Hey everyone, here are some updates on what we have been doing lately! First, we have made some improvements in the combat system, like there being more places to take cover in. And we’ve made the enemies more aggressive, so this will definitely come in handy. Altogether, it’s a more exciting combat experience! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/4bc0b120afdc52d19208b9716818c0d3d8e26209.gif[/img] Destructibility is definitely a fun part of any game, so we also added destructible walls. Wreck even more havoc with your weapons! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/d1edbb8073056cef1deb9d2840b34d086369e5bd.gif[/img] Brutal kills, where you can kill the dying (flashing) enemy by rolling into it, has become more important than ever. Every enemy is different, and successful brutal kills will require some training. The rewards are health pickups and a huge thrilling satisfaction! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/b95359eab950684dc0bf1e50e4310bcb93b69766.gif[/img] Also, we got some new members in the team, Verena and Jonas (Talos Principle & Serious Sam writers) are helping us with the narrative. Damjan Mravunac and Sanja Doric are working on the soundtrack, and we also have one more track made by Jukio Kallio (Nuclear Throne, Luftrausers). This is just small selection of the things we did. Tormental is our huge passion and we will keep adding and improving stuff ‘til we think it's ready for you guys. More info about quests and the Vault (deepest, darkest area of Mental’s mind, where he keeps all his secrets), will be coming soon! Please check out our Twitter ( https://twitter.com/TormentalGame ) for up-to-date news on the current development and features being added. We are also available for chat on Discord: https://discordapp.com/invite/BABujdy [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31398110/2783e97e2700a68d82c1f82ab72ca4e4c4e4725e.gif[/img]