[b]Beta 1.7.31 fixes a couple of game breaking bugs introduced in the last update[/b] [h1]Patch notes for Beta 1.7.30[/h1] [b]Changes[/b] [list] [*]Added achievements (More to come) [*]Added ability to upload and download company logos from other players [*]Customers are now more sensitive to the features and quality of large scoped products (e.g. operating systems), so pushing out small or low quality operating systems is a less viable strategy [*]You can now view project progress details when tasks are grouped from the task dropdown menu [*]You can now hover over a grouped task to get the full task view [*]You can now disable contracts, deals, loans and publishers from the difficulty settings [*]Renamed Impossible difficulty to very hard and added a new impossible difficulty without contracts, deals, loans and publishers [*]Improved AI distribution cost planning and increased initial investment for AI hardware companies to avoid bankruptcies due to high upfront costs [*]Contents insurance now always covers 100% but will increase in price as accidents happen [*]You will now get sued if anybody perishes in a fire after failing a fire inspection [*]Employees are now negatively affected after directly witnessing a theft or fire [*]Adjusted how far employees are willing to go to avoid tight spaces, so they don't take detours in crowded offices [*]Changed burglar priority to consider object worth instead of purchase price (precious metals and awards will now be high value targets) [/list] [b]Fixes[/b] [list] [*]Fixed bug where room that would have previously passed a fire inspection still showed as passed when it failed [*]Fixed suit jacket with shirt patterns changing color at a distance [*]Fixed specialization priority order not being preserved when loading applicant filter in hire window [*]Fixed specialization preference for HR not being respected if the team has no valid employees or tasks to compare to [*]Game will now attempt to fix players being stuck waiting for no one in multiplayer [*]Fixed ground disappearing in data overlay mode [*]Fixed being able to set employee ownership for furniture the player does not own [*]Fixed some stability issues with using curve tool and undoing [/list]