[url=https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8600182/25ae553d2719e68f310e4af62bd3e2c05283ede6.png]Click here to see how to join the Unstable branch.[/url] This update has a lot of big balancing changes that are likely to cause some issues. Feel free to use the in-game reporting tool to report any issues you have, particularly with project management, publishers, IT and maintenance balancing, and employee effectiveness. [h1]Patch notes for Beta 1.8.4[/h1] [b]Project management[/b] [list] [*]Replaced project management point system with a mistake system [*]You can now add previous products to a project management task to automate existing tasks [*]You can now let project manager handle ordering copies or setting print job maximum every day [*]The amount of projects that have active tasks for project management now increases stress for leader [/list] [b]Publishers[/b] [list] [*]You can now pick between different publishing deals [*]Successful publishing deals now increases relationship with a publisher which makes them give better deals [*]Game now adds reputation from publisher in sales and marketing calculations, but publisher takes 75% of fans from product [*]Publishers now have a recoup target before lowering their royalty cut [*]Publisher funding is now increased if marketing or printing is disabled [*]You can now get a publisher after a product has released or publisher has closed down [*]Added detailed publisher info in product detail window [/list] [b]Other changes[/b] [list] [*]There's a new IT-support staff related furniture that can be unlocked by owning a subsidiary [*]Founders can now get stressed [*]Employees no longer wait their turn when they are queued for something if they are closer, thereby heavily increasing food and toilet throughput [*]Employees will now wait outside bathroom if it is occupied, instead of just not using the toilet at all [*]Added a minimum 6 month grace period before spawning a company in an under served market, to give the player some reaction time [*]You can now procure more gold, silver and copper at a time, and the size of the current gold object has been heavily reduced as a result [*]How many bugs an employee can fix is no longer based on the most skilled person on the same team, but the most skilled person in any team assigned to the task [*]Prints per month column in manufacturing window now accounts for contracts and deals being completed [*]Improved manufacturing stats [*]Burglar and police drone warnings are now more prominent and you can auto-follow the action [*]The contract window has been split into available and completed tabs for less visual clutter [*]The game now officially supports objects that can both be snapped to something or placed on the floor directly [*]You can now find locked furniture when searching for it specifically, to avoid confusion as to why some furniture is missing [/list] [b]Fixes[/b] [list] [*]Fixed furniture search algorithm not properly taking verticality into account, making employees sometimes choose furniture far away on other floors [*]Fixed bug where employees would sit sideways in their chair after having gone to an empty vending machine [*]Fixed solar panel and leather couch not working in any data overlay [*]Fix for elevators becoming stuck because they think somebody hasn't properly entered them yet [*]Made it so the BetterSoftwareDevelopment mod can't cancel digital distribution platform support [*]Fixed not being able to search for logos with special characters [*]Fixed Walk Instead trait not actually applying properly [*]Fixed long standing bug that made IT and maintenance repair tasks take zero seconds, they now take between 1 and 20 in-game minutes, depending on object complexity [*]Fixed original price of precious metals not loading properly [/list]