New Roadmap!
Author: majicDave,
published 3 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//34816065/823a5ee248ca2b7bd35e9dfaa5575443c6703317.jpg[/img]
With the release of the [b]Sapiens[/b] 0.5 multiplayer update, a lot of the previous roadmap is now complete. Your feedback has helped to lead the direction of the game, and I have a few new features I want to add, so it’s time for a complete new roadmap!
This roadmap covers all of the features I intend to add before the 1.0 release. There are many more features I’d like to add beyond that too, but this is a good set of launch features that can be achieved in a reasonable timeframe.
VR is the only removal from the original roadmap, all other omissions either have been implemented, are still planned, or have been replaced by other equivalent features. The VR market has changed substantially in recent years, and my goals and priorities for Sapiens have changed a bit, but I do still genuinely want to support VR one day.
These updates will mostly be going out in much smaller bite-sized releases from now on, and if you want to keep a close eye on development and help test new features as they are developed, please do join us on the [url=https://discord.gg/VAkYw2r]Discord[/url].
-Dave
[b]Phase One - Travel, trade and culture[/b]
[list]
[*]Canoes to transport goods and sapiens quickly by water
[*]Fishing, new animal species, animal husbandry and pack animals
[*]Trading of research, technologies, luxuries, animals and sapiens between tribes
[*]Improvements for a nomad play-style, with movable shelters and beds
[*]More types of quests, challenges, and random story events, like crop failures
[*]More diverse personalities, behaviors and social interactions, and a family tree panel
[*]A need for recreation, with new activities to help your sapiens relax
[*]Increased variety of sapiens, animations, expressions, and vocal phrases
[/list]
[b]Phase Two - Conflict and advancement[/b]
[list]
[*]All conflict will be optional, with peaceful modes
[*]Attack other tribes and defend against raids with new weapons like bows and swords
[*]New tools for commanding and managing separate groups of sapiens
[*]Burial, cremation, and stretchers/sleds for moving incapacitated sapiens
[*]A need for water, with the addition of spring water sources
[*]Game controller, Steam Deck, and Steam achievement support
[*]Share world creation seeds along with starting locations and world configuration
[*]New paths and roads, furniture, structures/walls/roofs, fences, signs, doors and gates
[*]New ovens, iron tools, wheeled carts, improved automation, and new industries
[/list]
[b]Notes[/b]
[list]
[*]VR was previously listed in the roadmap, but has now been delayed indefinitely
[*]A single player campaign is now planned for Sapiens, but this will be after the 1.0 release
[/list]