[h1]Changes[/h1] NPCs lost in the world, will respawn inside the [b]Castle Courtyard[/b]. It will affect all save games that have used custom fire camps. The fire camps will remain in the world, but all invalid npcs positions will be reset and added to the [b]Castle Courtyard Area[/b]. The area is at the top of the castle, near the large double gate (The Character panel might indicate their old location until you update it). [h2]Fixes[/h2] [list] [*] Fixed an out of sync state in the world (save game) that would affect the fire camps, the npcs in the world, some creatures that shouldn't respawn and movables. [*] Lowered the scorpion damages, health and armor. [*] Fixed a silent error when trying to drop a NPC in a forbidden area. [/list]