The Performance Update
Author: Buck Sexington,
published 6 years ago,
[url=https://rust.facepunch.com/blog/the-performance-update/][img]https://files.facepunch.com/s/75acbd1acf85.png[/img][/url]
We took this month to focus heavily on performance, with lots of optimization. Let us know how we did. We also have a look at some upcoming additions: a new boat event, slot machines, and more. This patch wipes the servers. Enjoy!
[url=https://rust.facepunch.com/blog/the-performance-update/]View Post[/url]
[h1]Changes[/h1]
[list]
[*] Scientists at Military Tunnel throw grenades.
[*] Scientists at Military Tunnel use syringes.
[*] Workshop skins are now included in the main game download
[*] Added prefab warmup to loading screen
[*] Added new prefab pooling system
[*] Added "Max Tree Meshes" graphics option
[*] Added ladder trigger for custom maps
[*] Added high frame rate camera movement
[*] Added Smoke Grenade item
[*] Added "Hide Sign" option
[*] Added multi-threaded rendering
[*] Added occlusion culling graphics option
[*] Added new optimized impostor rendering
[*] Scientists at Military Tunnel hear footsteps, explosions and gunfire.
[*] Scientists at Military Tunnel use a new aim system.
[*] Scientists at Military Tunnel use a new, more reactive, sensory system.
[*] Optimized asset bundles
[*] Optimized loot panels
[*] Fixed various skin icon issues
[*] Optimized various dynamic memory allocations
[*] Health over time takes longer to convert into health
[*] Optimized mesh LOD updates
[*] Reorganized graphics and performance settings
[*] Optimized low level memory pool
[*] Pumpkin and corn now stackable to 10
[*] Removed pumpkin condition
[*] Workbenches now decay after a long period
[*] BBQ allows deployables underneath
[*] Repair Bench allows deployables on shelve
[*] Pumpkins and corns give less seeds when consumed
[*] Atmosphere volumes now visible from outside Bandit Camp
[*] Optimized some rendering related dynamic memory allocations
[*] Optimized localized ambience system
[*] Scientists at Military Tunnel stay engaged with enemies.
[*] Scientists at Military Tunnel now reload in cover.
[*] Bandit guards now aggro smoke grenade throwers.
[*] Bandit guards shoot better at long range.
[*] Bandit guards now kill sleeping players after 20 minutes.
[*] Recycler at bandit town is now better protected by bandit guards.
[*] Junkpile scientists fire their pistol instead of just fleeing.
[*] Animals now roam in a restricted distance from where they spawned.
[*] Fixed entities sometimes showing wrong skins
[*] Fixed stall during ocean patrol point generation on some custom maps
[*] Fixed Nametag Performance issue
[*] Fixed workbench phrases
[*] Fixed passing loot through floor using BBQ exploit
[*] Fixed Snow jacket name
[*] Fixed RHIB disappearing on server restarts
[*] Fixed rowboat becoming invisible
[*] Fixed invisible supply signal smoke
[*] Fixed being able to turn recycler on/off if you are not the user
[*] Fixed boats decaying while in use
[*] Fixed tree impostor shadow orientation
[*] Fixed terrain texture not resized on graphics quality change
[*] Fixed smoke grenade issues with glass windows
[*] Fixed censor cube glitches around smoke grenade
[*] Frame-rate stutter caused by ambience sound emitter removal
[*] Removed world reflection quality as it is currently not supported
[*] Removed "MoveToContainer failed!" message
[*] Deprecated navmesh grid system removed.
[/list]