The Puzzle Update
Author: Buck Sexington,
published 6 years ago,
[url=https://rust.facepunch.com/blog/the-puzzle-update/][img]https://files.facepunch.com/s/81e386a76cf3.png[/img][/url]
Apologies for the delay. The new monument puzzles lie in wait for you, a look at the new swampy bandit town, custom maps are coming, and more.
This patch wipes the servers and blueprints.
[url=https://rust.facepunch.com/blog/the-puzzle-update/]View Post[/url]
[h1]Changes[/h1]
[list]
[*] Monuments Puzzles
[*] Added custom map support via levelurl server startup parameter
[*] Added Savas offshore junkpiles and dive sites
[*] Compound extra exit routes
[*] Upgraded to Unity 2018.1
[*] Upgraded to .NET 4.x
[*] Increased despawn timer on gunpowder
[*] Increased despawn timer on sulfur
[*] Options Menu max gibs now 2000 down from 10000
[*] Updated Diving mask, fins and tank with proper art
[*] Spas 12 does 20% more damage
[*] Hostile timer increased to 30min instead of 10
[*] Overpriced Blue Keycard available at compound
[*] Optimized Ambient Occlusion now 2x faster
[*] Improved High Quality shadows; now softer in TSSAA mode
[*] Improved terrain texturing quality at mid-far distances
[*] Fixed grenades going through walls at monuments
[*] Removed tiling texture from hoodie (unwanted effect on skins)
[*] Fixed console command exploit to see through walls
[*] Fixed weapon skins overriding clothing skins on viewmodels
[*] Fixed diving tank error when selling in VM
[*] Fixed chair exploit to move through walls
[*] Fixed divesites despawning too quickly
[/list]