[img]https://clan.cloudflare.steamstatic.com/images//8600182/680795307349e1997c246d2b16be7f2a8869611c.png[/img] [h1]Patch notes[/h1] [b]Content[/b] [list] [*]New chairs [*]New lamps [*]New big plants [*]New desk [*]Overhauled cubicle wall [*]Overhauled doors [*]Bigger version of radiator and ventilation unit [*]New car model starting from 1990s [*]Expanded random name generation for some product categories [/list] [b]Changes[/b] [list] [*]Overhauled how employees react to wage changes, making them continually unsatisfied with getting less than they want [*]Added option to force lights to be always on [*]Placing unfurnished blueprints now retains structural elements, such as elevators and stairs [*]Added ability to rebind key to disable grid in build mode [*]Toggling first person mode now auto enables ceiling mesh generation and regenerates all room meshes [*]Added new State column in employee overview window to show when an employee will arrive again [*]You now get a chat message from the game about kicking old players if someone can't join a full game with less than 4 players connected [*]Added ability to limit future jumps in random name generator by prefixing jumps with a '-' [/list] [b]Fixes[/b] [list] [*]Bug regarding building paths in multiplayer would add paths on top of paths every load causing huge performance issues (Paths will be reset in old multiplayer saves after this patch and players will only be able to see their own paths going forward) [*]Better handling of secondary tasks when max task limit is enabled [*]Fixed days per month setting not being retained when starting a new company in the same save [*]Fixed stock notification and archive settings for products not being loaded for clients in multiplayer [*]Fixed task limit being reset when renaming a team [*]Fixed ceilings not being generated properly when enabled since atrium update [*]Fixed old buildings being loaded in when cancelling company restart and starting new game [*]Changed how fire inspector checks for escape violations so rooms with missing stair connections are always marked correctly [*]Possible fix for LAN mode being nearly unplayable on some specific network configurations [/list]