[b]Changes[/b] [list] [*]A bunch of character animations have been overhauled [*]Doubled access points for food dispensers to reduce queue time [*]You can now view add-ons developed by other companies from the company detail window [*]Best, then secondary HR role choice now includes skills that are within 25% of the main, instead of 50% [*]Tasks now show contract deadlines when collapsed [*]Employee name generation is now a bit more random [*]Added prompt when exiting new game menu [*]The main menu zoom into the monitor effect now only happens the first time you open the game [*]Added ability to jump back in tutorial [*]Game will no longer allow saving a building if you have to go through a rentable room to reach another rentable room [*]Applicant appeal is now lowered after being caught comitting tax fraud [/list] [b]Fixes[/b] [list] [*]Game now considers room rent status when checking accessibility to show player if a room is off limits causing other rooms to become off limits [*]Fixed handling of precious metals when burglars are caught with it [*]Fixed police sometimes forgetting to return stolen items after arresting burglar [*]Fixed not being able to replace snappable objects on upper floors [*]The conveyor belt simulation will now choose performance over precision, if assembly lines are so complex that the CPU can't keep up [*]Fixed deals not expiring for clients in multiplayer if host haven't been offered them [*]Fixed bug that could cause time to become unsynced in multiplayer if host was trying to skip more days at a time than clients [*]Fixed not being able to build road over cross sections when you own plots all around it [*]Fixed not having any contracts available and founders arriving immediately when starting new company in same save [*]Loans are now considered for the large growth newspaper article [/list]