Ahoy, sailors! We are excited to unveil the next wave of fixes and improvements to enhance your maritime experience. Please see below for a detailed look at what's included in this patch. In addition, we'd like to address the GPU-related crashes you've reported. To better understand and solve these crashes, we've made adjustments to our crash reporting system to gather more information. We've added an option to play Ships At Sea with GPU crash debugging. We'd like to ask for your help in investigating this by selecting [b]Play SAS (with GPU Crash Debug)[/b], if you are experiencing frequent crashes on computers above the minimum requirements for running Ships At Sea. [img]https://clan.cloudflare.steamstatic.com/images//44144563/b5a8842d11260a39bd93191db98553c372ca1ca0.png[/img] [h2]Autopilot[/h2] The first version of our autopilot system has been added. You can use it by plotting a route on the map, and then turning on the autopilot in the cabin. Your boat will then automatically follow the plotted route. You can manually adjust the throttle to maintain a good cruising speed and fuel economy. [h2]Savegames[/h2] We are currently addressing the reported savegame issues. This is a complex task and will take some time to resolve in order to prevent any impact on your current savegames. Please note that your inventory will be reset in this update due to our inventory improvements and skill tree options. We are very sorry for any inconvenience this may cause. Keep in mind that you can't save the game while you are in the shipyard. We suggest that you save your game when you are docked in a port and have finished your cargo missions to avoid any issues when you load your savegame. We aim to roll out a fix for this and the net fishing by the end of next week! We have also added an auto-save option. [h2]Roadmap[/h2] We plan to continue with weekly updates for the time being, rather than our recent daily updates, to ensure more robust updates and improvements. We look forward to sharing our upcoming roadmap, which will outline our plans and provide a sneak peek into what's next in our game, Ships At Sea, very soon! [h2]Changelog[/h2] [list] [*] A number of performance improvements [*] Added markings for medium cargo areas [*] Added 1000 kg bag of fish food for purchase [*] Added autopilot to all boats [*] Added autosave feature you can now set the frequency of autosaving in the options menu [*] Added crane on Stavøya [*] Added lights on fish farms [*] Added the ability to delete save games from the menu [*] Adjusted docking areas around fish farms [*] Adjustments to the fog so that there are no longer any black horizon lines [*] Balanced longlines [*] Balanced Fixer, should hopefully not capsize so easily anymore [*] Cargo spawn area on Værøy has been adjusted [*] Inventory skill tree has been enabled, allowing you to acquire more inventory slots [*] Including adjustments to address GPU-related crashes [*] Improved water mask on Flippy [*] Fixed and balanced fish farms, now fish will only grow if the food available is not less than the required amount [*] Fixed a problem where the fish food would not be visible as a client [*] Fixed crash when using FSR 3 upscaler [*] Fixed crash when setting longline [*] Fixed crash when performing certain interactions with an animation [*] Fixed crash when entering the boathouse as a client [*] Fixed crash when onboarding a boat [*] Fixed crash when switching pages in the compendium [*] Fixed crash when pressing to join a lobby slot [*] Fixed crash when trying to lock a buoy in place [*] Fixed crash when selecting a mission [*] Fixed crash when viewing owned boats in the UI [*] Fixed crash when updating mission progress [*] Fixed crash when deleting UI map markers [*] Fixed crash when using the map in multiplayer [*] Fixed an issue where the water cannon panel was overlapping the horn button on Skarven [*] Fixed the issue where user settings were not being properly applied at startup [*] Fixed issue where loading a save inside a fish habitat would not recognize that you were in the habitat [*] Fixed issue where rowboats could not be repurchased after being sold [*] Fixed speedometer on Tier 1 and 2 boats [*] Fixed some issues related to medium cargo [*] Fixed issue where inventory items were not being used [*] Fixed the issue with jigging not working for the client in multiplayer [*] Fixed the issue with screen flickering for some users [*] Fixed issue with Tier 2 sonar not working [*] Improved lighting and post-processing [*] Improved inventory system, you can now only hold one item of certain items [*] Resolved problem with longline buckets occasionally disappearing after being hauled [*] Some audio improvements [/list] We highly value your feedback and support. If you're enjoying Ships At Sea, please take a moment to rate our game and leave a review. Stay tuned for more updates and happy sailing! - Team Misc Games