This update will be in the unstable branch for a couple of days before releasing officially. [url=https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8600182/25ae553d2719e68f310e4af62bd3e2c05283ede6.png]Click here to see how to join the Unstable branch.[/url] With 64-bit numbers, you should see less errors when handling large sums of money. Compatibility with 32-bit systems won't change. Older saves will be converted automatically and will no longer work in older versions of Software Inc. [img]https://clan.cloudflare.steamstatic.com/images//8600182/cf4f9459538d091f53fb3fb7e8cc2afbb8c542a4.png[/img] This update also introduces a way to centralize kitchens using conveyor belts! [h1]Patch notes[/h1] [b]Changes[/b] [list] [*]Moved from 32-bit to 64-bit decimal numbers for most money and simulation calculations to improve precision and stability [*]Added food input and output for conveyor belts so kitchens can be centralized (Unlocked by completing the canteen task) [*]Expanded random name generation for more product categories and companies [*]Reduced the effect on colleagues when their friends retire amicably [*]Luxury food can now only be delivered by cooks [*]Employees now get a mood buff when eating cooked food [*]Added prompt when prematurely ending network deal or hiring employee that is less than 3 years from retirement [*]Furniture placed on an exterior wall can now be placed up against the edge of the wall [*]Food that is thrown out due to expiring has been added to the bills breakdown of the finance window as food waste [*]When trading lead designer owned IP, their actual cut is now listed in the prompt [/list] [b]Fixes[/b] [list] [*]Fixed subscription income not scaling with days per month [*]Fixed incorrectly receiving platinum awards [*]Fixed house shader [*]Fixed PC addons being in the wrong location after moving and rotating table [*]Fixed Unity causing imperceptible incorrect implicit conversion from float to byte colors [*]Fixed old well maintained computers giving employees a big boost [*]Fixed bug where the same issue notification could pop up multiple times if it was raised and fixed multiple times in the same frame [*]Fixed staff arriving multiple times on the same day if they are set to leave when finished [*]Multiplayer stability fix for getting stuck at midnight [*]Fixed moods fading too quickly when employees are home [/list]