Patch 1.0.3 has arrived!
Author: [GSC]Super_PropheT,
published 3 weeks ago,
[h1]Attention, stalkers![/h1]
Thank you for your feedback and support. We continue to work on the game to make the Zone a better place for you to enjoy and explore. The latest 1.0.3 patch we prepared will address following issues:
[hr][/hr]
[h2]Crashes and memory leaks:[/h2]
[list]
[*]Multiple ACCESS_VIOLATION_ERROR fixes.
[*]Multiple LowLevelFatalError crash fixes.
[/list]
[h2]Controls adjustments:[/h2]
According to your feedback, we adjusted following parameters/values to decrease input lag on keyboard+mouse input:
[list]
[*]Mouse Smoothing is disabled by default.
[*]Mouse Acceleration is disabled by default.
[/list]
Additionally, default values of mouse sensitivity were updated to allow a predictable default experience for our players with new values of two parameters mentioned bellow:
[list]
[*]Camera sensitivity: 25%.
[*]Aim sensitivity: 15%.
[/list]
[h2]Main and Side missions:[/h2]
[list]
[*]Fixed issue with [spoiler]Monolithians[/spoiler] that were able to chase player outside [spoiler]the X-5 lab[/spoiler] during the [i]In Search of Past Glory[/i] mission.
[*]Fixed an issue where the NPCs [spoiler]Hamster and Ricochet[/spoiler] would die after trying to enter a building during the mission [i]On the Edge[/i].
[*]Fixed issue with [spoiler]Bayun cat[/spoiler] which could despawn before player loots a collar from it during [i]In the Name of Science[/i] mission.
[*]Fixed issue with player potentially locking oneself during [i]Dangerous Liaisons[/i] mission.
[*]Fixed issue with [spoiler]Roosevelt[/spoiler] becoming hostile upon noticing a player [spoiler]going stealthily through the Commissary[/spoiler] during [i]King of the Hill[/i] mission.
[*]Fixed an issue when [spoiler]Sava[/spoiler] despawns in front of the player after the dialog in the bunker during [i]A Heavy Burden[/i] mission.
[*]Fixed issue with NPC's despawning when player successfully finishes [i]Legends of the Zone[/i] mission.
[/list]
[h2]AI:[/h2]
[list]
[*]Fixed an issue with mutant bodies stretching after a shot from an automatic weapon.
[*]Fixed an issue that caused NPCs to block the doors during the [i]Back to the Slag Heap[/i] mission.
[/list]
[h2]Balance:[/h2]
[list]
[*]Fixed issue with [spoiler]Sidorovich[/spoiler] not selling certain ammo types.
[/list]
[h2]Saves:[/h2]
[list]
[*]Fixed issues with missing player saves after a hard reboot of the PC/Xbox.
[/list]
Thanks again for your support. We will continue working on future updates, reading your comments and feedback, and fixing “anomalies” if they occur. If you detect any — report them to our [b]Technical Support Hub[/b]. That will help us investigate your particular case and implement fixes faster:
https://support.stalker2.com/hc