[img]https://clan.cloudflare.steamstatic.com/images//41645338/9bad6e012883e0c7bc7e2761400d7b3688456761.png[/img] Say "hi" to a host of improvements that will streamline your adventures! Newly crafted tools will now automatically find their way to the same Quick Slot they were last assigned to, saving you precious time. Are you a building enthusiast? You'll be happy to know you can now interact with structures while wielding your trusty hammer, without constant unequipping. Also, moving items to storages is now a breeze with the new feature that highlights and lets you transfer compatible items only – and now you can transfer all of them with one click. That's not all—countless other tweaks await! Get ready for a smoother experience and focus on the adventure instead of fighting with the UI. And remember - this is a work in progress, so please continue providing your feedback. [h2]Patch notes - version 0.1.4.0[/h2] [h3] FIXES[/h3] [list] [*] Fixed the loss of control over the map zooming feature sometimes. [*] Fixed the lack of localization for corpse actions (looting / skinning). [*] Fixed Ul controls not changing back to mouse and keyboard when using LMB/RMB or dragging mouse wheel. [*] Fixed red flowers sometimes are stretched and do not disappear in winter. [/list] [h3]UI [/h3] [list] [*] Improved how auto-assigning of handheld items to Quick Slots works – now when you break or throw a holdable, and craft a new one, it will automatically go to the Quick Slot that was used to keep the same item type. It will also auto-equip the replacement if you didn’t equip any other holdable in the meantime. [*] Improved how interactions with structures (like beds, containers, crafting, and production stations) work – now it is possible to use them while holding a hammer, so you can open a container or go to sleep while building, without the need to constantly unequip and equip the hammer back and forth. (Known issue - Keys F and T are transposed) [*] Added a new inventory interaction that allows you to bulk-transfer all compatible items to a Dynasty Storage. [*] Added a desaturation visual effect to all incompatible items in your inventory, when a dynasty storage is opened – it is much easier to determine, what can be stored, and what uses a different storage. [*] Reworked how a forced season change sequence works. Now it will NOT happen in many problematic situations, like during sleep, dialogues, cutscenes, or camera sequences. Additionally, the management screen will appear BEFORE the season changes, so that you can make some last-minute adjustments. [*] Added a respawn screen penalty message – the penalty itself isn’t new and was always there, but now you will be precisely informed what you lost when that wild hog mauled you. [*] Improved Special Project Workplace Popup by adding information on how long it will take to finish the project, what the rewards for completing it are, and by adding a “Manage Job” button in Population Details to open the popup. [*] Added a minor notification for discovered animal locations. [*] Limited character inputs in text input fields [*] Added Polish language. [*] Updated UI Localisations [*] Improved some information and visuals in Dynasty Management: [*] · Added a yellow dash if there is no happiness or effectiveness change predicted. [*] · Predicted effectiveness on season change now shows the bonus penalty value, instead of the total effectiveness value (which can be modified by other factors, like tools). [*] · All missing Storage Buildings will now be displayed in red in the workplace popup. [*] · Improved the looks of home/job assignment buttons in Population details. [*] · Improved labels of home/bed assignment lists. [*] · Added house icon to the home/bed assignment list. [*] · + many other minor improvements. [/list] [h3]SETUP/BALANCE[/h3] [list] [*] Rebalanced how Stone and Iron deposits work - now medium and large ones will spawn a smaller version of the deposit when mined, so they are even more useful. [*] Simplified empty exterior segment setup and looks – now they are less intrusive when the hammer is equipped. [*] Improved setup of item replacement – now items like kama, shovel or hoe will auto re-equip if they break, and a spare is in the inventory. [*] Improved Tea Leaves and Tea Drink storage and need type to make more sense. [/list] [h3]SFX[/h3] [list] [*] Improved audio positioning for Deer and Boar SFXs [*] Added Deer Nearby and Deer Alert SFXs [/list] [h3]ART[/h3] [list] [*] Hare fur is now brighter and stands out in foliage more. [*] Adjusted NPC sitting animations. [*] Improved the ambient light to make the night brighter, especially during cloudy weather. [/list] [h3]TECH[/h3] [list] [*] Implemented additional safeguards to prevent overwriting and corruption of saves. [*] Added a Pause during the Loading Screen. In-game time won’t pass when your game is loading. [/list]