[*]Food that is thrown out due to expiring has been added to the bills breakdown of the finance window as food waste
[*]When trading lead designer owned IP, their actual cut is now listed in the prompt
[/list]
[b]Fixes[/b]
[list]
[*]Fixed subscription income not scaling with days per month
[*]Fixed incorrectly receiving platinum awards
[*]Fixed house shader
[*]Fixed PC addons being in the wrong location after moving and rotating table
[*]Fixed Unity causing imperceptible incorrect implicit conversion from float to byte colors
[*]Fixed old well maintained computers giving employees a big boost
[*]Fixed bug where the same issue notification could pop up multiple times if it was raised and fixed multiple times in the same frame
[*]Fixed staff arriving multiple times on the same day if they are set to leave when finished
[*]Multiplayer stability fix for getting stuck at midnight
[*]Fixed moods fading too quickly when employees are home
[/list]