The Compound Update
Author: Buck Sexington,
published 6 years ago,
[url=https://rust.facepunch.com/blog/compound-update/][img]https://files.facepunch.com/s/1475d3e3d8d6.png[/img][/url]
We added a scientist protected compound, where players can gather and 'safely' do business. There's also scuba gear and underwater dive sites for you to explore, first-person clothing, and more. This patch wipes the maps, but your blueprints are retained.
[url=https://rust.facepunch.com/blog/compound-update/]View Post[/url]
[h1]Changes[/h1]
[list]
[*] New boat sounds
[*] Scientists Compound Monument
[*] Facial Hair Style 04
[*] New chainsaw sounds
[*] Added underwater rock formations
[*] Projectile trajectory verification is now enabled by default (hack)
[*] Added Diving Goggles - better underwater visiblity
[*] Added Diving Wetsuit - cold/wet protection
[*] Added Diving Flippers - faster water movement, slower land movement
[*] Added Diving Cylinder - breathe underwater for 10 mins
[*] Added dive sites and underwater loot crates
[*] Added first person clothing
[*] Local player footsteps are quieter than other players
[*] Misc sound polish and mix tweaks
[*] Improved Hair Textures and Materials
[*] Improved Hair Dye Colours
[*] ai_dormant true by default (server performance)
[*] Improved Hapis offshore junkpile spawns
[*] Improved Hapis Ch47 drop points
[*] Added CH47 drop point to SiteA (Hapis)
[*] Hapis Pumping station has slightly larger prevent building volume
[*] Block player inputting items into elite crates
[*] Block player inputting items into APC crate
[*] High external walls and gates decay much faster when placed outside of TC range
[*] Improved Ambient Occlusion
[*] Improved underwater rendering
[*] Improved CPU-side rendering performance
[*] EAC SDK update
[*] No longer broadcast effects to players in the connection queue (optimization)
[*] Optimized radial RPCs
[*] AI can reason about hostility marked players
[*] Support for stationary scientists at Compound
[*] Support for patrolling scientists at Compound
[*] Scientists can now search for lost targets
[*] Improved AI for mounted scientists
[*] Stationary scientists looks at players that get close enough
[*] Fixed animals spawning inside small cliffs on Hapis
[*] Fixed some broken Hapis map sounds
[*] Fixed nudity censor clipped by water surface; e.g. rowboat
[*] Fixed crafting queue dropped item server crash exploit
[*] Fixed multiple position ticks received in the same frame being ignored on the client
[*] Fixed issue where AI dormant + server network caching would corrupt position timestamps
[*] Fixed floating base build using triangular wall conditional models
[*] Fixed server side stair collider rotation sometimes being incorrect after rotating
[*] Fixed roof side exploits
[*] Fixed fanned wall stacking exploits
[*] Fixed foundation steps sometimes being unplaceable
[*] Fixed speed resource gathering (hack)
[*] Fixed speed swim and crouch (hack)
[*] Fixed looting dropped items through walls (hack)
[*] Fixed placing deployables through walls (hack)
[*] Fixed damage through walls via head clipping (hack)
[*] Fixed silent melee swing and attack (hack)
[*] Fixed silent projectile impacts (hack)
[*] Fixed sign upload lag (exploit)
[*] Fixed rapid fire bow (hack)
[*] Fixed unlimited oxygen (hack)
[*] Fixed chat UI corruption (exploit)
[*] Fixed crossbow attachments turning invisible when no arrow is loaded
[*] Can no longer spears etc under water
[*] Mounted players auto dismount if their head clips geometry
[*] Can no longer mount moving boats if the boat has a driver
[*] Junkpile scientists no longer hover over the ground
[*] Junkpile scientists despawn with the junkpile
[*] Scientist burst firing stop when they lose target
[*] Fixed range consideration for mounted scientists
[*] Fixed animal spawning where they would sometimes not come to life
[*] Scientists should no longer crouch walk
[*] Optimized the Geiger Counter
[/list]