[h2]Fixes[/h2] [list] [*] Increased Creature Dmgs in NG+ [*] 1st Pass Optimisation for throwable/ projectiles items during combat. [*] Fixed Quest Gameplay that would trigger a second time. [*] Fixed animation state for interactable items that would not be visually refreshed on reload. [*] One NPC couldn't rejoin the team at the end of his questline. [*] Lowered the spawn delay for the creatures in the old cemetery. [*] Throwable display the correct information in the tooltips for the shatter value (instead of the durability). [/list]