[url=https://rust.facepunch.com/blog/qol-update][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/8b9e3abf14e2a99549359a9b344ab2744ce5c8c0.jpg[/img][/url] Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ... [url=https://rust.facepunch.com/blog/qol-update] Go to post.[/url] [h1]Changelog[/h1] [*] EAC SDK update [*] Added debris system to block placement of new walls and doors immediately after destruction [*] Fixed censorship pixelation sometimes getting enabled even though underwear is enabled [*] Fixed exploit to spawn explosive ammo impact entity through walls [*] Fixed exploit to circumvent certain server side LOS tests [*] Fixed water junkpile save / load [*] Fixed a problem with corpses spawning partially inside stuff [*] Fixed stash hide / unhide sound playing whenever they spawned on the client [*] Fixed ores spawning inside hilltop rocks [*] Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows) [*] Fixed vehicle seat clipping exploit [*] Fixed colored nametag exploit [*] Fixed anti hack false positives after projectile reflection and refraction [*] Fixed fall damage exploit with global.free and debug.stall console commands [*] Fixed anti hack exploit in elevators [*] Fixed minicopters having hitmarkers [*] Fixed Hapis vending machines reset [*] Fixed shelve stacking [*] Fixed vending machines placed inside rocks [*] Fixed dropboxes being repaired [*] Fixed Oil Rig distance flares not turning off during day time [*] Fixed Oil Rig lights pulsing intensity after toggled [*] Fixed water near-clipping issue [*] Fixed water artifacts on macOS/Metal [*] Fixed wave crest foam not disabled on water quality 0 [*] Fixed boats sinking into rivers [*] Fixed some flares not disappearing during day time [*] Fixed minicopter collision shape being too large [*] Fixed missing first person projectile 'spheres' [*] Fixed muzzle brake not properly applying recoil reduction to all weapons [*] Fixed sleeping/wounded players hovering in mid air [*] Fixed invisible shell casings [*] Fixed incorrect scope zoom levels and naming [*] Optimized item skin list loading when selecting items in the crafting menu [*] Stripped several client only components from the server [*] Optimized player mesh rebuild (players coming into view or ragdolls spawning) [*] Added pooling to several clothing items that did not support it before [*] Added pooling to player corpses and ragdolls [*] Optimized player model bone remapping (ragdolls spawning) [*] Optimized player model bone lookup (particularly during continuous gunfire) [*] Added oilrig to Hapis [*] Added super potato mode [*] Codelocks now stack to 10 [*] Barricades now stack to 10 [*] Updated scientist visuals [*] Tweaked waves: longer, less frequent & softer foam [*] Improved water buoyancy performance by 35% [*] Optimized water rendering across the board [*] Improved performance for gunfire muzzle lights [*] Backpacks now float [*] Underwater crates untie twice as fast [*] Fuel access on Minicopter restricted to pilot when in use [*] Can recycle empty cans in recycler [*] Water Jugs can be placed in fridges [*] Salvaged Axe harvests more animal flesh [*] Improved laser visuals [*] Reduced flashlight shadow bleeding [*] Thompson can now take Flashlight or Lasersight [*] Minicopters now slowly decay when indoors [*] Explosive ammo can be heard much farther away [*] Explosive ammo causes weapons and silencers to lose condition faster [*] Improved tracer visuals [*] Compound bow in line with Hunting Bow when not charged (and cheaper) [*] Muzzle brake reduces damage by 20% [*] Added fractional reloading [*] Can no longer use weapons in deflated hot air balloon canvas [*] Can no longer see through deflated hot air balloon canvas [*] Fixed FOV zoom bugs when using a non default FOV [*] Pistols + Shotguns have less zoom [*] Added Grenade Launcher [*] Added Combat Knife [*] Sam Site now requires electricity [*] Fixed Sam Site targeting bugs and shooting through walls [*] Improved muzzle flash performance and visuals [*] Improved Simple Sight crosshair [*] Holosight provides an accuracy bonus and 2x zoom factor [*] AI takes less damage when mounted [*] Heavy Plate Armor provides more explosive protection [*] Heavy Plate Helmet obscures vision less [*] Added "Admire" animation button to workshop [*] FOV clamped is now 70-90 [*] Disabled graphics jobs on Linux due to crashes