We created an procedural animation system that saves us time and it’s fun to work with. When creating new characters, we just define some basic parameters- subsequently, resting position and animations will automatically adapt to those parameters. We also use this system to animate, walking, jumping, aiming and holding weapons. This is especially useful when designing new weapons, because it doesn't matter if the weapon is single handed, two handed, dual wielded, melee or any other special case out there - we just need to setup the hand grip position and the character arms and animations will adapt to it. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/61d22fa2d141f6e314178cba4a43266746ee6bed.gif[/img] With over 30 unique weapons and counting, this approach lets us be creative while saving us so much time. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/dc2bef45c595d85d462d64e5e54afa4d1808b7f8.gif[/img]