[h1][b]Rather Than Doing It Perfectly, Just Do It First[/b][/h1] Friends who’ve played our previous games might know that we were previously a team for game jams, where speed has always been our priority. The faster, the better. We prefer pulling all-nighters to following the standard step-by-step approach. Development for “Sensei! I Like You So Much!” officially began last fall, lasting about a year in total. Our team consists of just me, multitasking as the only designer and programmer, and four other members I met through the fandoms, all contributing part-time online. I’m not a professional programmer by trade and previously made fangames purely as a hobby. Most of our artists aren’t in the gaming industry; those who are, work overtime daily. Even working 18 hours a day, there’s still so much room for improvement. Tackling a project of this scale for the first time, building a new system, testing so many things, and trying to convey so much—it's really a hard task. In the past, creating fangames was simple. Creativity and ideas in hand, and it was enough to dive in without worries. Now, choosing to make Senseisuki, for us, is undoubtedly a step that's far too big. We’ve been both honored and overwhelmed to receive this much attention and anticipation, more than ever expected, and the entire six-month development process has left us utterly frazzled. We, this group of inexperienced, non-professional fandom enthusiasts, are just a beginner-level amateur team in the industry. Taking on these challenges might seem audacious, even foolish. But regardless, rather than doing it perfectly, we decided to just do it first.