Hi Shell Runners! We have a big update for you today! We've address some of the core issues based that we've identified. [h1]Workbench Overhaul[/h1] Right after our launch, one of the main issues identified was that collecting items, leveling them up, and boosting their overall power wasn’t as enjoyable as it could be. That’s why we’ve overhauled the workbench feature. [h3]Augmentor System[/h3] A significant new addition to the workbench is the Augmentation system. You’ll now be able to use different Crafting Modules, earned through Recycling, to level up your gear by filling its XP bar. The amount of XP provided depends on the rarity of the Crafting Module, with higher rarity ones offering more. [img]https://clan.cloudflare.steamstatic.com/images//44717728/41aa25e3de9eb4d22702c8c529166f228f4d15df.png[/img] [h3]Recycler[/h3] We’ve revamped the Recycling system. Now, when you recycle unwanted gear, you’ll obtain Crafting Modules that are automatically accessible at the Workbench. Be aware that recycling will permanently destroy the gear. [img]https://clan.cloudflare.steamstatic.com/images//44717728/f58510f75fcff4b4c963bd758ff2d5e6fced5974.png[/img] [h3]Refiner[/h3] The new Refiner lets you upgrade your gear’s rarity. Each tier requires a combination of different Crafting Modules to move up a rarity level, and there’s a guaranteed 100% success rate. For those feeling lucky, you can opt for a riskier route by using fewer resources, similar to the current system, for a chance to boost your gear. [img]https://clan.cloudflare.steamstatic.com/images//44717728/40ea9e4480680f6d551286f5f81fc316a2a12908.png[/img] [h3]Modulator[/h3] We’ve also enhanced the Modification system. Now, in addition to rerolling modifications, you can transfer a mod from one weapon to another. Keep in mind that this process consumes the donor weapon and costs more Silicon than rerolling. [img]https://clan.cloudflare.steamstatic.com/images//44717728/6b47a49504b211e4dd94f4e93e46c33d86371587.png[/img] [h3]Crafter[/h3] A brand new Ammo Crafting system has been introduced. You can now craft all ammo types using Crafting Modules, with each ammo type requiring different resources, expanding your crafting options. [img]https://clan.cloudflare.steamstatic.com/images//44717728/746dc97b9d1c4d9c050ca95e024c311f81c655a5.png[/img] [h1]Other big additions[/h1] [list] [*] Overhauled shop with different categories [*] 3 new enemy types (shield & grenade enemies with different weapons) [*] German localization [*] The effects of gadgets are now properly scaling with rarity and level [/list] [img]https://clan.cloudflare.steamstatic.com/images//44717728/1d41b069fda119d1c0785a8513de13b7fb0c5efe.png[/img] That's for the biggest changes, you can find the rest in the changelog below. That’s all for now! Thanks for reading, and don’t forget to join our [url=https://discord.gg/zxnmZWkXW6]Discord [/url]to say hello! Best regards, Shell Runner Team [h1]Changelog[/h1] [list] [*] reworked Workbench [*] reworked Gear Store [*] added new crafting resources (Crafting Modules) [*] added new enemy type that can throw grenades at 2* or higher difficulty [*] added new enemy type with shields at 3* or higher difficulty [*] added Gadget & Maneuver level & rarity scaling [*] added German localization [*] added new tutorial pages for Workbench and Gear Store [*] updated item leveling [*] updated weapon balancing [*] updated enemy balancing [*] fixed some level issues [/list]