*General* - For the month of October, Jack O'Lanterns will appear in most levels that can be smashed for a trick or treat. - Fixed (mostly) a pop in the ambient night audio track. - In the control configuration menu, the key binding selection will no longer skip when navigating up or down from the Back button. *Eleanor* - Eleanor's movement will now decelerate at 6 instead of 8 when landing on the ground so that she slides further. *Humans* - Detection build up has been slowed down at long distance. - Instant detection distance reduced to about 2.5 tiles from 3.5 tiles. - Henchman: Bullet speed reduced to 9 from 10. - Matron: Bullet speed reduced to 5 from 6. - Sultress: Bullet speed reduced to 5 from 6, magazine size reduced to 5 from 6 and reload time increased to 1.25 from 0.65. - Priest: Bullet speed reduced to 5 from 6. *Monsters* - Cold Touch: Reduced their spawn box to 384 width 256 height from 448 width 320 height and now spawns moving away from the player so that they have more time to react. - Iron Devil: Fixed a bug where it's firebreath hitbox wouldn't switch directions. - Vampire Hunters: Reduced the number of vampire hunters to 12 from 14. - Heart of Thorns: Individual thorn hitboxes have been shrunk to 8x8 from 12x12. Body damage hitboxes shrunk to 24x28 and 16x40 from 32x36 and 16x48 so that it's easier to attack without getting hit. - Krampus: Will now knock the player through himself while traveling fast or knock away when slow or stationary, resulting in fewer sudden deaths. Krampus' horns are now visible while underground and takes an extra half second to submerge/emerge. - Lich: The fireball graphic is now pixel aligned in his hand (cosmetic change). *Levels* - 1-1: Added an extra bloodorb after the first victim and swapped positions with a soul so bloodrush can be maintained. Extended a ledge before the crawl space before the axe so it's easier for some folks to jump into it. - 2-1: Pushed the starting trees a bit closer so they're easier to zip line off of, pushed back a mudman and adjusted the last checkpoint. - 3-3: Made the first secret door a little more obvious and sealed up the last two false doors. - Castle: Adjusted the checkpoint in the white room and adjusted a mini room so that a vambat is less likely to pass over the player while they are being shot at.