The Smol Update
Author: holmzy,
published 5 years ago,
[url=https://rust.facepunch.com/blog/smol-update][img]https://files.facepunch.com/Alistair/May/02/1R3b4m040D3/huntigbow.png[/img][/url]
A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes
[*] Added granular skin loading (greatly reduces skin memory usage)
[*] Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
[*] Map uses less memory and can be zoomed out much farther
[*] New Hunting Bow model
[*] Fixed riot hat skin preview (workshop)
[*] Fixed metal / spec material issues (workshop)
[*] Fixed cave lift parenting trigger exploit
[*] Fixed projectile line of sight exploit
[*] Fixed several graphics issues with the Linux client
[*] Fixed players exploiting inside large furnace
[*] Fixed LR300 condition being too low
[*] Fixed 40mm smoke grenade climb exploit
[*] Fixed Oil Rig keycard doors being permanently locked
[*] Optimized UI background blur shader by removing unused grab pass
[*] Optimized GC allocs from client entities that are waiting for their parent
[*] Bandit Town lighting overhauled
[*] Cave Large Sewers lighting overhauled
[*] Puzzle fuse boxes now run high voltage, and as such look more dangerous
[*] Reduced external wall and gate crafting time
[*] M39 has much more manageable recoil
[*] Faster right click quick looting
[*] Bone arrows are less expensive
[*] Bone arrows move faster
[*] Bone arrows have a larger 'radius'
[*] HV arrows cost metal fragments instead of stone