Hello Neighbors, The second update for Secret Neighbor on Steam focuses on Quality of Life improvements. Next up are performance improvements. There has also been a lot of work done in the backend, mostly focused on networking. [list] [*] Added the ability to interact with doors and bars while stunned [*] Fixed the lag spike that occurred after a kid died in Neighbor’s hands [*] Fixed the leaflets appearing under a kid’s shoes when that kid leaves the spectator mode [*] Fixed bars randomization [*] Brave can no longer hit items that are lying on the floor [*] Fixed freezing that occurred when you would knock down a door while in pause menu [*] Reworked sliding mechanic [*] You can no longer climb on vertical surfaces or angles [*] Reworked the Crow logic (now it shows the way either to a key or a keycard you need) [*] Reworked Detective’s skill logic (now it shows the way either to a key or a keycard you need) [*] Fixed the Crow disappearing after turning into the Neighbor (proximity to Neighbor at which the Crow disappears changed from 15 to 5) [*] Fixed the Crow disappearing after a key has been successfully used [*] Fixed Detective’s photos when playing with no keycards. [*] Fixed a bug where a kid’s saucepan would disappear after they transform into the Neighbor [*] Slightly changed player models’ interpolation to minimize cases where the Neighbor can catch kids from extreme distances [*] Adjusted saucepan positioning for some characters [*] Increased Neighbor’s fall damage [*] Fixed the inconsistencies between torso and legs positioning when turning (characters twisting) [/list]