Hey there detectives, First of all, we'd like to thank everyone who played the game so far. SJ: Twin Lakes is a game that is modeled after the classic LucasArts adventure games. This can be seen in the puzzle design and the general progression system. We basically took a pixel hunting experience and updated it for the modern 3d systems. This also brought on the classic frustration of missing some small item and being unable to progress. At launch our goal was to reward exploration and encourage organic discovery by the players. After getting the some post-launch feedback we are now exploring options to expend the in-game hint system and perhaps add more features. For now, however we've created a spoiler-free guide for people who are stuck and would like to simply know the answer. We still encourage you to figure things out by yourself, but if you're stuck now, we have options. https://steamcommunity.com/sharedfiles/filedetails/?id=3336305115 Have fun, Wamill Team