[img]https://clan.cloudflare.steamstatic.com/images//41645338/892cfe56f40c2e56b09ff649ea1cfe65cece2cb1.png[/img] Youkoso! Welcome back to Q&A Part 4. We love your questions, and we're excited to dig into some more. This time around, we're chatting about bandits, creating your own characters and the position of villages. So, let's jump right in and explore more of what Sengoku Dynasty has to offer! [h3]27. Is Sengoku Dynasty compatible with Steam Deck?[/h3] While it won't be compatible at the initial launch, we're optimistic that optimization work during Early Access will lead us there. [h3]28. Is it easy to transition from Medieval Dynasty to Sengoku Dynasty, or is it like learning a whole new game?[/h3] While there are some shared basics between Sengoku Dynasty and Medieval Dynasty, there will be new elements to learn. But don't fret - we've dedicated resources to ensure new players have clear onboarding and tutorials. Veterans of MD or any survival or village/city builder game should find the transition smooth. [h3]29. Does our village's location impact town building or gameplay? Can we build our first village anywhere?[/h3] Definitely. Once you have your first bell, you're free to plant roots almost anywhere. The location impacts available resources and can influence your strategy in building multiple villages. Be warned - some locations are resource-rich but challenging to build in, while others are great plains perfect for large town construction. [h3] 30. Can we play as the evil bandits?[/h3] The narrative of Sengoku-era Japan is complex, and what we might call 'bandits' were actually a diverse group of outcasts with unique stories. You won't play as a bandit, but you'll have opportunities to interact with them in ways beyond combat, like trading and dialogue. Down the line, we're considering giving players a chance to exert influence over these groups. [h3]31. Can we transplant environmental items like trees and flowers?[/h3] We're considering this feature for a future update, but it won't be available at Early Access launch. [h3]32. Can we recruit friendly NPCs to help us fight enemy groups?[/h3] While we haven't planned for friendly AI assistance yet, you can certainly invite friends or online acquaintances to hop in and help with challenges in your game. [h3]33. Are natural disasters part of the gameplay? Can we influence their probability through shrines or other means?[/h3] Yes, we've planned for natural disasters and other seasonal modifiers, but they won't be available at launch. We're looking to introduce seasonal events that significantly impact gameplay – both positively and negatively, and can be mitigated or taken use of with some effort. [h3]34. Does the game have character creation or in-depth customization?[/h3] We're currently experimenting with this feature and may add it later during Early Access. We also plan to add starting classes for more role-playing possibilities and new perks for character progression. [h3]35. Will the game focus as much on combat as village building and survival?[/h3] Combat won't be the primary focus at launch, but we're aiming to offer players more combat-related options later. Keep in mind, combat will always be optional, and you can focus solely on building and surviving if you prefer. [h3]36. What are the key differences between Sengoku Dynasty and Medieval Dynasty, apart from the era?[/h3] The main differences include: [list] [*] Seasonal Production: In SD, each season is like a turn, with updates to production, villager happiness, and effectiveness happening seasonally. [*] Narrative: SD's story focuses more on a group of people trying to rebuild in Nata Valley, with closer ties to Japanese history. [*] Special Projects: You'll be tasked with significant infrastructure projects to restore Nata Valley. [*] Spiritualism: SD respectfully incorporates the religious and spiritual aspects of medieval Japanese life. [*] Nature: Expect to see a variety of unique Japanese plants and multiple tree types for different building materials. [/list]