The October 2020 update for Civilization VI is now live, bringing with it a whole host of changes to venerable 4X game that adds a new Pirate-themed game mode, quality of life changes to game speed scaling, and even offers fixes for recently released Civ VI DLC.
The headline feature is the aforementioned 'Pirates' multiplayer scenario, which is a fast-paced 60 turn affair for one to four players vying to become the ultimate pirate king. The players not only have to contend with each other, but they must also fight off the fleets of four AI nations representing England, France, Spain, and the Netherlands. You can find out more about the new mode as well as the other changes by reading the October 2020 patch notes.
In terms of other fixes and tweaks, there's plenty of love to go around. Various costs have been tweaked to account for better scaling in line with the game speed settings. Most of these changes are for owners of the Gathering Storm expansion, but they affect things like Uranium costs for nuclear weapons, bonuses gained from barbarian camps etc. Unit experience no longer scales with game speed, either.
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