[url=https://rust.facepunch.com/blog/the-performance-update/][img]https://files.facepunch.com/s/75acbd1acf85.png[/img][/url] We took this month to focus heavily on performance, with lots of optimization. Let us know how we did. We also have a look at some upcoming additions: a new boat event, slot machines, and more. This patch wipes the servers. Enjoy! [url=https://rust.facepunch.com/blog/the-performance-update/]View Post[/url] [h1]Changes[/h1] [list] [*] Scientists at Military Tunnel throw grenades. [*] Scientists at Military Tunnel use syringes. [*] Workshop skins are now included in the main game download [*] Added prefab warmup to loading screen [*] Added new prefab pooling system [*] Added "Max Tree Meshes" graphics option [*] Added ladder trigger for custom maps [*] Added high frame rate camera movement [*] Added Smoke Grenade item [*] Added "Hide Sign" option [*] Added multi-threaded rendering [*] Added occlusion culling graphics option [*] Added new optimized impostor rendering [*] Scientists at Military Tunnel hear footsteps, explosions and gunfire. [*] Scientists at Military Tunnel use a new aim system. [*] Scientists at Military Tunnel use a new, more reactive, sensory system. [*] Optimized asset bundles [*] Optimized loot panels [*] Fixed various skin icon issues [*] Optimized various dynamic memory allocations [*] Health over time takes longer to convert into health [*] Optimized mesh LOD updates [*] Reorganized graphics and performance settings [*] Optimized low level memory pool [*] Pumpkin and corn now stackable to 10 [*] Removed pumpkin condition [*] Workbenches now decay after a long period [*] BBQ allows deployables underneath [*] Repair Bench allows deployables on shelve [*] Pumpkins and corns give less seeds when consumed [*] Atmosphere volumes now visible from outside Bandit Camp [*] Optimized some rendering related dynamic memory allocations [*] Optimized localized ambience system [*] Scientists at Military Tunnel stay engaged with enemies. [*] Scientists at Military Tunnel now reload in cover. [*] Bandit guards now aggro smoke grenade throwers. [*] Bandit guards shoot better at long range. [*] Bandit guards now kill sleeping players after 20 minutes. [*] Recycler at bandit town is now better protected by bandit guards. [*] Junkpile scientists fire their pistol instead of just fleeing. [*] Animals now roam in a restricted distance from where they spawned. [*] Fixed entities sometimes showing wrong skins [*] Fixed stall during ocean patrol point generation on some custom maps [*] Fixed Nametag Performance issue [*] Fixed workbench phrases [*] Fixed passing loot through floor using BBQ exploit [*] Fixed Snow jacket name [*] Fixed RHIB disappearing on server restarts [*] Fixed rowboat becoming invisible [*] Fixed invisible supply signal smoke [*] Fixed being able to turn recycler on/off if you are not the user [*] Fixed boats decaying while in use [*] Fixed tree impostor shadow orientation [*] Fixed terrain texture not resized on graphics quality change [*] Fixed smoke grenade issues with glass windows [*] Fixed censor cube glitches around smoke grenade [*] Frame-rate stutter caused by ambience sound emitter removal [*] Removed world reflection quality as it is currently not supported [*] Removed "MoveToContainer failed!" message [*] Deprecated navmesh grid system removed. [/list]