Hey Shredders we're back with a new update to fix previous issues and bring you tons of new content! We have a new level that will provide the biggest challenge yet in Shred Off history and for you to conquer the leaderboards on a new level! [previewyoutube=_GyvzPbM0bA;full][/previewyoutube] [h1]Here’s what’s new in version 1.2[/h1] [h2]Patch Highlights:[/h2] [h3]NEW[/h3] • New level: Subzero Slaughter!! • More Achievements!! [list] [*] Pacifist: Finish a level without shooting a weapon. [*] One Small Step for Shredder: Get 4 seconds of airtime. [*] S rank achievement for Subzero Slaughter [/list] • Added a splash screen • Added music to the main menu • You can now dodge and deflect enemy projectiles by doing tricks. • Voice acting for the player, enemies, and a new announcer [h3]UPDATED[/h3] • Truuli Peak & Dark Aurora now has guaranteed pick-ups, you can strategize your run or be daring and go for randomized pick-up boxes if you’re feeling lucky... • New soundtrack for the main menu. • Several tutorial missions were updated and simplified. New tutorial missions were added. [h2]Gameplay Changes:[/h2] [h3]Enemies[/h3] • The Molotov chucker and gunner enemies are now bigger and wear orange jackets to show their allegiance to “Bad Taste & Standing Out” gang. [h2]Bugfixes & QoL Changes:[/h2] [h3]QoL Changes:[/h3] • Settings are saved switching between levels when applied. • The timer now gets paused while respawning when going out of bounds. • Added text to out-of-bounds effect. • Screen flashes green when you pick up a health orb. • Results screen now has a level select button, so that you can enter the next level. • Leaderboards overhaul to look better. • To help with the visual clarity of the tutorial UI, some UI elements were adjusted and given new colors. • New font in menus that supports Chinese languages. • The Main Menu button has been replaced with a Level Select button in the Results Screen. • Molotov explosions are now aligned with the ground. [h3]Bugfixes:[/h3] • Optimized collisions in onboarding, Dark Aurora, and Truuli Peak levels • Fixed a bug that caused the screen to flash red upon picking up a green health orb. • Fixed a crash caused by picking up two pickups on the same tick. • Fixed button input for dropping weapons on the controller. • Fixed character going for another trick after a failed combo. • Fixed pause menu buttons leading to incorrect menus. • Fixed UI Scaling in menus. • Fixed snow trail at the tutorial level. • Fixed a lot of collision issues at the tutorial level. [h2]Known Issues [/h2] • The landscape at the end of Truuli Peak becomes transparent infrequently. • Loading the levels on a lower-end machine will create issues where it pops in. • After losing a combo, getting kills without a combo score will not update the score display until the player does a trick.