The QoL Update
Author: holmzy,
published 5 years ago,
[url=https://rust.facepunch.com/blog/qol-update][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/5377070/8b9e3abf14e2a99549359a9b344ab2744ce5c8c0.jpg[/img][/url]
Fractional Reloading, The large Oilrig, New Weapons, A tonne of Quality of Life updates and more ...
[url=https://rust.facepunch.com/blog/qol-update] Go to post.[/url]
[h1]Changelog[/h1]
[*] EAC SDK update
[*] Added debris system to block placement of new walls and doors immediately after destruction
[*] Fixed censorship pixelation sometimes getting enabled even though underwear is enabled
[*] Fixed exploit to spawn explosive ammo impact entity through walls
[*] Fixed exploit to circumvent certain server side LOS tests
[*] Fixed water junkpile save / load
[*] Fixed a problem with corpses spawning partially inside stuff
[*] Fixed stash hide / unhide sound playing whenever they spawned on the client
[*] Fixed ores spawning inside hilltop rocks
[*] Fixed entities unregistering from the entity registry too early (cargo ship parenting issues when picking up arrows)
[*] Fixed vehicle seat clipping exploit
[*] Fixed colored nametag exploit
[*] Fixed anti hack false positives after projectile reflection and refraction
[*] Fixed fall damage exploit with global.free and debug.stall console commands
[*] Fixed anti hack exploit in elevators
[*] Fixed minicopters having hitmarkers
[*] Fixed Hapis vending machines reset
[*] Fixed shelve stacking
[*] Fixed vending machines placed inside rocks
[*] Fixed dropboxes being repaired
[*] Fixed Oil Rig distance flares not turning off during day time
[*] Fixed Oil Rig lights pulsing intensity after toggled
[*] Fixed water near-clipping issue
[*] Fixed water artifacts on macOS/Metal
[*] Fixed wave crest foam not disabled on water quality 0
[*] Fixed boats sinking into rivers
[*] Fixed some flares not disappearing during day time
[*] Fixed minicopter collision shape being too large
[*] Fixed missing first person projectile 'spheres'
[*] Fixed muzzle brake not properly applying recoil reduction to all weapons
[*] Fixed sleeping/wounded players hovering in mid air
[*] Fixed invisible shell casings
[*] Fixed incorrect scope zoom levels and naming
[*] Optimized item skin list loading when selecting items in the crafting menu
[*] Stripped several client only components from the server
[*] Optimized player mesh rebuild (players coming into view or ragdolls spawning)
[*] Added pooling to several clothing items that did not support it before
[*] Added pooling to player corpses and ragdolls
[*] Optimized player model bone remapping (ragdolls spawning)
[*] Optimized player model bone lookup (particularly during continuous gunfire)
[*] Added oilrig to Hapis
[*] Added super potato mode
[*] Codelocks now stack to 10
[*] Barricades now stack to 10
[*] Updated scientist visuals
[*] Tweaked waves: longer, less frequent & softer foam
[*] Improved water buoyancy performance by 35%
[*] Optimized water rendering across the board
[*] Improved performance for gunfire muzzle lights
[*] Backpacks now float
[*] Underwater crates untie twice as fast
[*] Fuel access on Minicopter restricted to pilot when in use
[*] Can recycle empty cans in recycler
[*] Water Jugs can be placed in fridges
[*] Salvaged Axe harvests more animal flesh
[*] Improved laser visuals
[*] Reduced flashlight shadow bleeding
[*] Thompson can now take Flashlight or Lasersight
[*] Minicopters now slowly decay when indoors
[*] Explosive ammo can be heard much farther away
[*] Explosive ammo causes weapons and silencers to lose condition faster
[*] Improved tracer visuals
[*] Compound bow in line with Hunting Bow when not charged (and cheaper)
[*] Muzzle brake reduces damage by 20%
[*] Added fractional reloading
[*] Can no longer use weapons in deflated hot air balloon canvas
[*] Can no longer see through deflated hot air balloon canvas
[*] Fixed FOV zoom bugs when using a non default FOV
[*] Pistols + Shotguns have less zoom
[*] Added Grenade Launcher
[*] Added Combat Knife
[*] Sam Site now requires electricity
[*] Fixed Sam Site targeting bugs and shooting through walls
[*] Improved muzzle flash performance and visuals
[*] Improved Simple Sight crosshair
[*] Holosight provides an accuracy bonus and 2x zoom factor
[*] AI takes less damage when mounted
[*] Heavy Plate Armor provides more explosive protection
[*] Heavy Plate Helmet obscures vision less
[*] Added "Admire" animation button to workshop
[*] FOV clamped is now 70-90
[*] Disabled graphics jobs on Linux due to crashes