Hi everyone, Update #8 is now live on Steam! In this update, we focused mostly on fixing bugs and implementing suggestions we received after we released Update #7. Not all those tasks are finished, so be sure that we will continue working and implementing your suggestions! Thank you for the feedback everyone! Major bugs fixes: - Fixed bugs related to Netricsa’s ability - unkillable enemies would float above or inside of the ground - It’s not possible anymore to use melee and serious weapon at the same time, and using serious weapon doesn’t speed up the reload time of melee weapon - It’s not possible anymore to push bosses out of the stage by using Harpoongun - Bombheads enemies in loop Rodeo boss fight don’t spawn coins anymore - Fixed bug with Serious Scalpel perk that would cause snake-like enemies to spawn tons of hearts Changes: - Exotech Larva parts are not attracted anymore by Netricsa’s ability, only the heart in the middle can be attracted - Added text to Serious Weapons mindmap that explains that you need to collect a weapon at least once to unlock additional information about it - Opening weapon wheel doesn’t pause the game anymore, you will need to use it while hiding behind a cover - Bombs are now only slightly pushed while in the air - Character Bomb: mini bombs can now drop from any enemy, smaller enemies have lower chance to drop a mini bomb - Improved Multi-Crossbow impact physics - Removed that arrows stick to enemies to avoid visual glitches - It’s not possible anymore to impale Exotech Larva’s heart - You can now check Melee weapon stats through Inventory - Increased electricity conduction if both enemies are standing in water - While the enemy is in water, the heat is slowly reduced over time. If it’s burning, the fire duration is 20% shorter. - When Snorkeler enemy dives into the water, his heat is reduced to 0, and he will stop burning - Yellow bomb spawners in Forest and Caves will stop spawning bombs after they spawned a bomb 3 times Minor fixes: - Elite Bombats in Nightmare Caves now explode properly - Serious Bomb and Fire Bomb will now explode properly even if you activate them near a wall - Fixed strength of melee knockback - enemies are now pushed every hit instead of only when they die - When enemies are impaled by a Harpoongun projectile, their health bars will now move together with them - Enemies don’t glitch anymore when killed by Harpoongun projectile - Nightmare Caves doors should now look like they are open if they are opened