1. Blood Moon difficulty adjustment. Blood Moon 2 and above are no longer prioritized for discarding jamming cards. Blood Moon 3 and above wine slot reduced by 1. 2. The number of times required for [Golden Sore medicine] to trigger is unified to 4. After [Golden sore medicine +] is triggered, add [peach +] to the hand card. 3. Shock Horn trigger turn changed from 4 to 3 4. Change the door to "skill". Counteract the next fatal wound and retain 1 life, judged behind a heart protector. 5. [Kasaya cut +] [borrow +] Instead draw 2 cards. 6. [Qiankun] play conditions are modified to other [random] cards in hand ≥3~2. 7. "Two hands ready" will also take effect when there is no card. 8. [Improvising gun +] [Grinding arrow +] to upgrade all hands, limited use (1). 9. Arrow Attack increased from 1 to 2. 10.【 Sweep 】 Add combos. 11. [Jade Beads] Remove comboons and add draw cards. 12. [Stone casting] is changed to "attack", causing random damage of 1~5 squares /2~6 squares. 13. [Continuous shooting] Redo, renamed [Continuous shooting], dealing 1 grid damage twice, using arrows to increase damage. 14. Adjust the automatic play logic, no longer play after all enemies are dead. 15. Optimized the animation during cut scenes. 16. Wait time is now included in game acceleration. ↑↑↑ Just a quick translation patch note. The actual name of cards or relics in game are different.