Slime Rancher 2 - Patch 0.2.1 Notes
Author: supersackcl,
published 1 year ago,
[img]https://clan.cloudflare.steamstatic.com/images//40722074/e28cf8eb524f3c063dd73a862f6676d05e8ce1c4.png[/img]
Slime Rancher 2 Patch 0.2.1 is focused primarily on bug fixes with a bonus new deco gadget. The team is hard at work on future content updates for Slime Rancher 2 so please stay tuned!
[h1]Slime Rancher 2 - Patch 0.2.1[/h1]
[h2]Changes:[/h2]
[h3]New Frozen Flame deco gadget[/h3]
[list]
[*] Blueprint added to a new Treasure Pod in Powderfall Bluffs
[*] Craftable in the Fabricator
[/list]
[h2]Bugfixes:[/h2]
[h3]World[/h3]
[list]
[*] Adjusted aurora platform colors in Powderfall Bluffs
[*] Adjusted Sun Sap asset size in Powderfall Bluffs
[*] Fixed issues regarding resource node placement in Powderfall Bluffs
[*] Fixed steam FX visual bugs
[*] Added spring water splash SFX variants (smaller splashes)
[*] Resolved flashing issues that take place when entering certain caves (it was the Plortparazzi snappin pics of Bea and we asked them to stop)
[*] Addressed in-world model gaps, missing collisions, and LODs
[/list]
[h3]UI[/h3]
[list]
[*] Copy and translation typo corrections
[*] Resized Slimepedia text in Russian to match font size in other languages
[*] Fixed font not displaying in Russian on gadget screens
[*] Added shoreline for Powderfall Bluffs on the map
[*] Updated loading screen image to accommodate ultrawide screens (32:9)
[*] Removed extra click SFX on certain options buttons
[*] Updated in-game privacy policy url
[*] Separated SFX sounds for ‘select’ and ‘change’ actions on Options screens
[/list]
[h3]Slimes[/h3]
[list]
[*] Fixed idle animation errors on certain slimes
[*] Fixed slime parts not connected to the body on certain slimes (yikes)
[*] Fixed Tarrs turning invisible when chomping
[*] Fixed Tarrs not despawning in scenegroups, resulting in high number of Tarrs present in-game overtime
[*] Fixed Cotton Hunter Largos not turning feral when hungry
[*] Fixed Ringtail Largos becoming feral when hungry
[*] Fixed Fire Slime despawning after time is fast-forwarded
[*] Science
[*] Fixed Hydro Shower cooldown able to reset after picking up item
[*] Corrected newbucks crafting cost on Golden Angler Statue
[*] Fixed Saber Gordo teleporter player interaction bug
[*] Move Location Flags from ‘Decorations’ to ‘Utilities’ category in the Fabricator
[/list]
[h3]Misc.[/h3]
[list]
[*] Eliminated NullReferenceError reports
[*] Changed “harvest resource” VFX to lower photosensitivity discomfort
[*] Remove flash when Ancient Teleporter activation VFX plays
[*] Updated Plort Market logic to refresh after saving game
[/list]
As always, thank you to our vibrant community for your continued support! We hope you’re enjoying the wintery wonders of Powderfall Bluffs and have kicked up a snowball fight or two. We’re currently tinkering away, but be on the lookout for what’s next in Slime Rancher 2.
Stay wiggly!