We updated the Demo for Simulakros with a bunch of fixes and improvements: [list] [*] Fixed some holes in some maps [*] Fixed a problem where switching Lumen Global Illumination to off during a run would cause the enviroment to appear too dark [*] Fixed Homing Shots skill not targeting enemies after spawning when targeting was active before the spawn [*] Improved environment and lighting in big terminal rooms [*] Fixed some rooms spawning too many enemies [*] Fixed door sometimes not opening after completing a terminal room, preventing progress [*] Improved enemy movement in the environments [*] Added randomization rule that prevents spawning the same terminal room two times in a row across different runs [/list]