[url=https://rust.facepunch.com/blog/compound-update/][img]https://files.facepunch.com/s/1475d3e3d8d6.png[/img][/url] We added a scientist protected compound, where players can gather and 'safely' do business. There's also scuba gear and underwater dive sites for you to explore, first-person clothing, and more. This patch wipes the maps, but your blueprints are retained. [url=https://rust.facepunch.com/blog/compound-update/]View Post[/url] [h1]Changes[/h1] [list] [*] New boat sounds [*] Scientists Compound Monument [*] Facial Hair Style 04 [*] New chainsaw sounds [*] Added underwater rock formations [*] Projectile trajectory verification is now enabled by default (hack) [*] Added Diving Goggles - better underwater visiblity [*] Added Diving Wetsuit - cold/wet protection [*] Added Diving Flippers - faster water movement, slower land movement [*] Added Diving Cylinder - breathe underwater for 10 mins [*] Added dive sites and underwater loot crates [*] Added first person clothing [*] Local player footsteps are quieter than other players [*] Misc sound polish and mix tweaks [*] Improved Hair Textures and Materials [*] Improved Hair Dye Colours [*] ai_dormant true by default (server performance) [*] Improved Hapis offshore junkpile spawns [*] Improved Hapis Ch47 drop points [*] Added CH47 drop point to SiteA (Hapis) [*] Hapis Pumping station has slightly larger prevent building volume [*] Block player inputting items into elite crates [*] Block player inputting items into APC crate [*] High external walls and gates decay much faster when placed outside of TC range [*] Improved Ambient Occlusion [*] Improved underwater rendering [*] Improved CPU-side rendering performance [*] EAC SDK update [*] No longer broadcast effects to players in the connection queue (optimization) [*] Optimized radial RPCs [*] AI can reason about hostility marked players [*] Support for stationary scientists at Compound [*] Support for patrolling scientists at Compound [*] Scientists can now search for lost targets [*] Improved AI for mounted scientists [*] Stationary scientists looks at players that get close enough [*] Fixed animals spawning inside small cliffs on Hapis [*] Fixed some broken Hapis map sounds [*] Fixed nudity censor clipped by water surface; e.g. rowboat [*] Fixed crafting queue dropped item server crash exploit [*] Fixed multiple position ticks received in the same frame being ignored on the client [*] Fixed issue where AI dormant + server network caching would corrupt position timestamps [*] Fixed floating base build using triangular wall conditional models [*] Fixed server side stair collider rotation sometimes being incorrect after rotating [*] Fixed roof side exploits [*] Fixed fanned wall stacking exploits [*] Fixed foundation steps sometimes being unplaceable [*] Fixed speed resource gathering (hack) [*] Fixed speed swim and crouch (hack) [*] Fixed looting dropped items through walls (hack) [*] Fixed placing deployables through walls (hack) [*] Fixed damage through walls via head clipping (hack) [*] Fixed silent melee swing and attack (hack) [*] Fixed silent projectile impacts (hack) [*] Fixed sign upload lag (exploit) [*] Fixed rapid fire bow (hack) [*] Fixed unlimited oxygen (hack) [*] Fixed chat UI corruption (exploit) [*] Fixed crossbow attachments turning invisible when no arrow is loaded [*] Can no longer spears etc under water [*] Mounted players auto dismount if their head clips geometry [*] Can no longer mount moving boats if the boat has a driver [*] Junkpile scientists no longer hover over the ground [*] Junkpile scientists despawn with the junkpile [*] Scientist burst firing stop when they lose target [*] Fixed range consideration for mounted scientists [*] Fixed animal spawning where they would sometimes not come to life [*] Scientists should no longer crouch walk [*] Optimized the Geiger Counter [/list]