[url=https://rust.facepunch.com/blog/the-puzzle-update/][img]https://files.facepunch.com/s/81e386a76cf3.png[/img][/url] Apologies for the delay. The new monument puzzles lie in wait for you, a look at the new swampy bandit town, custom maps are coming, and more. This patch wipes the servers and blueprints. [url=https://rust.facepunch.com/blog/the-puzzle-update/]View Post[/url] [h1]Changes[/h1] [list] [*] Monuments Puzzles [*] Added custom map support via levelurl server startup parameter [*] Added Savas offshore junkpiles and dive sites [*] Compound extra exit routes [*] Upgraded to Unity 2018.1 [*] Upgraded to .NET 4.x [*] Increased despawn timer on gunpowder [*] Increased despawn timer on sulfur [*] Options Menu max gibs now 2000 down from 10000 [*] Updated Diving mask, fins and tank with proper art [*] Spas 12 does 20% more damage [*] Hostile timer increased to 30min instead of 10 [*] Overpriced Blue Keycard available at compound [*] Optimized Ambient Occlusion now 2x faster [*] Improved High Quality shadows; now softer in TSSAA mode [*] Improved terrain texturing quality at mid-far distances [*] Fixed grenades going through walls at monuments [*] Removed tiling texture from hoodie (unwanted effect on skins) [*] Fixed console command exploit to see through walls [*] Fixed weapon skins overriding clothing skins on viewmodels [*] Fixed diving tank error when selling in VM [*] Fixed chair exploit to move through walls [*] Fixed divesites despawning too quickly [/list]