[url=https://rust.facepunch.com/blog/smol-update][img]https://files.facepunch.com/Alistair/May/02/1R3b4m040D3/huntigbow.png[/img][/url] A smaller than usual 2-week update including a new Hunting Bow Model, Map changes, various bugfixes and more monument lighting changes [*] Added granular skin loading (greatly reduces skin memory usage) [*] Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM) [*] Map uses less memory and can be zoomed out much farther [*] New Hunting Bow model [*] Fixed riot hat skin preview (workshop) [*] Fixed metal / spec material issues (workshop) [*] Fixed cave lift parenting trigger exploit [*] Fixed projectile line of sight exploit [*] Fixed several graphics issues with the Linux client [*] Fixed players exploiting inside large furnace [*] Fixed LR300 condition being too low [*] Fixed 40mm smoke grenade climb exploit [*] Fixed Oil Rig keycard doors being permanently locked [*] Optimized UI background blur shader by removing unused grab pass [*] Optimized GC allocs from client entities that are waiting for their parent [*] Bandit Town lighting overhauled [*] Cave Large Sewers lighting overhauled [*] Puzzle fuse boxes now run high voltage, and as such look more dangerous [*] Reduced external wall and gate crafting time [*] M39 has much more manageable recoil [*] Faster right click quick looting [*] Bone arrows are less expensive [*] Bone arrows move faster [*] Bone arrows have a larger 'radius' [*] HV arrows cost metal fragments instead of stone