[h1]Attention, stalkers![/h1] Thank you for your feedback and support. We continue to work on the game to make the Zone a better place for you to enjoy and explore. The latest 1.0.3 patch we prepared will address following issues: [hr][/hr] [h2]Crashes and memory leaks:[/h2] [list] [*]Multiple ACCESS_VIOLATION_ERROR fixes. [*]Multiple LowLevelFatalError crash fixes. [/list] [h2]Controls adjustments:[/h2] According to your feedback, we adjusted following parameters/values to decrease input lag on keyboard+mouse input: [list] [*]Mouse Smoothing is disabled by default. [*]Mouse Acceleration is disabled by default. [/list] Additionally, default values of mouse sensitivity were updated to allow a predictable default experience for our players with new values of two parameters mentioned bellow: [list] [*]Camera sensitivity: 25%. [*]Aim sensitivity: 15%. [/list] [h2]Main and Side missions:[/h2] [list] [*]Fixed issue with [spoiler]Monolithians[/spoiler] that were able to chase player outside [spoiler]the X-5 lab[/spoiler] during the [i]In Search of Past Glory[/i] mission. [*]Fixed an issue where the NPCs [spoiler]Hamster and Ricochet[/spoiler] would die after trying to enter a building during the mission [i]On the Edge[/i]. [*]Fixed issue with [spoiler]Bayun cat[/spoiler] which could despawn before player loots a collar from it during [i]In the Name of Science[/i] mission. [*]Fixed issue with player potentially locking oneself during [i]Dangerous Liaisons[/i] mission. [*]Fixed issue with [spoiler]Roosevelt[/spoiler] becoming hostile upon noticing a player [spoiler]going stealthily through the Commissary[/spoiler] during [i]King of the Hill[/i] mission. [*]Fixed an issue when [spoiler]Sava[/spoiler] despawns in front of the player after the dialog in the bunker during [i]A Heavy Burden[/i] mission. [*]Fixed issue with NPC's despawning when player successfully finishes [i]Legends of the Zone[/i] mission. [/list] [h2]AI:[/h2] [list] [*]Fixed an issue with mutant bodies stretching after a shot from an automatic weapon. [*]Fixed an issue that caused NPCs to block the doors during the [i]Back to the Slag Heap[/i] mission. [/list] [h2]Balance:[/h2] [list] [*]Fixed issue with [spoiler]Sidorovich[/spoiler] not selling certain ammo types. [/list] [h2]Saves:[/h2] [list] [*]Fixed issues with missing player saves after a hard reboot of the PC/Xbox. [/list] Thanks again for your support. We will continue working on future updates, reading your comments and feedback, and fixing “anomalies” if they occur. If you detect any — report them to our [b]Technical Support Hub[/b]. That will help us investigate your particular case and implement fixes faster: https://support.stalker2.com/hc