[h2]New Early Surrender Functionality[/h2] Implemented Early Surrender functionality to match SMITE 1 for All Modes [list] [*] Teams can surrender at 3m into the match if a teammate has DC'd before that time [/list] Implemented Early Surrender Ranked SR functionality to match SMITE 1 for protecting SR [list] [*] For all Ranked Modes, if an early surrender occurs, the following will happen (this will ONLY occur if a team successfully surrenders before 10m). [*] Active players on the losing team will lose 0 SR. [*] The disconnected player will lose 2x the full SR amount they would have lost if the match finished normally. [*] The enemy winning team will win 0.5x the full SR amount they would have lost if the match finished normally. [/list] [h2]Server Side Bug Fixes - Live Now[/h2] [list] [*] Fixed an issue where a team could double pick the same God [/list] [h2]Client Side Bug Fixes - Releasing on PC later tonight and on Console tomorrow[/h2] [list] [*] Fixed the camera being stuck overhead after using base portal [*] Fixed Bellona weapons not appearing in her hand after using base portal [*] Fixed targeters being offset after using base portal [*] Fixed HUD navigation not being able to close on gamepad (this fix was attempted in an earlier Patch, but was not successful) [*] Reverted nameplate changes back to CA3 configurations [/list]