Transport Helicopter Update
Author: holmzy,
published 5 years ago,
[img]https://clan.cloudflare.steamstatic.com/images//5377070/e5aad6bfaa406642294dc17a8dabfa64c4a44d97.jpg[/img]
The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations
[*] Unity 2019.2.0f1
[*] Players are automatically authed to placed cupboards
[*] Benchmark mode fixes
[*] Added powerline wires to Monument Puzzles
[*] Added an in-game Screen options menu for resolution, fullscreen and vsync settings
[*] Client is now using IL2CPP instead of Mono
[*] Server is available as IL2CPP version on the "release-il2cpp" branch
[*] World generation is now server authoritative (faster load times, more robust)
[*] Added doppler shift to some sounds
[*] Added texture streaming
[*] Added Transport Helicopter
[*] Added Horse Leading
[*] Added Fuel Generator
[*] Fixed steam refresh overlay not closing after opening bag
[*] Fixed possible exception when retrieving market prices
[*] ServerInfo will retry multiple times if failed to get info
[*] ServerInfo will fail gracefully if failed to get info after multiple attempts
[*] Fixed titles getting cut off in pie menu
[*] Fixed loading screen cancel button being 1 pixel smaller than the bar to its left
[*] Fixed steam friend inconsistencies
[*] Fixed unexpected palm trees behavior when helicopters would fly over
[*] Player map position now updates correctly when injured
[*] Fixed erratic map scrolling when using the left mouse button to drag
[*] Hotspot visuals now get cleaned up correctly when ent-killing
[*] Disabling the UI no longer allows you to see through smoke effects
[*] Can no longer spam drink back to full health
[*] Completing a tutorial achievement will no longer mark the whole tutorial as complete temporarily
[*] Fixed item icon staying on screen if inventory is closed while dragging
[*] Fixed High External Gates not playing SFX correctly
[*] Fixed compound sometimes spawning underwater
[*] Fixed exploit using water projectile penetration
[*] Fixed snapback issues when dismounting while moving fast
[*] Fixed swimming slightly under the waves not showing underwater properly
[*] Fixed crashes on AMD Phenom
[*] Fixed swamp fog too bright at night
[*] Fixed lighting on some particles (e.g. helicopter damage smoke)
[*] Fixed NRE on ent kill cargo ship
[*] Game log is written to output_log.txt in the game install folder again
[*] Fixed deflated HAB having inflated collision and wrecking minicopters
[*] Fixed rendering TopBunnies UI element all the time
[*] Optimized Notices UI layout
[*] Neatened up Notices UI
[*] Tweaked "new content" label on main menu
[*] The map now re-focuses on the player's position when injured
[*] The console input field now auto-focuses when opening or changing tabs.
[*] Max value of gc.buffer is now 4096 instead of 2048
[*] Log warning when doing emergency garbage collection
[*] Enabled crunch texture compression on workshop skin bundles
[*] Performance text no longer updates when nothing changed (avoids GC)
[*] Performance text always prints GC counter for one second after GC runs
[*] Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything)
[*] Debug Camera: R resets the camera
[*] Debug Camera: Q/E move the camera vertically
[*] Debug Camera: Z/C and +/- control zoom
[*] Debug Camera: Arrow keys control roll
[*] Debug Camera: Disabled inventory and crafting menus when in debug camera
[*] Debug Camera: Disabled vehicle controls when in debug camera
[*] Debug Camera: Disabled noclip control when in debug camera
[*] Debug Camera: Added debugcamera_save and debugcamera_load (multiple save names are supported)
[*] Debug Camera: Added debugcamera_autosave and debugcamera_autoload
[*] Debug Camera: Added camzoomlerp (likecamlerp but for zoom)
[*] Small maps have large monuments again (excluding launch site and excavator)
[*] Updated NPC helicopter sounds
[*] Reduced texture memory footprint (by ~1 GB) via texture streaming
[*] Reduced mesh memory footprint (by ~700 MB) via model optimizations
[*] Improved TSSAA and motion blur quality on vegetation and cloth affected by wind
[*] Optimized high-quality shadow mode = 2, now 25% faster
[*] Added new very-high-quality shadow mode = 3
[*] Pressure pads can now be hidden under rugs
[*] Pressure pads generate a small amount of electricity when stepped on
[*] Grenades have a more predictable landing position
[*] F1 grenades have a fuse length of 3 instead of 3.5
[*] Rocket Launcher need T2 WB( Instead of T3 )
[*] HV Rockets need T2 WB( Instead of T3 )
[*] Autoturrets never miss more than 3 shots in a row
[*] Autoturrets now make use of the electricity system
[*] Removed Vulkan graphics API
[*] Removed Linux client