[img]https://clan.cloudflare.steamstatic.com/images//5377070/e5aad6bfaa406642294dc17a8dabfa64c4a44d97.jpg[/img] The new Transport Helicopter arrives along with changes to auto turrets and various other fixes and optimizations [*] Unity 2019.2.0f1 [*] Players are automatically authed to placed cupboards [*] Benchmark mode fixes [*] Added powerline wires to Monument Puzzles [*] Added an in-game Screen options menu for resolution, fullscreen and vsync settings [*] Client is now using IL2CPP instead of Mono [*] Server is available as IL2CPP version on the "release-il2cpp" branch [*] World generation is now server authoritative (faster load times, more robust) [*] Added doppler shift to some sounds [*] Added texture streaming [*] Added Transport Helicopter [*] Added Horse Leading [*] Added Fuel Generator [*] Fixed steam refresh overlay not closing after opening bag [*] Fixed possible exception when retrieving market prices [*] ServerInfo will retry multiple times if failed to get info [*] ServerInfo will fail gracefully if failed to get info after multiple attempts [*] Fixed titles getting cut off in pie menu [*] Fixed loading screen cancel button being 1 pixel smaller than the bar to its left [*] Fixed steam friend inconsistencies [*] Fixed unexpected palm trees behavior when helicopters would fly over [*] Player map position now updates correctly when injured [*] Fixed erratic map scrolling when using the left mouse button to drag [*] Hotspot visuals now get cleaned up correctly when ent-killing [*] Disabling the UI no longer allows you to see through smoke effects [*] Can no longer spam drink back to full health [*] Completing a tutorial achievement will no longer mark the whole tutorial as complete temporarily [*] Fixed item icon staying on screen if inventory is closed while dragging [*] Fixed High External Gates not playing SFX correctly [*] Fixed compound sometimes spawning underwater [*] Fixed exploit using water projectile penetration [*] Fixed snapback issues when dismounting while moving fast [*] Fixed swimming slightly under the waves not showing underwater properly [*] Fixed crashes on AMD Phenom [*] Fixed swamp fog too bright at night [*] Fixed lighting on some particles (e.g. helicopter damage smoke) [*] Fixed NRE on ent kill cargo ship [*] Game log is written to output_log.txt in the game install folder again [*] Fixed deflated HAB having inflated collision and wrecking minicopters [*] Fixed rendering TopBunnies UI element all the time [*] Optimized Notices UI layout [*] Neatened up Notices UI [*] Tweaked "new content" label on main menu [*] The map now re-focuses on the player's position when injured [*] The console input field now auto-focuses when opening or changing tabs. [*] Max value of gc.buffer is now 4096 instead of 2048 [*] Log warning when doing emergency garbage collection [*] Enabled crunch texture compression on workshop skin bundles [*] Performance text no longer updates when nothing changed (avoids GC) [*] Performance text always prints GC counter for one second after GC runs [*] Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything) [*] Debug Camera: R resets the camera [*] Debug Camera: Q/E move the camera vertically [*] Debug Camera: Z/C and +/- control zoom [*] Debug Camera: Arrow keys control roll [*] Debug Camera: Disabled inventory and crafting menus when in debug camera [*] Debug Camera: Disabled vehicle controls when in debug camera [*] Debug Camera: Disabled noclip control when in debug camera [*] Debug Camera: Added debugcamera_save and debugcamera_load (multiple save names are supported) [*] Debug Camera: Added debugcamera_autosave and debugcamera_autoload [*] Debug Camera: Added camzoomlerp (likecamlerp but for zoom) [*] Small maps have large monuments again (excluding launch site and excavator) [*] Updated NPC helicopter sounds [*] Reduced texture memory footprint (by ~1 GB) via texture streaming [*] Reduced mesh memory footprint (by ~700 MB) via model optimizations [*] Improved TSSAA and motion blur quality on vegetation and cloth affected by wind [*] Optimized high-quality shadow mode = 2, now 25% faster [*] Added new very-high-quality shadow mode = 3 [*] Pressure pads can now be hidden under rugs [*] Pressure pads generate a small amount of electricity when stepped on [*] Grenades have a more predictable landing position [*] F1 grenades have a fuse length of 3 instead of 3.5 [*] Rocket Launcher need T2 WB( Instead of T3 ) [*] HV Rockets need T2 WB( Instead of T3 ) [*] Autoturrets never miss more than 3 shots in a row [*] Autoturrets now make use of the electricity system [*] Removed Vulkan graphics API [*] Removed Linux client