Patch notes for Beta 1.7.28
Author: Coredumping,
published 10 months ago,
[h1]Patch notes for Beta 1.7.29[/h1]
[b]Changes[/b]
[list]
[*]Adjusted founder dividends so they match highest tax rate
[*]Added percent and wage difference label to wage negotiation window
[*]Insurance costs are now based on sell price, divided between fire and theft, and awards and precious metals can no longer be insured
[*]Added ability to not insure furniture, wind turbines in rural plot are no longer insured by default
[*]Right click menu actions that toggle a state now has a checkmark
[/list]
[b]Fixes[/b]
[list]
[*]Fixed wage negotation salary input field not working correctly
[/list]
[h1]Patch notes for Beta 1.7.28[/h1]
[b]Changes[/b]
[list]
[*]Added ability to start a new company in the same save when you go bankrupt or are bought out in singleplayer (You can rejoin a multiplayer game to achieve the same effect)
[*]When your founder retires you will now be able to select a CEO among your employees to take over
[*]Extra founder dividends is now a difficulty option starting at the current 20% going up to 100% on impossible
[*]Improved wage negotiation window with reject button and current salary arrow
[*]Changed how AI companies determine whether bankruptcy is imminent incl. considering upcoming tax bills
[*]AI companies will now try to sell IP when going bankrupt
[*]Set a hard monthly cap on stock spending for AI companies
[*]Added double click actions to most lists
[*]Added work-around for allowing player to join game even if their save isn't fully compatible with host
[*]All IP from unlisted bankrupt companies is now transferred directly to the public domain
[*]Reviews during alpha phase are now adjusted to account for current progress by default
[*]Added list of active tasks in employee window when an employee is selected
[*]The effect an award has in a room is now stated directly in the award screen
[*]Added ability to "soft" archive products, hiding them by default and disabling some notifications
[*]When grouping tasks by project, tasks that don't have a project will get a type-based label to make sure they are not hidden
[*]Made it clearer that the fire inspection overlay depends on the fire inspector to finish their report
[*]Added Detail button to post marketing task to quickly view details about product being marketed
[*]You can longer disable the prompt whether to fire several employees at once
[*]Adjusted decibel scale in UI a bit to make it more realistic
[*]Small usability update for server window
[*]Added tip to notification about visitors leaving due to bad conditions
[*]Reordered skill sliders in new game screen to match specialization panel
[*]The filter button in the deal window will now be red when all deals are being filtered out
[/list]
[b]Fixes[/b]
[list]
[*]Fixed regression in how navigation mesh is generated causing suboptimal pathing in some cases
[*]Reduced conveyor belt simulation maximum time step from 30 minutes to 3 minutes to reduce discrepancy in throughput between normal speed, max speed and time skipping
[*]Fixed AI companies not releasing their lead designer when they go bankrupt or are bought out
[*]Fixed police and burglar getting stuck if police can't find a path to burglar
[*]Fixed removing balcony and undoing causing error from trying to recreate furniture in the wrong order
[*]Fixed dragging pillar over another room and undoing causing error from trying to recreate furniture in the wrong order
[*]Fixed public domain IP costing money and charging royalties
[*]Added fix for employees being in biking state but not entering animation
[*]Fixed AI companies with the least amount of money being the most aggressive in the stock market
[*]Stability fixes for curve tool and undoing curves
[*]Fixed monthly and total cost of loan in new game screen being wrong
[*]Fixed toggling elevator exit not immediately updating room connection states
[/list]