[h1]Patch notes for Beta 1.7.29[/h1] [b]Changes[/b] [list] [*]Adjusted founder dividends so they match highest tax rate [*]Added percent and wage difference label to wage negotiation window [*]Insurance costs are now based on sell price, divided between fire and theft, and awards and precious metals can no longer be insured [*]Added ability to not insure furniture, wind turbines in rural plot are no longer insured by default [*]Right click menu actions that toggle a state now has a checkmark [/list] [b]Fixes[/b] [list] [*]Fixed wage negotation salary input field not working correctly [/list] [h1]Patch notes for Beta 1.7.28[/h1] [b]Changes[/b] [list] [*]Added ability to start a new company in the same save when you go bankrupt or are bought out in singleplayer (You can rejoin a multiplayer game to achieve the same effect) [*]When your founder retires you will now be able to select a CEO among your employees to take over [*]Extra founder dividends is now a difficulty option starting at the current 20% going up to 100% on impossible [*]Improved wage negotiation window with reject button and current salary arrow [*]Changed how AI companies determine whether bankruptcy is imminent incl. considering upcoming tax bills [*]AI companies will now try to sell IP when going bankrupt [*]Set a hard monthly cap on stock spending for AI companies [*]Added double click actions to most lists [*]Added work-around for allowing player to join game even if their save isn't fully compatible with host [*]All IP from unlisted bankrupt companies is now transferred directly to the public domain [*]Reviews during alpha phase are now adjusted to account for current progress by default [*]Added list of active tasks in employee window when an employee is selected [*]The effect an award has in a room is now stated directly in the award screen [*]Added ability to "soft" archive products, hiding them by default and disabling some notifications [*]When grouping tasks by project, tasks that don't have a project will get a type-based label to make sure they are not hidden [*]Made it clearer that the fire inspection overlay depends on the fire inspector to finish their report [*]Added Detail button to post marketing task to quickly view details about product being marketed [*]You can longer disable the prompt whether to fire several employees at once [*]Adjusted decibel scale in UI a bit to make it more realistic [*]Small usability update for server window [*]Added tip to notification about visitors leaving due to bad conditions [*]Reordered skill sliders in new game screen to match specialization panel [*]The filter button in the deal window will now be red when all deals are being filtered out [/list] [b]Fixes[/b] [list] [*]Fixed regression in how navigation mesh is generated causing suboptimal pathing in some cases [*]Reduced conveyor belt simulation maximum time step from 30 minutes to 3 minutes to reduce discrepancy in throughput between normal speed, max speed and time skipping [*]Fixed AI companies not releasing their lead designer when they go bankrupt or are bought out [*]Fixed police and burglar getting stuck if police can't find a path to burglar [*]Fixed removing balcony and undoing causing error from trying to recreate furniture in the wrong order [*]Fixed dragging pillar over another room and undoing causing error from trying to recreate furniture in the wrong order [*]Fixed public domain IP costing money and charging royalties [*]Added fix for employees being in biking state but not entering animation [*]Fixed AI companies with the least amount of money being the most aggressive in the stock market [*]Stability fixes for curve tool and undoing curves [*]Fixed monthly and total cost of loan in new game screen being wrong [*]Fixed toggling elevator exit not immediately updating room connection states [/list]